texture: add width/height members to base CoglTexture

There was a lot of redundancy in how we tracked the width and height of
different texture types which is greatly simplified by adding width and
height members to CoglTexture directly and removing the get_width and
get_height vfuncs from CoglTextureVtable

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 3236e47723e4287d5e0023f29083521aeffc75dd)
This commit is contained in:
Robert Bragg 2012-11-22 21:46:54 +00:00
parent 0850eea162
commit 5a814e386a
18 changed files with 104 additions and 228 deletions

View File

@ -632,24 +632,6 @@ _cogl_atlas_texture_get_gl_format (CoglTexture *tex)
return _cogl_texture_gl_get_format (atlas_tex->sub_texture);
}
static int
_cogl_atlas_texture_get_width (CoglTexture *tex)
{
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
/* Forward on to the sub texture */
return cogl_texture_get_width (atlas_tex->sub_texture);
}
static int
_cogl_atlas_texture_get_height (CoglTexture *tex)
{
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
/* Forward on to the sub texture */
return cogl_texture_get_height (atlas_tex->sub_texture);
}
static CoglBool
_cogl_atlas_texture_can_use_format (CoglPixelFormat format)
{
@ -716,6 +698,7 @@ _cogl_atlas_texture_new_with_size (CoglContext *ctx,
_cogl_texture_init (COGL_TEXTURE (atlas_tex),
ctx,
width, height,
&cogl_atlas_texture_vtable);
atlas_tex->sub_texture = NULL;
@ -871,8 +854,6 @@ cogl_atlas_texture_vtable =
_cogl_atlas_texture_gl_flush_legacy_texobj_wrap_modes,
_cogl_atlas_texture_get_format,
_cogl_atlas_texture_get_gl_format,
_cogl_atlas_texture_get_width,
_cogl_atlas_texture_get_height,
_cogl_atlas_texture_get_type,
NULL, /* is_foreign */
NULL /* set_auto_mipmap */

View File

@ -44,14 +44,12 @@ struct _CoglSubTexture
is created */
CoglTexture *full_texture;
/* The region represented by this sub-texture. This is the region of
full_texture which won't necessarily be the same as the region
passed to _cogl_sub_texture_new if next_texture is actually
already a sub texture */
/* The offset of the region represented by this sub-texture. This is
* the offset in full_texture which won't necessarily be the same as
* the offset passed to _cogl_sub_texture_new if next_texture is
* actually already a sub texture */
int sub_x;
int sub_y;
int sub_width;
int sub_height;
};
#endif /* __COGL_SUB_TEXTURE_PRIVATE_H */

