mirror of
https://github.com/brl/mutter.git
synced 2024-12-23 11:32:04 +00:00
compositor: rework how backgrounds are managed
Background handling in GNOME is very roundabout at the moment. gnome-settings-daemon uses gnome-desktop to read the background from disk into a screen-sized pixmap. It then sets the XID of that pixmap on the _XROOTPMAP_ID root window property. mutter puts that pixmap into a texture/actor which gnome-shell then uses. Having the gnome-settings-daemon detour from disk to screen means we can't easily let the compositor handle transition effects when switching backgrounds. Also, having the background actor be per-screen instead of per-monitor means we may have oversized textures in certain multihead setups. This commit changes mutter to read backgrounds from disk itself, and it changes backgrounds to be per-monitor. This way background handling/compositing is left to the compositor. https://bugzilla.gnome.org/show_bug.cgi?id=682427
This commit is contained in:
parent
842bc4421c
commit
580feb0c85
@ -8,6 +8,7 @@ SUBDIRS=wm-tester tools compositor/plugins
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INCLUDES= \
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-DCLUTTER_ENABLE_EXPERIMENTAL_API \
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-DCOGL_ENABLE_EXPERIMENTAL_API \
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-DCOGL_ENABLE_EXPERIMENTAL_2_0_API \
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$(MUTTER_CFLAGS) \
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-I$(srcdir) \
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-I$(srcdir)/core \
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@ -48,8 +49,11 @@ libmutter_la_SOURCES = \
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compositor/cogl-utils.h \
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compositor/compositor.c \
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compositor/compositor-private.h \
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compositor/meta-background.c \
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compositor/meta-background-actor.c \
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compositor/meta-background-actor-private.h \
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compositor/meta-background-group.c \
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compositor/meta-background-group-private.h \
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compositor/meta-module.c \
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compositor/meta-module.h \
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compositor/meta-plugin.c \
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@ -71,7 +75,9 @@ libmutter_la_SOURCES = \
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compositor/region-utils.c \
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compositor/region-utils.h \
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meta/compositor.h \
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meta/meta-background.h \
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meta/meta-background-actor.h \
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meta/meta-background-group.h \
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meta/meta-plugin.h \
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meta/meta-shadow-factory.h \
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meta/meta-window-actor.h \
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@ -175,6 +181,8 @@ libmutterinclude_base_headers = \
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meta/keybindings.h \
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meta/main.h \
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meta/meta-background-actor.h \
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meta/meta-background-group.h \
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meta/meta-background.h \
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meta/meta-plugin.h \
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meta/meta-shaped-texture.h \
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meta/meta-shadow-factory.h \
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@ -13,10 +13,11 @@
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#include "xprops.h"
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#include <meta/prefs.h>
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#include <meta/main.h>
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#include <meta/meta-background-actor.h>
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#include <meta/meta-background-group.h>
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#include <meta/meta-shadow-factory.h>
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#include "meta-window-actor-private.h"
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#include "meta-window-group.h"
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#include "meta-background-actor-private.h"
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#include "window-private.h" /* to check window->hidden */
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#include "display-private.h" /* for meta_display_lookup_x_window() */
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#include <X11/extensions/shape.h>
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@ -117,21 +118,6 @@ process_property_notify (MetaCompositor *compositor,
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{
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MetaWindowActor *window_actor;
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if (event->atom == compositor->atom_x_root_pixmap)
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{
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GSList *l;
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for (l = meta_display_get_screens (compositor->display); l; l = l->next)
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{
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MetaScreen *screen = l->data;
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if (event->window == meta_screen_get_xroot (screen))
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{
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meta_background_actor_update (screen);
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return;
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}
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}
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}
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if (window == NULL)
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return;
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@ -254,27 +240,6 @@ meta_get_top_window_group_for_screen (MetaScreen *screen)
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return info->top_window_group;
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}
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/**
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* meta_get_background_actor_for_screen:
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* @screen: a #MetaScreen
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*
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* Gets the actor that draws the root window background under the windows.
