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actor: Deprecate Geometry-related API
We cannot fully deprecate Geometry, because ClutterActor and ClutterText are actually using the type in signals and properties; but we can deprecate the API that uses this type, so that 2.0 will be able to avoid it entirely.
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@ -9376,39 +9376,6 @@ clutter_actor_get_allocation_box (ClutterActor *self,
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*box = self->priv->allocation;
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*box = self->priv->allocation;
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}
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}
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/**
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* clutter_actor_get_allocation_geometry:
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* @self: A #ClutterActor
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* @geom: (out): allocation geometry in pixels
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*
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* Gets the layout box an actor has been assigned. The allocation can
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* only be assumed valid inside a paint() method; anywhere else, it
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* may be out-of-date.
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*
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* An allocation does not incorporate the actor's scale or anchor point;
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* those transformations do not affect layout, only rendering.
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*
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* The returned rectangle is in pixels.
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*
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* Since: 0.8
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*/
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void
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clutter_actor_get_allocation_geometry (ClutterActor *self,
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ClutterGeometry *geom)
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{
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ClutterActorBox box;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (geom != NULL);
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clutter_actor_get_allocation_box (self, &box);
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geom->x = CLUTTER_NEARBYINT (clutter_actor_box_get_x (&box));
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geom->y = CLUTTER_NEARBYINT (clutter_actor_box_get_y (&box));
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geom->width = CLUTTER_NEARBYINT (clutter_actor_box_get_width (&box));
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geom->height = CLUTTER_NEARBYINT (clutter_actor_box_get_height (&box));
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}
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static void
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static void
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clutter_actor_update_constraints (ClutterActor *self,
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clutter_actor_update_constraints (ClutterActor *self,
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ClutterActorBox *allocation)
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ClutterActorBox *allocation)
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@ -9810,63 +9777,6 @@ clutter_actor_set_allocation (ClutterActor *self,
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g_object_thaw_notify (G_OBJECT (self));
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g_object_thaw_notify (G_OBJECT (self));
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}
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}
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/**
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* clutter_actor_set_geometry:
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* @self: A #ClutterActor
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* @geometry: A #ClutterGeometry
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*
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* Sets the actor's fixed position and forces its minimum and natural
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* size, in pixels. This means the untransformed actor will have the
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* given geometry. This is the same as calling clutter_actor_set_position()
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* and clutter_actor_set_size().
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*
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* Deprecated: 1.10: Use clutter_actor_set_position() and
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* clutter_actor_set_size() instead.
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*/
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void
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clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry)
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{
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g_object_freeze_notify (G_OBJECT (self));
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clutter_actor_set_position (self, geometry->x, geometry->y);
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clutter_actor_set_size (self, geometry->width, geometry->height);
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g_object_thaw_notify (G_OBJECT (self));
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}
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/**
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* clutter_actor_get_geometry:
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* @self: A #ClutterActor
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* @geometry: (out caller-allocates): A location to store actors #ClutterGeometry
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*
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* Gets the size and position of an actor relative to its parent
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* actor. This is the same as calling clutter_actor_get_position() and
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* clutter_actor_get_size(). It tries to "do what you mean" and get the
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* requested size and position if the actor's allocation is invalid.
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*
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* Deprecated: 1.10: Use clutter_actor_get_position() and
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* clutter_actor_get_size(), or clutter_actor_get_allocation_geometry()
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* instead.
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*/
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void
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clutter_actor_get_geometry (ClutterActor *self,
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ClutterGeometry *geometry)
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{
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gfloat x, y, width, height;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (geometry != NULL);
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clutter_actor_get_position (self, &x, &y);
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clutter_actor_get_size (self, &width, &height);
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geometry->x = (int) x;
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geometry->y = (int) y;
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geometry->width = (int) width;
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geometry->height = (int) height;
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}
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/**
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/**
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* clutter_actor_set_position:
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* clutter_actor_set_position:
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* @self: A #ClutterActor
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* @self: A #ClutterActor
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@ -361,8 +361,6 @@ void clutter_actor_set_allocation
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ClutterAllocationFlags flags);
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ClutterAllocationFlags flags);
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void clutter_actor_get_allocation_box (ClutterActor *self,
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void clutter_actor_get_allocation_box (ClutterActor *self,
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ClutterActorBox *box);
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ClutterActorBox *box);
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void clutter_actor_get_allocation_geometry (ClutterActor *self,
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ClutterGeometry *geom);
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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void clutter_actor_get_allocation_vertices (ClutterActor *self,
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ClutterActor *ancestor,
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ClutterActor *ancestor,
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ClutterVertex verts[]);
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ClutterVertex verts[]);
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@ -734,7 +734,7 @@ _clutter_paint_volume_complete (ClutterPaintVolume *pv)
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/*<private>
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/*<private>
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* _clutter_paint_volume_get_box:
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* _clutter_paint_volume_get_box:
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* @pv: a #ClutterPaintVolume
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* @pv: a #ClutterPaintVolume
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* @box: a pixel aligned #ClutterGeometry
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* @box: a pixel aligned #ClutterActorBox
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*
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*
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* Transforms a 3D paint volume into a 2D bounding box in the
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* Transforms a 3D paint volume into a 2D bounding box in the
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* same coordinate space as the 3D paint volume.