View File

@ -52,6 +52,8 @@ static void
_cogl_sub_texture_unmap_quad (CoglSubTexture *sub_tex,
float *coords)
{
CoglTexture *tex = COGL_TEXTURE (sub_tex);
/* NB: coords[] come in as non-normalized if sub_tex->full_texture
* is a CoglTextureRectangle otherwhise they are normalized. The
* coordinates we write out though must always be normalized.
@ -61,19 +63,19 @@ _cogl_sub_texture_unmap_quad (CoglSubTexture *sub_tex,
*/
if (cogl_is_texture_rectangle (sub_tex->full_texture))
{
coords[0] = (coords[0] - sub_tex->sub_x) / sub_tex->sub_width;
coords[1] = (coords[1] - sub_tex->sub_y) / sub_tex->sub_height;
coords[2] = (coords[2] - sub_tex->sub_x) / sub_tex->sub_width;
coords[3] = (coords[3] - sub_tex->sub_y) / sub_tex->sub_height;
coords[0] = (coords[0] - sub_tex->sub_x) / tex->width;
coords[1] = (coords[1] - sub_tex->sub_y) / tex->height;
coords[2] = (coords[2] - sub_tex->sub_x) / tex->width;
coords[3] = (coords[3] - sub_tex->sub_y) / tex->height;
}
else
{
float width = cogl_texture_get_width (sub_tex->full_texture);
float height = cogl_texture_get_height (sub_tex->full_texture);
coords[0] = (coords[0] * width - sub_tex->sub_x) / sub_tex->sub_width;
coords[1] = (coords[1] * height - sub_tex->sub_y) / sub_tex->sub_height;
coords[2] = (coords[2] * width - sub_tex->sub_x) / sub_tex->sub_width;
coords[3] = (coords[3] * height - sub_tex->sub_y) / sub_tex->sub_height;
coords[0] = (coords[0] * width - sub_tex->sub_x) / tex->width;
coords[1] = (coords[1] * height - sub_tex->sub_y) / tex->height;
coords[2] = (coords[2] * width - sub_tex->sub_x) / tex->width;
coords[3] = (coords[3] * height - sub_tex->sub_y) / tex->height;
}
}
@ -81,6 +83,8 @@ static void
_cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
float *coords)
{
CoglTexture *tex = COGL_TEXTURE (sub_tex);
/* NB: coords[] always come in as normalized coordinates but may go
* out as non-normalized if sub_tex->full_texture is a
* CoglTextureRectangle.
@ -91,19 +95,19 @@ _cogl_sub_texture_map_quad (CoglSubTexture *sub_tex,
if (cogl_is_texture_rectangle (sub_tex->full_texture))
{
coords[0] = coords[0] * sub_tex->sub_width + sub_tex->sub_x;
coords[1] = coords[1] * sub_tex->sub_height + sub_tex->sub_y;
coords[2] = coords[2] * sub_tex->sub_width + sub_tex->sub_x;
coords[3] = coords[3] * sub_tex->sub_height + sub_tex->sub_y;
coords[0] = coords[0] * tex->width + sub_tex->sub_x;
coords[1] = coords[1] * tex->height + sub_tex->sub_y;
coords[2] = coords[2] * tex->width + sub_tex->sub_x;
coords[3] = coords[3] * tex->height + sub_tex->sub_y;
}
else
{
float width = cogl_texture_get_width (sub_tex->full_texture);
float height = cogl_texture_get_height (sub_tex->full_texture);
coords[0] = (coords[0] * sub_tex->sub_width + sub_tex->sub_x) / width;
coords[1] = (coords[1] * sub_tex->sub_height + sub_tex->sub_y) / height;