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* The root window background automatically tracks the image or color set
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* by the environment.
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*
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* Returns: (transfer none): The background actor corresponding to @screen
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*/
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ClutterActor *
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meta_get_background_actor_for_screen (MetaScreen *screen)
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{
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MetaCompScreen *info = meta_screen_get_compositor_data (screen);
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if (!info)
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return NULL;
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return info->background_actor;
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}
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/**
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* meta_get_window_actors:
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* @screen: a #MetaScreen
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@ -606,14 +571,8 @@ meta_compositor_manage_screen (MetaCompositor *compositor,
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info->window_group = meta_window_group_new (screen);
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info->top_window_group = meta_window_group_new (screen);
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info->background_actor = meta_background_actor_new_for_screen (screen);
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clutter_actor_set_reactive (info->background_actor, TRUE);
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info->overlay_group = clutter_group_new ();
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clutter_container_add (CLUTTER_CONTAINER (info->window_group),
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info->background_actor,
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NULL);
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clutter_container_add (CLUTTER_CONTAINER (info->stage),
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info->window_group,
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info->top_window_group,
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@ -1066,6 +1025,7 @@ sync_actor_stacking (MetaCompScreen *info)
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GList *expected_window_node;
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GList *tmp;
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GList *old;
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GList *backgrounds;
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gboolean has_windows;
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gboolean reordered;
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@ -1083,15 +1043,19 @@ sync_actor_stacking (MetaCompScreen *info)
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* (we really need extra API to make that reliable.)
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*/
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/* First we check if the background is at the bottom. Then
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* we check if the window actors are in the correct sequence */
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/* First we collect a list of all backgrounds, and check if they're at the
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* bottom. Then we check if the window actors are in the correct sequence */
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backgrounds = NULL;
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expected_window_node = info->windows;
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for (old = children; old != NULL; old = old->next)
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{
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ClutterActor *actor = old->data;
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if (actor == info->background_actor)
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if (META_IS_BACKGROUND_GROUP (actor) ||
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META_IS_BACKGROUND_ACTOR (actor))
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{
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backgrounds = g_list_prepend (backgrounds, actor);
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if (has_windows)
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reordered = TRUE;
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}
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@ -1109,7 +1073,10 @@ sync_actor_stacking (MetaCompScreen *info)
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g_list_free (children);
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if (!reordered)
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return;
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{
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g_list_free (backgrounds);
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return;
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}
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/* reorder the actors by lowering them in turn to the bottom of the stack.
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* windows first, then background */
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@ -1120,7 +1087,16 @@ sync_actor_stacking (MetaCompScreen *info)
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clutter_actor_lower_bottom (CLUTTER_ACTOR (window_actor));
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}
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clutter_actor_lower_bottom (info->background_actor);
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/* we prepended the backgrounds above so the last actor in the list
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* should get lowered to the bottom last.
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*/
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for (tmp = backgrounds; tmp != NULL; tmp = tmp->next)
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{
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ClutterActor *actor = tmp->data;
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clutter_actor_lower_bottom (CLUTTER_ACTOR (actor));
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}
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g_list_free (backgrounds);
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}
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void
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@ -1276,8 +1252,6 @@ meta_compositor_sync_screen_size (MetaCompositor *compositor,
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XResizeWindow (xdisplay, xwin, width, height);
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meta_background_actor_screen_size_changed (screen);
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meta_verbose ("Changed size for stage on screen %d to %dx%d\n",
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meta_screen_get_screen_number (screen),
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width, height);
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@ -9,7 +9,6 @@
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void meta_background_actor_set_visible_region (MetaBackgroundActor *self,
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cairo_region_t *visible_region);
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void meta_background_actor_update (MetaScreen *screen);
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void meta_background_actor_screen_size_changed (MetaScreen *screen);
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cairo_region_t *meta_background_actor_get_visible_region (MetaBackgroundActor *self);
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#endif /* META_BACKGROUND_ACTOR_PRIVATE_H */
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@ -34,223 +34,23 @@
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#include "cogl-utils.h"
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#include "compositor-private.h"
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#include <meta/errors.h>
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#include <meta/meta-background.h>
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#include "meta-background-actor-private.h"
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/* We allow creating multiple MetaBackgroundActors for the same MetaScreen to
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* allow different rendering options to be set for different copies.
