From 5b614cda1cd6032d7a0b1d9823219bc336086246 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Thu, 4 Jul 2013 16:32:58 +0100 Subject: [PATCH] paint-nodes: Use the correct wrap mode for TextureNode If we allow content repeats on the texture nodes, then we need to use the "automatic" wrap mode for the texture layer in the pipeline, instead of the clamp-to-edge one. Reported-by: Matthew Watson Signed-off-by: Emmanuele Bassi --- clutter/clutter-paint-nodes.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/clutter/clutter-paint-nodes.c b/clutter/clutter-paint-nodes.c index 506e459b8..a03a0cb0f 100644 --- a/clutter/clutter-paint-nodes.c +++ b/clutter/clutter-paint-nodes.c @@ -81,7 +81,7 @@ _clutter_paint_node_init_types (void) COGL_TEXTURE_TYPE_2D); cogl_pipeline_set_color (default_texture_pipeline, &cogl_color); cogl_pipeline_set_layer_wrap_mode (default_texture_pipeline, 0, - COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE); + COGL_PIPELINE_WRAP_MODE_AUTOMATIC); } /*