coords[2] = (coords[2] * sub_tex->sub_width + sub_tex->sub_x) / width;
coords[3] = (coords[3] * sub_tex->sub_height + sub_tex->sub_y) / height;
coords[0] = (coords[0] * tex->width + sub_tex->sub_x) / width;
coords[1] = (coords[1] * tex->height + sub_tex->sub_y) / height;
coords[2] = (coords[2] * tex->width + sub_tex->sub_x) / width;
coords[3] = (coords[3] * tex->height + sub_tex->sub_y) / height;
}
}
@ -230,7 +234,8 @@ cogl_sub_texture_new (CoglContext *ctx,
tex = COGL_TEXTURE (sub_tex);
_cogl_texture_init (tex, ctx, &cogl_sub_texture_vtable);
_cogl_texture_init (tex, ctx, sub_width, sub_height,
&cogl_sub_texture_vtable);
/* If the next texture is also a sub texture we can avoid one level
of indirection by referencing the full texture of that texture
@ -250,8 +255,6 @@ cogl_sub_texture_new (CoglContext *ctx,
sub_tex->sub_x = sub_x;
sub_tex->sub_y = sub_y;
sub_tex->sub_width = sub_width;
sub_tex->sub_height = sub_height;
return _cogl_sub_texture_object_new (sub_tex);
}
@ -285,9 +288,9 @@ _cogl_sub_texture_can_hardware_repeat (CoglTexture *tex)
/* We can hardware repeat if the subtexture actually represents all of the
of the full texture */
return (sub_tex->sub_width ==
return (tex->width ==
cogl_texture_get_width (sub_tex->full_texture) &&
sub_tex->sub_height ==
tex->height ==
cogl_texture_get_height (sub_tex->full_texture) &&
_cogl_texture_can_hardware_repeat (sub_tex->full_texture));
}
@ -301,9 +304,9 @@ _cogl_sub_texture_transform_coords_to_gl (CoglTexture *tex,
/* This won't work if the sub texture is not the size of the full
texture and the coordinates are outside the range [0,1] */
*s = ((*s * sub_tex->sub_width + sub_tex->sub_x) /
*s = ((*s * tex->width + sub_tex->sub_x) /
cogl_texture_get_width (sub_tex->full_texture));
*t = ((*t * sub_tex->sub_height + sub_tex->sub_y) /
*t = ((*t * tex->height + sub_tex->sub_y) /
cogl_texture_get_height (sub_tex->full_texture));
_cogl_texture_transform_coords_to_gl (sub_tex->full_texture, s, t);
@ -418,22 +421,6 @@ _cogl_sub_texture_get_gl_format (CoglTexture *tex)
return _cogl_texture_gl_get_format (sub_tex->full_texture);
}
static int
_cogl_sub_texture_get_width (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return sub_tex->sub_width;
}
static int
_cogl_sub_texture_get_height (CoglTexture *tex)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return sub_tex->sub_height;
}
static CoglTextureType
_cogl_sub_texture_get_type (CoglTexture *tex)
{
@ -461,8 +448,6 @@ cogl_sub_texture_vtable =
_cogl_sub_texture_gl_flush_legacy_texobj_wrap_modes,
_cogl_sub_texture_get_format,
_cogl_sub_texture_get_gl_format,
_cogl_sub_texture_get_width,
_cogl_sub_texture_get_height,
_cogl_sub_texture_get_type,
NULL, /* is_foreign */
NULL /* set_auto_mipmap */