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* But we want to share the same underlying CoglTexture for efficiency and
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* to avoid driver bugs that might occur if we created multiple CoglTexturePixmaps
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* for the same pixmap.
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*
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* This structure holds common information.
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*/
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typedef struct _MetaScreenBackground MetaScreenBackground;
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struct _MetaScreenBackground
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{
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MetaScreen *screen;
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GSList *actors;
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float texture_width;
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float texture_height;
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CoglTexture *texture;
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CoglMaterialWrapMode wrap_mode;
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guint have_pixmap : 1;
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};
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struct _MetaBackgroundActorPrivate
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{
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MetaScreenBackground *background;
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CoglPipeline *pipeline;
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cairo_region_t *visible_region;
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float dim_factor;
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};
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enum
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{
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PROP_0,
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PROP_DIM_FACTOR,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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G_DEFINE_TYPE (MetaBackgroundActor, meta_background_actor, CLUTTER_TYPE_ACTOR);
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static void set_texture (MetaScreenBackground *background,
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CoglHandle texture);
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static void set_texture_to_stage_color (MetaScreenBackground *background);
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static void
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on_notify_stage_color (GObject *stage,
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GParamSpec *pspec,
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MetaScreenBackground *background)
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{
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if (!background->have_pixmap)
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set_texture_to_stage_color (background);
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}
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static void
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free_screen_background (MetaScreenBackground *background)
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{
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set_texture (background, COGL_INVALID_HANDLE);
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if (background->screen != NULL)
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{
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ClutterActor *stage = meta_get_stage_for_screen (background->screen);
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g_signal_handlers_disconnect_by_func (stage,
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(gpointer) on_notify_stage_color,
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background);
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background->screen = NULL;
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}
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}
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static MetaScreenBackground *
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meta_screen_background_get (MetaScreen *screen)
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{
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MetaScreenBackground *background;
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background = g_object_get_data (G_OBJECT (screen), "meta-screen-background");
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if (background == NULL)
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{
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ClutterActor *stage;
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background = g_new0 (MetaScreenBackground, 1);
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background->screen = screen;
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g_object_set_data_full (G_OBJECT (screen), "meta-screen-background",
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background, (GDestroyNotify) free_screen_background);
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stage = meta_get_stage_for_screen (screen);
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g_signal_connect (stage, "notify::color",
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G_CALLBACK (on_notify_stage_color), background);
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meta_background_actor_update (screen);
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}
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return background;
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}
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static void
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update_wrap_mode_of_actor (MetaBackgroundActor *self)
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{
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MetaBackgroundActorPrivate *priv = self->priv;
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cogl_pipeline_set_layer_wrap_mode (priv->pipeline, 0, priv->background->wrap_mode);
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}
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static void
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update_wrap_mode (MetaScreenBackground *background)
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{
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GSList *l;
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int width, height;
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meta_screen_get_size (background->screen, &width, &height);
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/* We turn off repeating when we have a full-screen pixmap to keep from
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* getting artifacts from one side of the image sneaking into the other
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* side of the image via bilinear filtering.
