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Small code clean up
Make ClutterTexture slightly more similar to the rest of the code base.
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parent
1920b03381
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5a554bf063
@ -1708,7 +1708,7 @@ clutter_texture_thread_idle_func (gpointer user_data)
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}
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static gboolean
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clutter_texture_repaint_upload_func (gpointer user_data)
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texture_repaint_upload_func (gpointer user_data)
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{
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gulong start_time;
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@ -1717,23 +1717,31 @@ clutter_texture_repaint_upload_func (gpointer user_data)
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if (upload_list)
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{
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start_time = clutter_get_timestamp ();
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do
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{
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ClutterTextureAsyncData *data = upload_list->data;
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clutter_texture_thread_idle_func (data);
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upload_list = g_list_remove (upload_list, data);
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}
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/* continue uploading textures as long as we havent spent more
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* then 5ms doing so this stage redraw cycle.
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*/
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do
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{
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ClutterTextureAsyncData *data = upload_list->data;
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clutter_texture_thread_idle_func (data);
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upload_list = g_list_remove (upload_list, data);
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}
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while (upload_list && clutter_get_timestamp () < start_time + 5 * 1000);
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}
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if (upload_list)
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{
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_clutter_master_clock_ensure_next_iteration (
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_clutter_master_clock_get_default());
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ClutterMasterClock *master_clock;
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master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_ensure_next_iteration (master_clock);
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}
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g_static_mutex_unlock (&upload_list_mutex);
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return TRUE;
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}
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@ -1771,6 +1779,8 @@ clutter_texture_thread_func (gpointer user_data, gpointer pool_data)
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}
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else
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{
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ClutterMasterClock *master_clock = _clutter_master_clock_get_default ();
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/* Make sure we give the image to GL in the main thread, where we
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* hold the main Clutter lock. Once load_idle is non-NULL then the
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* main thread is guaranteed not to set the abort flag. It can't
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@ -1778,23 +1788,23 @@ clutter_texture_thread_func (gpointer user_data, gpointer pool_data)
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* idle handler now without the possibility of calling the
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* callback after it is aborted */
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g_static_mutex_lock (&upload_list_mutex);
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if (repaint_upload_func == 0)
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{
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repaint_upload_func = clutter_threads_add_repaint_func (
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clutter_texture_repaint_upload_func,
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repaint_upload_func =
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clutter_threads_add_repaint_func (texture_repaint_upload_func,
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NULL, NULL);
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}
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upload_list = g_list_append (upload_list, data);
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data->upload_queued = TRUE;
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g_static_mutex_unlock (&upload_list_mutex);
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g_mutex_unlock (data->mutex);
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_clutter_master_clock_ensure_next_iteration (
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_clutter_master_clock_get_default());
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_clutter_master_clock_ensure_next_iteration (master_clock);
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}
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return;
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}
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static gboolean
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