View File

@ -40,8 +40,6 @@ struct _CoglTexture2D
/* The internal format of the GL texture represented as a
CoglPixelFormat */
CoglPixelFormat format;
int width;
int height;
CoglBool auto_mipmap;
CoglBool mipmaps_dirty;

View File

@ -38,9 +38,6 @@ struct _CoglTexture2DSliced
GArray *slice_y_spans;
GArray *slice_textures;
int max_waste;
int width;
int height;
};
CoglTexture2DSliced *

View File

@ -112,8 +112,8 @@ _cogl_texture_2d_sliced_foreach_sub_texture_in_region (
data.callback = callback;
data.user_data = user_data;
data.x_normalize_factor = 1.0f / tex_2ds->width;
data.y_normalize_factor = 1.0f / tex_2ds->height;
data.x_normalize_factor = 1.0f / tex->width;
data.y_normalize_factor = 1.0f / tex->height;
un_normalized_coords[0] = virtual_tx_1 * data.x_normalize_factor;
un_normalized_coords[1] = virtual_ty_1 * data.y_normalize_factor;
@ -428,6 +428,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
GLuint source_gl_type,
CoglError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
CoglSpan *x_span;
CoglSpan *y_span;
CoglSpanIter x_iter;
@ -449,7 +450,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
_cogl_span_iter_begin (&y_iter,
(CoglSpan *)tex_2ds->slice_y_spans->data,
tex_2ds->slice_y_spans->len,
tex_2ds->height,
tex->height,
dst_y,
dst_y + height,
COGL_PIPELINE_WRAP_MODE_REPEAT);
@ -467,7 +468,7 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
_cogl_span_iter_begin (&x_iter,
(CoglSpan *)tex_2ds->slice_x_spans->data,
tex_2ds->slice_x_spans->len,
tex_2ds->width,
tex->width,
dst_x,
dst_x + width,
COGL_PIPELINE_WRAP_MODE_REPEAT);
@ -866,7 +867,7 @@ _cogl_texture_2d_sliced_init_base (CoglContext *ctx,
{
CoglTexture *tex = COGL_TEXTURE (tex_2ds);
_cogl_texture_init (tex, ctx, &cogl_texture_2d_sliced_vtable);
_cogl_texture_init (tex, ctx, width, height, &cogl_texture_2d_sliced_vtable);
tex_2ds->slice_x_spans = NULL;
tex_2ds->slice_y_spans = NULL;
@ -880,9 +881,6 @@ _cogl_texture_2d_sliced_init_base (CoglContext *ctx,
internal_format))
return FALSE;
tex_2ds->width = width;
tex_2ds->height = height;
return TRUE;
}
@ -1052,10 +1050,9 @@ _cogl_texture_2d_sliced_new_from_foreign (CoglContext *ctx,
tex_2ds = g_new0 (CoglTexture2DSliced, 1);
tex = COGL_TEXTURE (tex_2ds);
tex->vtable = &cogl_texture_2d_sliced_vtable;
_cogl_texture_init (tex, ctx, gl_width, gl_height,
&cogl_texture_2d_sliced_vtable);
tex_2ds->width = gl_width - x_pot_waste;
tex_2ds->height = gl_height - y_pot_waste;
tex_2ds->max_waste = 0;
/* Create slice arrays */
@ -1163,8 +1160,8 @@ _cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture *tex,
x_span = &g_array_index (tex_2ds->slice_x_spans, CoglSpan, 0);
y_span = &g_array_index (tex_2ds->slice_y_spans, CoglSpan, 0);
*s *= tex_2ds->width / (float)x_span->size;
*t *= tex_2ds->height / (float)y_span->size;
*s *= tex->width / (float)x_span->size;
*t *= tex->height / (float)y_span->size;
/* Let the child texture further transform the coords */
slice_tex = g_array_index (tex_2ds->slice_textures, CoglTexture2D *, 0);
@ -1356,18 +1353,6 @@ _cogl_texture_2d_sliced_get_gl_format (CoglTexture *tex)
return _cogl_texture_gl_get_format (COGL_TEXTURE (slice_tex));
}
static int
_cogl_texture_2d_sliced_get_width (CoglTexture *tex)
{
return COGL_TEXTURE_2D_SLICED (tex)->width;
}
static int
_cogl_texture_2d_sliced_get_height (CoglTexture *tex)
{
return COGL_TEXTURE_2D_SLICED (tex)->height;
}
static CoglTextureType
_cogl_texture_2d_sliced_get_type (CoglTexture *tex)
{
@ -1393,8 +1378,6 @@ cogl_texture_2d_sliced_vtable =
_cogl_texture_2d_sliced_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_2d_sliced_get_format,
_cogl_texture_2d_sliced_get_gl_format,
_cogl_texture_2d_sliced_get_width,
_cogl_texture_2d_sliced_get_height,
_cogl_texture_2d_sliced_get_type,
_cogl_texture_2d_sliced_is_foreign,
NULL /* set_auto_mipmap */

View File

@ -112,10 +112,8 @@ _cogl_texture_2d_create_base (CoglContext *ctx,
CoglTexture2D *tex_2d = g_new (CoglTexture2D, 1);
CoglTexture *tex = COGL_TEXTURE (tex_2d);
_cogl_texture_init (tex, ctx, &cogl_texture_2d_vtable);
_cogl_texture_init (tex, ctx, width, height, &cogl_texture_2d_vtable);
tex_2d->width = width;
tex_2d->height = height;
tex_2d->mipmaps_dirty = TRUE;
tex_2d->auto_mipmap = TRUE;
@ -382,12 +380,11 @@ _cogl_texture_2d_is_sliced (CoglTexture *tex)
static CoglBool
_cogl_texture_2d_can_hardware_repeat (CoglTexture *tex)
{
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
CoglContext *ctx = tex->context;
if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_REPEAT) ||
(_cogl_util_is_pot (tex_2d->width) &&
_cogl_util_is_pot (tex_2d->height)))
(_cogl_util_is_pot (tex->width) &&
_cogl_util_is_pot (tex->height)))
return TRUE;
else
return FALSE;
@ -537,18 +534,6 @@ _cogl_texture_2d_get_gl_format (CoglTexture *tex)
return COGL_TEXTURE_2D (tex)->gl_internal_format;
}
static int
_cogl_texture_2d_get_width (CoglTexture *tex)
{
return COGL_TEXTURE_2D (tex)->width;
}
static int
_cogl_texture_2d_get_height (CoglTexture *tex)
{
return COGL_TEXTURE_2D (tex)->height;
}
static CoglBool
_cogl_texture_2d_is_foreign (CoglTexture *tex)
{
@ -580,8 +565,6 @@ cogl_texture_2d_vtable =
_cogl_texture_2d_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_2d_get_format,
_cogl_texture_2d_get_gl_format,
_cogl_texture_2d_get_width,
_cogl_texture_2d_get_height,
_cogl_texture_2d_get_type,
_cogl_texture_2d_is_foreign,
_cogl_texture_2d_set_auto_mipmap

