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cogl-texture-2d: Add _cogl_is_texture_2d to the private header
This adds a declaration for _cogl_is_texture_2d to the private header so that it can be used in cogl-blit.c to determine if the target texture is a simple 2D texture.
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@ -59,6 +59,9 @@ struct _CoglTexture2D
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GQuark
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GQuark
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_cogl_handle_texture_2d_get_type (void);
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_cogl_handle_texture_2d_get_type (void);
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gboolean
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_cogl_is_texture_2d (CoglHandle object);
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CoglHandle
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CoglHandle
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_cogl_texture_2d_new_with_size (unsigned int width,
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_cogl_texture_2d_new_with_size (unsigned int width,
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unsigned int height,
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unsigned int height,
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