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* same coordinate space as the 3D paint volume.
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@ -5,6 +5,7 @@
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#include <glib-object.h>
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#include <glib-object.h>
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "deprecated/clutter-actor.h"
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#include "clutter-actor-private.h"
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#include "clutter-actor-private.h"
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#include "clutter-private.h"
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#include "clutter-private.h"
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@ -316,3 +317,95 @@ clutter_actor_set_shader_param_int (ClutterActor *self,
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g_value_unset (&var);
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g_value_unset (&var);
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}
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}
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/**
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* clutter_actor_set_geometry:
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* @self: A #ClutterActor
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* @geometry: A #ClutterGeometry
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*
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* Sets the actor's fixed position and forces its minimum and natural
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* size, in pixels. This means the untransformed actor will have the
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* given geometry. This is the same as calling clutter_actor_set_position()
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* and clutter_actor_set_size().
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*
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* Deprecated: 1.10: Use clutter_actor_set_position() and
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* clutter_actor_set_size() instead.
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*/
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void
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clutter_actor_set_geometry (ClutterActor *self,
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const ClutterGeometry *geometry)
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{
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g_object_freeze_notify (G_OBJECT (self));
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clutter_actor_set_position (self, geometry->x, geometry->y);
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clutter_actor_set_size (self, geometry->width, geometry->height);
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g_object_thaw_notify (G_OBJECT (self));
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}
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/**
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* clutter_actor_get_geometry:
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* @self: A #ClutterActor
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* @geometry: (out caller-allocates): A location to store actors #ClutterGeometry
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*
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* Gets the size and position of an actor relative to its parent
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* actor. This is the same as calling clutter_actor_get_position() and
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* clutter_actor_get_size(). It tries to "do what you mean" and get the
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* requested size and position if the actor's allocation is invalid.
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*
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* Deprecated: 1.10: Use clutter_actor_get_position() and
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* clutter_actor_get_size(), or clutter_actor_get_allocation_geometry()
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* instead.
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*/
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void
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clutter_actor_get_geometry (ClutterActor *self,
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ClutterGeometry *geometry)
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{
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gfloat x, y, width, height;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (geometry != NULL);
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clutter_actor_get_position (self, &x, &y);
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clutter_actor_get_size (self, &width, &height);
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geometry->x = (int) x;
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geometry->y = (int) y;
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geometry->width = (int) width;
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geometry->height = (int) height;
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}
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/**
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* clutter_actor_get_allocation_geometry:
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* @self: A #ClutterActor
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* @geom: (out): allocation geometry in pixels
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*
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* Gets the layout box an actor has been assigned. The allocation can
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* only be assumed valid inside a paint() method; anywhere else, it
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* may be out-of-date.
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*
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* An allocation does not incorporate the actor's scale or anchor point;
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* those transformations do not affect layout, only rendering.
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*
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* The returned rectangle is in pixels.
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*
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* Since: 0.8
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*
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* Deprecated: 1.12: Use clutter_actor_get_allocation_box() instead.
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*/
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void
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clutter_actor_get_allocation_geometry (ClutterActor *self,
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ClutterGeometry *geom)
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{
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ClutterActorBox box;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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g_return_if_fail (geom != NULL);
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clutter_actor_get_allocation_box (self, &box);
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geom->x = CLUTTER_NEARBYINT (clutter_actor_box_get_x (&box));
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geom->y = CLUTTER_NEARBYINT (clutter_actor_box_get_y (&box));
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geom->width = CLUTTER_NEARBYINT (clutter_actor_box_get_width (&box));
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geom->height = CLUTTER_NEARBYINT (clutter_actor_box_get_height (&box));
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}
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@ -152,6 +152,10 @@ CLUTTER_DEPRECATED_IN_1_12
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void clutter_actor_get_transformation_matrix (ClutterActor *self,
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void clutter_actor_get_transformation_matrix (ClutterActor *self,
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ClutterMatrix *matrix);
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ClutterMatrix *matrix);
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CLUTTER_DEPRECATED_IN_1_12_FOR (clutter_actor_get_allocation_box)
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void clutter_actor_get_allocation_geometry (ClutterActor *self,
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ClutterGeometry *geom);
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G_END_DECLS
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
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#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */
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@ -37,7 +37,8 @@
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#endif
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#endif
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include "clutter-rectangle.h"
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#include "deprecated/clutter-rectangle.h"
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#include "deprecated/clutter-actor.h"
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#include "clutter-actor-private.h"
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#include "clutter-actor-private.h"
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#include "clutter-color.h"
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#include "clutter-color.h"
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