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*/
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if (width == background->texture_width && height == background->texture_height)
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background->wrap_mode = COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE;
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else
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background->wrap_mode = COGL_MATERIAL_WRAP_MODE_REPEAT;
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for (l = background->actors; l; l = l->next)
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update_wrap_mode_of_actor (l->data);
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}
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static void
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set_texture_on_actor (MetaBackgroundActor *self)
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{
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MetaBackgroundActorPrivate *priv = self->priv;
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MetaDisplay *display = meta_screen_get_display (priv->background->screen);
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/* This may trigger destruction of an old texture pixmap, which, if
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* the underlying X pixmap is already gone has the tendency to trigger
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* X errors inside DRI. For safety, trap errors */
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meta_error_trap_push (display);
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, priv->background->texture);
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meta_error_trap_pop (display);
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clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
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}
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static void
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set_texture (MetaScreenBackground *background,
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CoglHandle texture)
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{
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MetaDisplay *display = meta_screen_get_display (background->screen);
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GSList *l;
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/* This may trigger destruction of an old texture pixmap, which, if
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* the underlying X pixmap is already gone has the tendency to trigger
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* X errors inside DRI. For safety, trap errors */
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meta_error_trap_push (display);
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if (background->texture != COGL_INVALID_HANDLE)
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{
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cogl_handle_unref (background->texture);
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background->texture = COGL_INVALID_HANDLE;
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}
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meta_error_trap_pop (display);
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if (texture != COGL_INVALID_HANDLE)
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background->texture = cogl_handle_ref (texture);
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background->texture_width = cogl_texture_get_width (background->texture);
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background->texture_height = cogl_texture_get_height (background->texture);
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for (l = background->actors; l; l = l->next)
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set_texture_on_actor (l->data);
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update_wrap_mode (background);
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}
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/* Sets our pipeline to paint with a 1x1 texture of the stage's background
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* color; doing this when we have no pixmap allows the application to turn
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* off painting the stage. There might be a performance benefit to
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* painting in this case with a solid color, but the normal solid color
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* case is a 1x1 root pixmap, so we'd have to reverse-engineer that to
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* actually pick up the (small?) performance win. This is just a fallback.
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*/
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static void
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set_texture_to_stage_color (MetaScreenBackground *background)
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{
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ClutterActor *stage = meta_get_stage_for_screen (background->screen);
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ClutterColor color;
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CoglHandle texture;
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clutter_stage_get_color (CLUTTER_STAGE (stage), &color);
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/* Slicing will prevent COGL from using hardware texturing for
