mirror of
https://github.com/brl/mutter.git
synced 2024-11-29 11:30:45 -05:00
[texture] Support picking textures according to their alpha channel
This adds a boolean "pick-with-alpha" property to ClutterTexture and when true, it will use the textures alpha channel to define the actors shape when picking. Users should be aware that it's a bit more expensive to pick textures like this (so probably best not to blindly enable it on *all* your textures) since it implies rasterizing the texture during picking whereas we would otherwise just send a solid filled quad to the GPU. It will also interrupt the internal batching of geometry for pick renders which can otherwise often be done in a single draw call.
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589c8d9579
@ -79,6 +79,8 @@ struct _ClutterTexturePrivate
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ClutterActor *fbo_source;
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CoglHandle fbo_handle;
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CoglHandle pick_material;
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ClutterTextureAsyncData *async_data;
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guint no_slice : 1;
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@ -89,6 +91,8 @@ struct _ClutterTexturePrivate
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guint load_size_async : 1;
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guint load_data_async : 1;
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guint load_async_set : 1; /* used to make load_async possible */
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guint pick_with_alpha : 1;
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guint pick_with_alpha_supported : 1;
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};
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struct _ClutterTextureAsyncData
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@ -137,6 +141,7 @@ enum
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PROP_KEEP_ASPECT_RATIO,
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PROP_LOAD_ASYNC,
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PROP_LOAD_DATA_ASYNC,
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PROP_PICK_WITH_ALPHA
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};
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enum
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@ -516,49 +521,131 @@ update_fbo (ClutterActor *self)
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clutter_shader_set_is_enabled (shader, TRUE);
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}
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static void
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gen_texcoords_and_draw_cogl_rectangle (ClutterActor *self)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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ClutterActorBox box;
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float t_w, t_h;
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clutter_actor_get_allocation_box (self, &box);
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if (priv->repeat_x && priv->image_width > 0)
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t_w = (box.x2 - box.x1) / (float) priv->image_width;
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else
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t_w = 1.0;
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if (priv->repeat_y && priv->image_height > 0)
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t_h = (box.y2 - box.y1) / (float) priv->image_height;
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else
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t_h = 1.0;
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cogl_rectangle_with_texture_coords (0, 0,
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box.x2 - box.x1,
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box.y2 - box.y1,
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0, 0, t_w, t_h);
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}
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static CoglHandle
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create_pick_material (ClutterActor *self)
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{
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CoglHandle pick_material = cogl_material_new ();
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GError *error = NULL;
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if (!cogl_material_set_layer_combine (pick_material, 0,
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"RGBA = "
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" MODULATE (CONSTANT, TEXTURE[A])",
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&error))
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{
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static gboolean seen_warning = FALSE;
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if (!seen_warning)
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g_warning ("Error setting up texture combine for shaped "
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"texture picking: %s", error->message);
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seen_warning = TRUE;
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g_error_free (error);
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cogl_handle_unref (pick_material);
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return COGL_INVALID_HANDLE;
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}
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cogl_material_set_blend (pick_material,
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"RGBA = ADD (SRC_COLOR[RGBA], 0)",
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NULL);
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cogl_material_set_alpha_test_function (pick_material,
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COGL_MATERIAL_ALPHA_FUNC_EQUAL,
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1.0);
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return pick_material;
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}
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static void
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clutter_texture_pick (ClutterActor *self,
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const ClutterColor *color)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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if (!clutter_actor_should_pick_paint (self))
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return;
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if (G_LIKELY (priv->pick_with_alpha_supported) && priv->pick_with_alpha)
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{
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CoglColor pick_color;
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if (priv->pick_material == COGL_INVALID_HANDLE)
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priv->pick_material = create_pick_material (self);
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if (priv->pick_material == COGL_INVALID_HANDLE)
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{
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priv->pick_with_alpha_supported = FALSE;
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CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self,
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color);
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return;
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}
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if (priv->fbo_handle != COGL_INVALID_HANDLE)
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update_fbo (self);
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cogl_color_set_from_4ub (&pick_color,
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color->red,
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color->green,
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color->blue,
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0xff);
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cogl_material_set_layer_combine_constant (priv->pick_material,
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0, &pick_color);
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cogl_material_set_layer (priv->pick_material, 0,
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clutter_texture_get_cogl_texture (texture));
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cogl_set_source (priv->pick_material);
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gen_texcoords_and_draw_cogl_rectangle (self);
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}
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else
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CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self, color);
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}
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static void
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clutter_texture_paint (ClutterActor *self)
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{
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ClutterTexture *texture = CLUTTER_TEXTURE (self);
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ClutterTexturePrivate *priv = texture->priv;
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ClutterActorBox box = { 0, };
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gfloat t_w, t_h;
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guint8 paint_opacity = clutter_actor_get_paint_opacity (self);
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if (priv->fbo_handle != COGL_INVALID_HANDLE)