View File

@ -37,8 +37,6 @@ struct _CoglTexture3D
/* The internal format of the texture represented as a
CoglPixelFormat */
CoglPixelFormat format;
int width;
int height;
int depth;
CoglBool auto_mipmap;
CoglBool mipmaps_dirty;

View File

@ -120,10 +120,8 @@ _cogl_texture_3d_create_base (CoglContext *ctx,
CoglTexture3D *tex_3d = g_new (CoglTexture3D, 1);
CoglTexture *tex = COGL_TEXTURE (tex_3d);
_cogl_texture_init (tex, ctx, &cogl_texture_3d_vtable);
_cogl_texture_init (tex, ctx, width, height, &cogl_texture_3d_vtable);
tex_3d->width = width;
tex_3d->height = height;
tex_3d->depth = depth;
tex_3d->mipmaps_dirty = TRUE;
tex_3d->auto_mipmap = TRUE;
@ -639,18 +637,6 @@ _cogl_texture_3d_get_gl_format (CoglTexture *tex)
return COGL_TEXTURE_3D (tex)->gl_format;
}
static int
_cogl_texture_3d_get_width (CoglTexture *tex)
{
return COGL_TEXTURE_3D (tex)->width;
}
static int
_cogl_texture_3d_get_height (CoglTexture *tex)
{
return COGL_TEXTURE_3D (tex)->height;
}
static CoglTextureType
_cogl_texture_3d_get_type (CoglTexture *tex)
{
@ -676,8 +662,6 @@ cogl_texture_3d_vtable =
_cogl_texture_3d_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_3d_get_format,
_cogl_texture_3d_get_gl_format,
_cogl_texture_3d_get_width,
_cogl_texture_3d_get_height,
_cogl_texture_3d_get_type,
NULL, /* is_foreign */
_cogl_texture_3d_set_auto_mipmap

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@ -126,8 +126,6 @@ struct _CoglTextureVtable
CoglPixelFormat (* get_format) (CoglTexture *tex);
GLenum (* get_gl_format) (CoglTexture *tex);
int (* get_width) (CoglTexture *tex);
int (* get_height) (CoglTexture *tex);
CoglTextureType (* get_type) (CoglTexture *tex);
@ -144,6 +142,8 @@ struct _CoglTexture
CoglContext *context;
GList *framebuffers;
int max_level;
int width;
int height;
const CoglTextureVtable *vtable;
};
@ -177,6 +177,8 @@ struct _CoglTexturePixel
void
_cogl_texture_init (CoglTexture *texture,
CoglContext *ctx,
int width,
int height,
const CoglTextureVtable *vtable);
void

View File

@ -35,8 +35,6 @@ struct _CoglTextureRectangle
/* The internal format of the texture represented as a
CoglPixelFormat */
CoglPixelFormat format;
int width;
int height;
/* TODO: factor out these OpenGL specific members into some form
* of driver private state. */