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* the tiled 1x1 pixmap, and will cause it to draw the window
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* background in millions of separate 1x1 rectangles */
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texture = meta_create_color_texture_4ub (color.red, color.green,
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color.blue, 0xff,
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COGL_TEXTURE_NO_SLICING);
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set_texture (background, texture);
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cogl_handle_unref (texture);
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}
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static void
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meta_background_actor_dispose (GObject *object)
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{
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MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
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MetaBackgroundActorPrivate *priv = self->priv;
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meta_background_actor_set_visible_region (self, NULL);
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if (priv->background != NULL)
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{
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priv->background->actors = g_slist_remove (priv->background->actors, self);
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priv->background = NULL;
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}
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g_clear_pointer(&priv->pipeline, cogl_object_unref);
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G_OBJECT_CLASS (meta_background_actor_parent_class)->dispose (object);
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}
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@ -260,11 +60,15 @@ meta_background_actor_get_preferred_width (ClutterActor *actor,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
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MetaBackgroundActorPrivate *priv = self->priv;
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int width, height;
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ClutterContent *content;
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gfloat width;
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meta_screen_get_size (priv->background->screen, &width, &height);
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content = clutter_actor_get_content (actor);
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if (content)
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clutter_content_get_preferred_size (content, &width, NULL);
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else
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width = 0;
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if (min_width_p)
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*min_width_p = width;
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@ -279,11 +83,15 @@ meta_background_actor_get_preferred_height (ClutterActor *actor,
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gfloat *natural_height_p)
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{
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MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
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MetaBackgroundActorPrivate *priv = self->priv;
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int width, height;
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ClutterContent *content;
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gfloat height;
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meta_screen_get_size (priv->background->screen, &width, &height);
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content = clutter_actor_get_content (actor);
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if (content)
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clutter_content_get_preferred_size (content, NULL, &height);
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else
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height = 0;
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if (min_height_p)
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*min_height_p = height;
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@ -291,64 +99,19 @@ meta_background_actor_get_preferred_height (ClutterActor *actor,
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*natural_height_p = height;
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}
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static void
|
||||
meta_background_actor_paint (ClutterActor *actor)
|
||||
{
|
||||
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
guint8 opacity = clutter_actor_get_paint_opacity (actor);
|
||||
guint8 color_component;
|
||||
int width, height;
|
||||
|
||||
meta_screen_get_size (priv->background->screen, &width, &height);
|
||||
|
||||
color_component = (int)(0.5 + opacity * priv->dim_factor);
|
||||
|
||||
cogl_pipeline_set_color4ub (priv->pipeline,
|
||||
color_component,
|
||||
color_component,
|
||||
color_component,
|
||||
opacity);
|
||||
|
||||
cogl_set_source (priv->pipeline);
|
||||
|
||||
if (priv->visible_region)
|
||||
{
|
||||
int n_rectangles = cairo_region_num_rectangles (priv->visible_region);
|
||||
int i;
|
||||
|
||||
for (i = 0; i < n_rectangles; i++)
|
||||
{
|
||||
cairo_rectangle_int_t rect;
|
||||