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update_fbo (self);
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guint8 paint_opacity = clutter_actor_get_paint_opacity (self);
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CLUTTER_NOTE (PAINT,
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"painting texture '%s'",
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: "unknown");
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if (priv->fbo_handle != COGL_INVALID_HANDLE)
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update_fbo (self);
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cogl_material_set_color4ub (priv->material,
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paint_opacity, paint_opacity, paint_opacity, paint_opacity);
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clutter_actor_get_allocation_box (self, &box);
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CLUTTER_NOTE (PAINT, "paint to x1: %f, y1: %f x2: %f, y2: %f "
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"opacity: %i",
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box.x1, box.y1, box.x2, box.y2,
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clutter_actor_get_opacity (self));
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if (priv->repeat_x && priv->image_width > 0)
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t_w = (box.x2 - box.x1) / (gfloat) priv->image_width;
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else
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t_w = 1.0;
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if (priv->repeat_y && priv->image_height > 0)
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t_h = (box.y2 - box.y1) / (gfloat) priv->image_height;
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else
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t_h = 1.0;
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/* Paint will have translated us */
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_set_source (priv->material);
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cogl_rectangle_with_texture_coords (0, 0,
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box.x2 - box.x1,
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box.y2 - box.y1,
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0, 0, t_w, t_h);
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gen_texcoords_and_draw_cogl_rectangle (self);
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}
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static void
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@ -658,6 +745,12 @@ clutter_texture_finalize (GObject *object)
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priv->material = COGL_INVALID_HANDLE;
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}
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if (priv->pick_material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->pick_material);
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priv->pick_material = COGL_INVALID_HANDLE;
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}
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G_OBJECT_CLASS (clutter_texture_parent_class)->finalize (object);
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}
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@ -736,6 +829,11 @@ clutter_texture_set_property (GObject *object,
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clutter_texture_set_load_async (texture, g_value_get_boolean (value));
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break;
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case PROP_PICK_WITH_ALPHA:
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clutter_texture_set_pick_with_alpha (texture,
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g_value_get_boolean (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -796,6 +894,10 @@ clutter_texture_get_property (GObject *object,
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g_value_set_boolean (value, priv->keep_aspect_ratio);
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break;
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case PROP_PICK_WITH_ALPHA:
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g_value_set_boolean (value, priv->pick_with_alpha);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -811,6 +913,7 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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g_type_class_add_private (klass, sizeof (ClutterTexturePrivate));
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actor_class->paint = clutter_texture_paint;
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actor_class->pick = clutter_texture_pick;
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actor_class->realize = clutter_texture_realize;
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actor_class->unrealize = clutter_texture_unrealize;
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@ -969,7 +1072,30 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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FALSE,
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CLUTTER_PARAM_WRITABLE));
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/**
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* ClutterTexture::pick-with-alpha:
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*
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* Determines whether a #ClutterTexture should have it's shape defined
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* by its alpha channel when picking.
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*
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* Be aware that this is a bit more costly than the default picking
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* due to the texture lookup, extra test against the alpha value and
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* the fact that it will also interrupt the batching of geometry
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* done internally.
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*
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* Also there is currently no control over the threshold used to
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* determine what value of alpha is considered pickable, and so
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* only fully opaque parts of the texture will react to picking.
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*
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* Since: 1.4
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*/
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g_object_class_install_property
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(gobject_class, PROP_PICK_WITH_ALPHA,
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g_param_spec_boolean ("pick-with-alpha",
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"Pick With Alpha Channel",
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"Shape actor with alpha channel when picking",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTexture::size-change:
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@ -1096,7 +1222,10 @@ clutter_texture_init (ClutterTexture *self)
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priv->sync_actor_size = TRUE;
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priv->material = cogl_material_new ();
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priv->fbo_handle = COGL_INVALID_HANDLE;
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priv->pick_material = COGL_INVALID_HANDLE;
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priv->keep_aspect_ratio = FALSE;
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priv->pick_with_alpha = FALSE;
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priv->pick_with_alpha_supported = TRUE;
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}
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/**
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@ -2690,3 +2819,65 @@ clutter_texture_get_load_data_async (ClutterTexture *texture)
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return texture->priv->load_async_set &&
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texture->priv->load_data_async;
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}
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/**
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* clutter_texture_set_pick_with_alpha:
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* @texture: a #ClutterTexture
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*
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* Sets whether @texture should have it's shape defined by the alpha
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* channel when picking.
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*
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* Be aware that this is a bit more costly than the default picking
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* due to the texture lookup, extra test against the alpha value and
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* the fact that it will also interrupt the batching of geometry done
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* internally.
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*
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* Also there is currently no control over the threshold used to
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* determine what value of alpha is considered pickable, and so only
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* fully opaque parts of the texture will react to picking.