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@ -171,10 +171,7 @@ _cogl_texture_rectangle_create_base (CoglContext *ctx,
CoglTextureRectangle *tex_rect = g_new (CoglTextureRectangle, 1);
CoglTexture *tex = COGL_TEXTURE (tex_rect);
_cogl_texture_init (tex, ctx, &cogl_texture_rectangle_vtable);
tex_rect->width = width;
tex_rect->height = height;
_cogl_texture_init (tex, ctx, width, height, &cogl_texture_rectangle_vtable);
/* We default to GL_LINEAR for both filters */
tex_rect->gl_legacy_texobj_min_filter = GL_LINEAR;
@ -462,17 +459,14 @@ _cogl_texture_rectangle_transform_coords_to_gl (CoglTexture *tex,
float *s,
float *t)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
*s *= tex_rect->width;
*t *= tex_rect->height;
*s *= tex->width;
*t *= tex->height;
}
static CoglTransformResult
_cogl_texture_rectangle_transform_quad_coords_to_gl (CoglTexture *tex,
float *coords)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
CoglBool need_repeat = FALSE;
int i;
@ -480,7 +474,7 @@ _cogl_texture_rectangle_transform_quad_coords_to_gl (CoglTexture *tex,
{
if (coords[i] < 0.0f || coords[i] > 1.0f)
need_repeat = TRUE;
coords[i] *= (i & 1) ? tex_rect->height : tex_rect->width;
coords[i] *= (i & 1) ? tex->height : tex->width;
}
return (need_repeat ? COGL_TRANSFORM_SOFTWARE_REPEAT
@ -614,7 +608,7 @@ _cogl_texture_rectangle_get_data (CoglTexture *tex,
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
rowstride,
tex_rect->width,
tex->width,
bpp);
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
@ -639,18 +633,6 @@ _cogl_texture_rectangle_get_gl_format (CoglTexture *tex)
return COGL_TEXTURE_RECTANGLE (tex)->gl_format;
}
static int
_cogl_texture_rectangle_get_width (CoglTexture *tex)
{
return COGL_TEXTURE_RECTANGLE (tex)->width;
}
static int
_cogl_texture_rectangle_get_height (CoglTexture *tex)
{
return COGL_TEXTURE_RECTANGLE (tex)->height;
}
static CoglBool
_cogl_texture_rectangle_is_foreign (CoglTexture *tex)
{
@ -682,8 +664,6 @@ cogl_texture_rectangle_vtable =
_cogl_texture_rectangle_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_rectangle_get_format,
_cogl_texture_rectangle_get_gl_format,
_cogl_texture_rectangle_get_width,
_cogl_texture_rectangle_get_height,
_cogl_texture_rectangle_get_type,
_cogl_texture_rectangle_is_foreign,
_cogl_texture_rectangle_set_auto_mipmap

View File

@ -131,10 +131,14 @@ cogl_texture_unref (void *object)
void
_cogl_texture_init (CoglTexture *texture,
CoglContext *context,
int width,
int height,
const CoglTextureVtable *vtable)
{
texture->context = context;
texture->max_level = 0;
texture->width = width;
texture->height = height;
texture->vtable = vtable;
texture->framebuffers = NULL;
}
@ -295,13 +299,13 @@ cogl_texture_new_from_sub_texture (CoglTexture *full_texture,
unsigned int
cogl_texture_get_width (CoglTexture *texture)
{
return texture->vtable->get_width (texture);
return texture->width;
}
unsigned int
cogl_texture_get_height (CoglTexture *texture)
{
return texture->vtable->get_height (texture);
return texture->height;
}
CoglPixelFormat

View File

@ -607,6 +607,7 @@ _cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
{
CoglContext *ctx = COGL_TEXTURE (tex_2d)->context;
int bpp;
int width = COGL_TEXTURE (tex_2d)->width;
GLenum gl_format;
GLenum gl_type;
@ -620,7 +621,7 @@ _cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,
ctx->texture_driver->prep_gl_for_pixels_download (ctx,
rowstride,
tex_2d->width,
width,
bpp);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,