cairo_region_get_rectangle (priv->visible_region, i, &rect);
|
||||
|
||||
cogl_rectangle_with_texture_coords (rect.x, rect.y,
|
||||
rect.x + rect.width, rect.y + rect.height,
|
||||
rect.x / priv->background->texture_width,
|
||||
rect.y / priv->background->texture_height,
|
||||
(rect.x + rect.width) / priv->background->texture_width,
|
||||
(rect.y + rect.height) / priv->background->texture_height);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cogl_rectangle_with_texture_coords (0.0f, 0.0f,
|
||||
width, height,
|
||||
0.0f, 0.0f,
|
||||
width / priv->background->texture_width,
|
||||
height / priv->background->texture_height);
|
||||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
meta_background_actor_get_paint_volume (ClutterActor *actor,
|
||||
ClutterPaintVolume *volume)
|
||||
{
|
||||
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
int width, height;
|
||||
ClutterContent *content;
|
||||
gfloat width, height;
|
||||
|
||||
meta_screen_get_size (priv->background->screen, &width, &height);
|
||||
content = clutter_actor_get_content (actor);
|
||||
|
||||
if (!content)
|
||||
return FALSE;
|
||||
|
||||
clutter_content_get_preferred_size (content, &width, &height);
|
||||
|
||||
clutter_paint_volume_set_width (volume, width);
|
||||
clutter_paint_volume_set_height (volume, height);
|
||||
@ -356,215 +119,48 @@ meta_background_actor_get_paint_volume (ClutterActor *actor,
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_set_dim_factor (MetaBackgroundActor *self,
|
||||
gfloat dim_factor)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
|
||||
if (priv->dim_factor == dim_factor)
|
||||
return;
|
||||
|
||||
priv->dim_factor = dim_factor;
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_DIM_FACTOR]);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_get_property(GObject *object,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_DIM_FACTOR:
|
||||
g_value_set_float (value, priv->dim_factor);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_set_property(GObject *object,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_DIM_FACTOR:
|
||||
meta_background_actor_set_dim_factor (self, g_value_get_float (value));
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_class_init (MetaBackgroundActorClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
GParamSpec *pspec;
|
||||
|
||||
g_type_class_add_private (klass, sizeof (MetaBackgroundActorPrivate));
|
||||
|
||||
object_class->dispose = meta_background_actor_dispose;
|
||||
object_class->get_property = meta_background_actor_get_property;
|
||||
object_class->set_property = meta_background_actor_set_property;
|
||||
|
||||
actor_class->get_preferred_width = meta_background_actor_get_preferred_width;
|
||||
actor_class->get_preferred_height = meta_background_actor_get_preferred_height;
|
||||
actor_class->paint = meta_background_actor_paint;
|
||||
actor_class->get_paint_volume = meta_background_actor_get_paint_volume;
|
||||
|
||||
/**
|
||||
* MetaBackgroundActor:dim-factor:
|
||||
*
|
||||
* Factor to dim the background by, between 0.0 (black) and 1.0 (original
|
||||
* colors)
|
||||
*/
|
||||
pspec = g_param_spec_float ("dim-factor",
|
||||
"Dim factor",
|
||||
"Factor to dim the background by",
|
||||
0.0, 1.0,
|
||||
1.0,
|
||||
G_PARAM_READWRITE);
|
||||
obj_props[PROP_DIM_FACTOR] = pspec;
|
||||
g_object_class_install_property (object_class, PROP_DIM_FACTOR, pspec);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_init (MetaBackgroundActor *self)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv;
|
||||
|
||||
priv = self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
|
||||
META_TYPE_BACKGROUND_ACTOR,
|
||||
MetaBackgroundActorPrivate);
|
||||
priv->dim_factor = 1.0;
|
||||
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
|
||||
META_TYPE_BACKGROUND_ACTOR,
|
||||
MetaBackgroundActorPrivate);
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_actor_new:
|
||||
* @screen: the #MetaScreen
|
||||
*
|
||||
* Creates a new actor to draw the background for the given screen.
|
||||
* Creates a new actor to draw the background for the given monitor.
|
||||
* This actor should be associated with a #MetaBackground using
|
||||
* clutter_actor_set_content()
|
||||
*
|
||||
* Return value: the newly created background actor
|
||||
*/
|
||||
ClutterActor *
|
||||
meta_background_actor_new_for_screen (MetaScreen *screen)
|
||||
meta_background_actor_new (void)
|
||||
{
|
||||
MetaBackgroundActor *self;
|
||||
MetaBackgroundActorPrivate *priv;
|
||||
|
||||
g_return_val_if_fail (META_IS_SCREEN (screen), NULL);
|
||||
|
||||
self = g_object_new (META_TYPE_BACKGROUND_ACTOR, NULL);
|
||||
priv = self->priv;
|
||||
|
||||
priv->background = meta_screen_background_get (screen);
|
||||
priv->background->actors = g_slist_prepend (priv->background->actors, self);
|
||||
|
||||
/* A CoglMaterial and a CoglPipeline are the same thing */
|
||||
priv->pipeline = (CoglPipeline*) meta_create_texture_material (NULL);
|
||||
|
||||
set_texture_on_actor (self);
|
||||
update_wrap_mode_of_actor (self);
|
||||
|
||||
return CLUTTER_ACTOR (self);
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_actor_update:
|
||||
* @screen: a #MetaScreen
|
||||
*
|
||||
* Refetches the _XROOTPMAP_ID property for the root window and updates
|
||||
* the contents of the background actor based on that. There's no attempt
|
||||
* to optimize out pixmap values that don't change (since a root pixmap
|
||||
* could be replaced by with another pixmap with the same ID under some
|
||||
* circumstances), so this should only be called when we actually receive
|
||||
* a PropertyNotify event for the property.
