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stage: only update viewport when allocation changes
In clutter_stage_allocate at the end we were always querying the latest allocation set and using the geometry to assert the viewport and then kicking a full redraw. These only need to be done when the allocation really changes, so we now read the previous allocation at the start of the function and compare at the end. This was stopping clipped redraws from being used in a lot of cases.
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@ -232,6 +232,7 @@ clutter_stage_allocate (ClutterActor *self,
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ClutterAllocationFlags flags)
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ClutterAllocationFlags flags)
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{
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{
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ClutterStagePrivate *priv = CLUTTER_STAGE (self)->priv;
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ClutterStagePrivate *priv = CLUTTER_STAGE (self)->priv;
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ClutterGeometry prev_geom;
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ClutterGeometry geom = { 0, };
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ClutterGeometry geom = { 0, };
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gboolean origin_changed;
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gboolean origin_changed;
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gint width, height;
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gint width, height;
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@ -241,6 +242,8 @@ clutter_stage_allocate (ClutterActor *self,
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if (priv->impl == NULL)
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if (priv->impl == NULL)
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return;
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return;
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clutter_actor_get_allocation_geometry (self, &prev_geom);
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width = clutter_actor_box_get_width (box);
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width = clutter_actor_box_get_width (box);
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height = clutter_actor_box_get_height (box);
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height = clutter_actor_box_get_height (box);
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_clutter_stage_window_get_geometry (priv->impl, &geom);
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_clutter_stage_window_get_geometry (priv->impl, &geom);
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@ -321,6 +324,8 @@ clutter_stage_allocate (ClutterActor *self,
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}
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}
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clutter_actor_get_allocation_geometry (self, &geom);
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clutter_actor_get_allocation_geometry (self, &geom);
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if (geom.width != prev_geom.width || geom.height != prev_geom.height)
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{
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_clutter_stage_set_viewport (CLUTTER_STAGE (self),
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_clutter_stage_set_viewport (CLUTTER_STAGE (self),
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0, 0, geom.width, geom.height);
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0, 0, geom.width, geom.height);
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@ -328,6 +333,7 @@ clutter_stage_allocate (ClutterActor *self,
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* since it may bail-out early if something preemptively set the
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* since it may bail-out early if something preemptively set the
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* viewport before the stage was really allocated its new size. */
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* viewport before the stage was really allocated its new size. */
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queue_full_redraw (CLUTTER_STAGE (self));
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queue_full_redraw (CLUTTER_STAGE (self));
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}
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}
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}
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/* This provides a common point of entry for painting the scenegraph
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/* This provides a common point of entry for painting the scenegraph
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