View File

@ -57,8 +57,6 @@ struct _CoglTexturePixmapX11
unsigned int depth;
Visual *visual;
unsigned int width;
unsigned int height;
XImage *image;

View File

@ -125,6 +125,7 @@ static void
process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
XDamageNotifyEvent *damage_event)
{
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
Display *display;
enum { DO_NOTHING, NEEDS_SUBTRACT, NEED_BOUNDING_BOX } handle_mode;
const CoglWinsysVtable *winsys;
@ -167,8 +168,8 @@ process_damage_event (CoglTexturePixmapX11 *tex_pixmap,
need to request the bounding box of the region because we're
going to update the whole texture anyway. */
if (cogl_damage_rectangle_is_whole (&tex_pixmap->damage_rect,
tex_pixmap->width,
tex_pixmap->height))
tex->width,
tex->height))
{
if (handle_mode != DO_NOTHING)
XDamageSubtract (display, tex_pixmap->damage, None, None);
@ -283,24 +284,16 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer);
Window pixmap_root_window;
int pixmap_x, pixmap_y;
unsigned int pixmap_width, pixmap_height;
unsigned int pixmap_border_width;
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
XWindowAttributes window_attributes;
int damage_base;
const CoglWinsysVtable *winsys;
_cogl_texture_init (tex, ctxt, &cogl_texture_pixmap_x11_vtable);
tex_pixmap->pixmap = pixmap;
tex_pixmap->image = NULL;
tex_pixmap->shm_info.shmid = -1;
tex_pixmap->tex = NULL;
tex_pixmap->damage_owned = FALSE;
tex_pixmap->damage = 0;
if (!XGetGeometry (display, pixmap, &pixmap_root_window,
&pixmap_x, &pixmap_y,
&tex_pixmap->width, &tex_pixmap->height,
&pixmap_width, &pixmap_height,
&pixmap_border_width, &tex_pixmap->depth))
{
g_free (tex_pixmap);
@ -311,6 +304,16 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
return NULL;
}
_cogl_texture_init (tex, ctxt, pixmap_width, pixmap_height,
&cogl_texture_pixmap_x11_vtable);
tex_pixmap->pixmap = pixmap;
tex_pixmap->image = NULL;
tex_pixmap->shm_info.shmid = -1;
tex_pixmap->tex = NULL;
tex_pixmap->damage_owned = FALSE;
tex_pixmap->damage = 0;
/* We need a visual to use for shared memory images so we'll query
it from the pixmap's root window */
if (!XGetWindowAttributes (display, pixmap_root_window, &window_attributes))
@ -342,9 +345,9 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
/* Assume the entire pixmap is damaged to begin with */
tex_pixmap->damage_rect.x1 = 0;
tex_pixmap->damage_rect.x2 = tex_pixmap->width;
tex_pixmap->damage_rect.x2 = tex->width;
tex_pixmap->damage_rect.y1 = 0;
tex_pixmap->damage_rect.y2 = tex_pixmap->height;
tex_pixmap->damage_rect.y2 = tex->height;
winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap);
if (winsys->texture_pixmap_x11_create)
@ -366,6 +369,7 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt,
static void
try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
XImage *dummy_image;
Display *display;
@ -392,8 +396,8 @@ try_alloc_shm (CoglTexturePixmapX11 *tex_pixmap)
ZPixmap,
NULL,
NULL, /* shminfo, */
tex_pixmap->width,
tex_pixmap->height);
tex->width,
tex->height);
if (!dummy_image)
goto failed_image_create;
@ -479,6 +483,7 @@ cogl_texture_pixmap_x11_set_damage_object (CoglTexturePixmapX11 *tex_pixmap,
static void
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
Display *display;
Visual *visual;
CoglPixelFormat image_format;
@ -514,8 +519,8 @@ _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
? COGL_PIXEL_FORMAT_RGBA_8888_PRE
: COGL_PIXEL_FORMAT_RGB_888);
tex_pixmap->tex = cogl_texture_new_with_size (tex_pixmap->width,
tex_pixmap->height,
tex_pixmap->tex = cogl_texture_new_with_size (tex->width,
tex->height,
COGL_TEXTURE_NONE,
texture_format);
}
@ -540,7 +545,7 @@ _cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
tex_pixmap->image = XGetImage (display,
tex_pixmap->pixmap,
0, 0,
tex_pixmap->width, tex_pixmap->height,
tex->width, tex->height,
AllPlanes, ZPixmap);
image = tex_pixmap->image;
src_x = x;
@ -773,8 +778,8 @@ _cogl_texture_pixmap_x11_foreach_sub_texture_in_region
if (cogl_is_texture_rectangle (child_tex))
{
NormalizeCoordsWrapperData data;
int width = tex_pixmap->width;
int height = tex_pixmap->height;
int width = tex->width;
int height = tex->height;
virtual_tx_1 *= width;
virtual_ty_1 *= height;
@ -945,22 +950,6 @@ _cogl_texture_pixmap_x11_get_gl_format (CoglTexture *tex)
return _cogl_texture_gl_get_format (child_tex);
}
static int
_cogl_texture_pixmap_x11_get_width (CoglTexture *tex)
{
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
return tex_pixmap->width;
}
static int
_cogl_texture_pixmap_x11_get_height (CoglTexture *tex)
{
CoglTexturePixmapX11 *tex_pixmap = COGL_TEXTURE_PIXMAP_X11 (tex);
return tex_pixmap->height;
}
static CoglTextureType
_cogl_texture_pixmap_x11_get_type (CoglTexture *tex)
{
@ -1027,8 +1016,6 @@ cogl_texture_pixmap_x11_vtable =
_cogl_texture_pixmap_x11_gl_flush_legacy_texobj_wrap_modes,
_cogl_texture_pixmap_x11_get_format,
_cogl_texture_pixmap_x11_get_gl_format,
_cogl_texture_pixmap_x11_get_width,
_cogl_texture_pixmap_x11_get_height,
_cogl_texture_pixmap_x11_get_type,
NULL, /* is_foreign */
NULL /* set_auto_mipmap */

