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clutter/layer-node: Use non-deprecated cogl_texture_2d_new_with_size()
Use the non-deprecated cogl_texture_2d_new_with_size() function to create the texture backing the FBO, and set it to pre-multiplied before allocating it. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1167
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@ -1426,6 +1426,7 @@ clutter_layer_node_new (const CoglMatrix *projection,
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guint8 opacity)
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guint8 opacity)
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{
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{
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ClutterLayerNode *res;
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ClutterLayerNode *res;
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CoglContext *context;
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CoglTexture *texture;
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CoglTexture *texture;
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CoglColor color;
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CoglColor color;
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@ -1438,10 +1439,12 @@ clutter_layer_node_new (const CoglMatrix *projection,
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res->opacity = opacity;
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res->opacity = opacity;
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/* the texture backing the FBO */
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/* the texture backing the FBO */
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texture = cogl_texture_new_with_size (MAX (res->fbo_width, 1),
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context = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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MAX (res->fbo_height, 1),
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COGL_TEXTURE_NO_SLICING,
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texture = cogl_texture_2d_new_with_size (context,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE);
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MAX (res->fbo_width, 1),
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MAX (res->fbo_height, 1));
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cogl_texture_set_premultiplied (texture, TRUE);
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res->offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_to_texture (texture));
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res->offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_to_texture (texture));
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if (res->offscreen == NULL)
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if (res->offscreen == NULL)
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