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material: Check before unreferencing a texture
When disposing a material layer of type 'texture' we should check that the texture handle is still valid before calling cogl_handle_unref(). This avoids an assertion failure when disposing a ClutterTexture.
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@ -4457,7 +4457,8 @@ _cogl_material_layer_free (CoglMaterialLayer *layer)
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}
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}
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}
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if (layer->differences & COGL_MATERIAL_LAYER_STATE_TEXTURE)
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if (layer->differences & COGL_MATERIAL_LAYER_STATE_TEXTURE &&
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layer->texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (layer->texture);
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cogl_handle_unref (layer->texture);
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if (layer->differences & COGL_MATERIAL_LAYER_STATE_NEEDS_BIG_STATE)
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if (layer->differences & COGL_MATERIAL_LAYER_STATE_NEEDS_BIG_STATE)
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