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clutter/offscreen-effect: Remove CoglMaterial from public API
Rename clutter_offscreen_effect_get_material() to get_pipeline() and make it return (actuall, stop casting to) a CoglMaterial. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1355
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@ -170,7 +170,6 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
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{
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ClutterDeformEffect *self= CLUTTER_DEFORM_EFFECT (effect);
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ClutterDeformEffectPrivate *priv = self->priv;
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CoglHandle material;
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CoglPipeline *pipeline;
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CoglDepthState depth_state;
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CoglFramebuffer *fb =
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@ -277,8 +276,7 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
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priv->is_dirty = FALSE;
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}
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material = clutter_offscreen_effect_get_target (effect);
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pipeline = COGL_PIPELINE (material);
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pipeline = clutter_offscreen_effect_get_pipeline (effect);
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/* enable depth testing */
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cogl_depth_state_init (&depth_state);
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@ -292,7 +290,7 @@ clutter_deform_effect_paint_target (ClutterOffscreenEffect *effect,
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COGL_PIPELINE_CULL_FACE_MODE_BACK);
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/* draw the front */
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if (material != NULL)
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if (pipeline != NULL)
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cogl_framebuffer_draw_primitive (fb, pipeline, priv->primitive);
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/* draw the back */
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@ -575,28 +575,28 @@ clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect)
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}
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/**
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* clutter_offscreen_effect_get_target: (skip)
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* clutter_offscreen_effect_get_pipeline:
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* @effect: a #ClutterOffscreenEffect
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*
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* Retrieves the material used as a render target for the offscreen
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* Retrieves the pipeline used as a render target for the offscreen
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* buffer created by @effect
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*
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* You should only use the returned #CoglMaterial when painting. The
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* returned material might change between different frames.
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* You should only use the returned #CoglPipeline when painting. The
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* returned pipeline might change between different frames.
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*
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* Return value: (transfer none): a #CoglMaterial or %NULL. The
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* returned material is owned by Clutter and it should not be
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* modified or freed
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* Return value: (transfer none)(nullable): a #CoglPipeline. The
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* pipeline is owned by Clutter and it should not be modified
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* or freed
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*
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* Since: 1.4
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*/
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CoglMaterial *
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clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect)
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CoglPipeline *
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clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect)
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{
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g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect),
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NULL);
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return (CoglMaterial *)effect->priv->pipeline;
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return effect->priv->pipeline;
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}
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/**
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@ -96,7 +96,7 @@ CLUTTER_EXPORT
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GType clutter_offscreen_effect_get_type (void) G_GNUC_CONST;
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CLUTTER_EXPORT
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CoglMaterial * clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect);
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CoglPipeline * clutter_offscreen_effect_get_pipeline (ClutterOffscreenEffect *effect);
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CLUTTER_EXPORT
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CoglHandle clutter_offscreen_effect_get_texture (ClutterOffscreenEffect *effect);
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@ -389,7 +389,7 @@ clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect,
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ClutterShaderEffect *self = CLUTTER_SHADER_EFFECT (effect);
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ClutterShaderEffectPrivate *priv = self->priv;
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ClutterOffscreenEffectClass *parent;
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CoglHandle material;
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CoglPipeline *pipeline;
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/* If the source hasn't been set then we'll try to get it from the
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static source instead */
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@ -407,9 +407,9 @@ clutter_shader_effect_paint_target (ClutterOffscreenEffect *effect,
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clutter_shader_effect_update_uniforms (CLUTTER_SHADER_EFFECT (effect));
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/* associate the program to the offscreen target material */
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material = clutter_offscreen_effect_get_target (effect);
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cogl_pipeline_set_user_program (material, priv->program);
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/* associate the program to the offscreen target pipeline */
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pipeline = clutter_offscreen_effect_get_pipeline (effect);
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cogl_pipeline_set_user_program (pipeline, priv->program);
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out:
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/* paint the offscreen buffer */
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