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*
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* Since: 1.4
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*/
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void
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clutter_texture_set_pick_with_alpha (ClutterTexture *texture,
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gboolean pick_with_alpha)
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{
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ClutterTexturePrivate *priv;
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g_return_if_fail (CLUTTER_IS_TEXTURE (texture));
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priv = texture->priv;
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if (priv->pick_with_alpha == pick_with_alpha)
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return;
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if (!pick_with_alpha && priv->pick_material != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (priv->pick_material);
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priv->pick_material = COGL_INVALID_HANDLE;
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}
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/* NB: the pick material is created lazily when we first pick */
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priv->pick_with_alpha = pick_with_alpha;
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}
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/**
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* clutter_texture_get_pick_with_alpha:
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* @texture: a #ClutterTexture
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*
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* Retrieves the value set by clutter_texture_set_load_data_async()
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*
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* Return value: %TRUE if the #ClutterTexture should define its shape
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* using the alpha channel when picking.
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*
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* Since: 1.4
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*/
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gboolean
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clutter_texture_get_pick_with_alpha (ClutterTexture *texture)
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{
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g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
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return texture->priv->pick_with_alpha ? TRUE : FALSE;
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}
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@ -229,6 +229,10 @@ void clutter_texture_set_load_data_async (ClutterTexture
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gboolean load_async);
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gboolean clutter_texture_get_load_data_async (ClutterTexture *texture);
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void clutter_texture_set_pick_with_alpha (ClutterTexture *texture,
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gboolean pick_with_alpha);
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gboolean clutter_texture_get_pick_with_alpha (ClutterTexture *texture);
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G_END_DECLS
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#endif /* __CLUTTER_TEXTURE_H__ */
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@ -52,6 +52,7 @@ test_conformance_SOURCES = \
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test-behaviours.c \
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test-animator.c \
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test-state.c \
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test-clutter-texture.c \
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$(NULL)
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# For convenience, this provides a way to easily run individual unit tests:
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89
tests/conform/test-clutter-texture.c
Normal file
89
tests/conform/test-clutter-texture.c
Normal file
@ -0,0 +1,89 @@
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#include <glib.h>
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#include <clutter/clutter.h>
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#include <string.h>
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#include "test-conform-common.h"
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static CoglHandle
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make_texture (void)
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{
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guint32 *data = g_malloc (100 * 100 * 4);
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int x;
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int y;
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for (y = 0; y < 100; y ++)
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for (x = 0; x < 100; x++)
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{
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if (x < 50 && y < 50)
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data[y * 100 + x] = 0xff00ff00;
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else
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data[y * 100 + x] = 0xff00ffff;
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}
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return cogl_texture_new_from_data (100,
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100,
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COGL_TEXTURE_NONE,
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COGL_PIXEL_FORMAT_ARGB_8888,
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COGL_PIXEL_FORMAT_ARGB_8888,
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400,
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(guchar *)data);
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}
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void
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test_texture_pick_with_alpha (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterTexture *tex = CLUTTER_TEXTURE (clutter_texture_new ());
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ClutterStage *stage = CLUTTER_STAGE (clutter_stage_get_default ());
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ClutterActor *actor;
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clutter_texture_set_cogl_texture (tex, make_texture ());
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), CLUTTER_ACTOR (tex));
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clutter_actor_show (CLUTTER_ACTOR (stage));
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if (g_test_verbose ())
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{
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g_print ("\nstage = %p\n", stage);
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g_print ("texture = %p\n\n", tex);
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}
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clutter_texture_set_pick_with_alpha (tex, TRUE);
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if (g_test_verbose ())
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g_print ("Testing with pick-with-alpha enabled:\n");
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/* This should fall through and hit the stage: */
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actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 10, 10);
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if (g_test_verbose ())
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g_print ("actor @ (10, 10) = %p\n", actor);
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g_assert (actor == CLUTTER_ACTOR (stage));
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/* The rest should hit the texture */
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actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 90, 10);
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if (g_test_verbose ())
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g_print ("actor @ (90, 10) = %p\n", actor);
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g_assert (actor == CLUTTER_ACTOR (tex));
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actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 90, 90);
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if (g_test_verbose ())
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g_print ("actor @ (90, 90) = %p\n", actor);
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g_assert (actor == CLUTTER_ACTOR (tex));
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actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 10, 90);
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if (g_test_verbose ())
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g_print ("actor @ (10, 90) = %p\n", actor);
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g_assert (actor == CLUTTER_ACTOR (tex));
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clutter_texture_set_pick_with_alpha (tex, FALSE);
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if (g_test_verbose ())
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g_print ("Testing with pick-with-alpha disabled:\n");
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actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_ALL, 10, 10);
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if (g_test_verbose ())
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g_print ("actor @ (10, 10) = %p\n", actor);
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g_assert (actor == CLUTTER_ACTOR (tex));
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clutter_actor_destroy (CLUTTER_ACTOR (tex));
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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@ -144,6 +144,7 @@ main (int argc, char **argv)
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TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
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TEST_CONFORM_SIMPLE ("/texture", test_texture_pick_with_alpha);
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TEST_CONFORM_SIMPLE ("/texture", test_texture_fbo);
|
||||
TEST_CONFORM_SIMPLE ("/texture/cairo", test_clutter_cairo_texture);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user