View File

@ -686,15 +686,13 @@ _cogl_winsys_poll_dispatch (CoglContext *context,
static CoglBool
_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
{
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
CoglContext *ctx = tex->context;
CoglTexturePixmapEGL *egl_tex_pixmap;
EGLint attribs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
CoglPixelFormat texture_format;
CoglRendererEGL *egl_renderer;
/* FIXME: It should be possible to get to a CoglContext from any
* CoglTexture pointer. */
_COGL_GET_CONTEXT (ctx, FALSE);
egl_renderer = ctx->display->renderer->winsys;
if (!(egl_renderer->private_features &
@ -725,8 +723,8 @@ _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
egl_tex_pixmap->texture = COGL_TEXTURE (
_cogl_egl_texture_2d_new_from_image (ctx,
tex_pixmap->width,
tex_pixmap->height,
tex->width,
tex->height,
texture_format,
egl_tex_pixmap->image,
NULL));

View File

@ -1931,6 +1931,7 @@ static CoglBool
_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
CoglBool needs_mipmap)
{
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
CoglGLXRenderer *glx_renderer;
@ -1955,8 +1956,8 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
{
glx_tex_pixmap->glx_tex = COGL_TEXTURE (
cogl_texture_rectangle_new_with_size (ctx,
tex_pixmap->width,
tex_pixmap->height,
tex->width,
tex->height,
texture_format,
&error));
@ -1977,8 +1978,8 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
{
glx_tex_pixmap->glx_tex = COGL_TEXTURE (
cogl_texture_2d_new_with_size (ctx,
tex_pixmap->width,
tex_pixmap->height,
tex->width,
tex->height,
texture_format,
NULL));