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renderer-native: Fix memory leak in secondary GPU update
Leaking a texture object and a framebuffer object every time you update
the secondary GPU is perhaps not the best plan.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1011
(cherry picked from commit 545fcb3dbf
)
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@ -82,6 +82,9 @@ paint_egl_image (MetaGles3 *gles3,
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0, 0, width, height,
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0, 0, width, height,
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GL_COLOR_BUFFER_BIT,
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GL_COLOR_BUFFER_BIT,
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GL_NEAREST));
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GL_NEAREST));
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GLBAS (gles3, glDeleteTextures, (1, &texture));
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GLBAS (gles3, glDeleteFramebuffers, (1, &framebuffer));
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}
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}
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gboolean
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gboolean
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