|
||||
*/
|
||||
void
|
||||
meta_background_actor_update (MetaScreen *screen)
|
||||
{
|
||||
MetaScreenBackground *background;
|
||||
MetaDisplay *display;
|
||||
MetaCompositor *compositor;
|
||||
Atom type;
|
||||
int format;
|
||||
gulong nitems;
|
||||
gulong bytes_after;
|
||||
guchar *data;
|
||||
Pixmap root_pixmap_id;
|
||||
|
||||
background = meta_screen_background_get (screen);
|
||||
display = meta_screen_get_display (screen);
|
||||
compositor = meta_display_get_compositor (display);
|
||||
|
||||
root_pixmap_id = None;
|
||||
if (!XGetWindowProperty (meta_display_get_xdisplay (display),
|
||||
meta_screen_get_xroot (screen),
|
||||
compositor->atom_x_root_pixmap,
|
||||
0, LONG_MAX,
|
||||
False,
|
||||
AnyPropertyType,
|
||||
&type, &format, &nitems, &bytes_after, &data) &&
|
||||
type != None)
|
||||
{
|
||||
/* Got a property. */
|
||||
if (type == XA_PIXMAP && format == 32 && nitems == 1)
|
||||
{
|
||||
/* Was what we expected. */
|
||||
root_pixmap_id = *(Pixmap *)data;
|
||||
}
|
||||
|
||||
XFree(data);
|
||||
}
|
||||
|
||||
if (root_pixmap_id != None)
|
||||
{
|
||||
CoglHandle texture;
|
||||
CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
GError *error = NULL;
|
||||
|
||||
meta_error_trap_push (display);
|
||||
texture = cogl_texture_pixmap_x11_new (ctx, root_pixmap_id, FALSE, &error);
|
||||
meta_error_trap_pop (display);
|
||||
|
||||
if (texture != COGL_INVALID_HANDLE)
|
||||
{
|
||||
set_texture (background, texture);
|
||||
cogl_handle_unref (texture);
|
||||
|
||||
background->have_pixmap = True;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
g_warning ("Failed to create background texture from pixmap: %s",
|
||||
error->message);
|
||||
g_error_free (error);
|
||||
}
|
||||
}
|
||||
|
||||
background->have_pixmap = False;
|
||||
set_texture_to_stage_color (background);
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_actor_set_visible_region:
|
||||
* @self: a #MetaBackgroundActor
|
||||
@ -584,120 +180,44 @@ meta_background_actor_set_visible_region (MetaBackgroundActor *self,
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
if (priv->visible_region)
|
||||
{
|
||||
cairo_region_destroy (priv->visible_region);
|
||||
priv->visible_region = NULL;
|
||||
}
|
||||
g_clear_pointer (&priv->visible_region,
|
||||
(GDestroyNotify)
|
||||
cairo_region_destroy);
|
||||
|
||||
if (visible_region)
|
||||
{
|
||||
cairo_rectangle_int_t screen_rect = { 0 };
|
||||
meta_screen_get_size (priv->background->screen, &screen_rect.width, &screen_rect.height);
|
||||
|
||||
/* Doing the intersection here is probably unnecessary - MetaWindowGroup
|
||||
* should never compute a visible area that's larger than the root screen!
|
||||
* but it's not that expensive and adds some extra robustness.
|
||||
*/
|
||||
priv->visible_region = cairo_region_create_rectangle (&screen_rect);
|
||||
cairo_region_intersect (priv->visible_region, visible_region);
|
||||
}
|
||||
priv->visible_region = cairo_region_copy (visible_region);
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_actor_screen_size_changed:
|
||||
* @screen: a #MetaScreen
|
||||
* meta_background_actor_get_visible_region:
|
||||
* @self: a #MetaBackgroundActor
|
||||
*
|
||||
* Called by the compositor when the size of the #MetaScreen changes
|
||||
* Return value (transfer full): a #cairo_region_t that represents the part of
|
||||
* the background not obscured by other #MetaBackgroundActor or
|
||||
* #MetaWindowActor objects.
|
||||
*/
|
||||
void
|
||||
meta_background_actor_screen_size_changed (MetaScreen *screen)
|
||||
cairo_region_t *
|
||||
meta_background_actor_get_visible_region (MetaBackgroundActor *self)
|
||||
{
|
||||
MetaScreenBackground *background = meta_screen_background_get (screen);
|
||||
GSList *l;
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
ClutterActorBox content_box;
|
||||
cairo_rectangle_int_t content_area = { 0 };
|
||||
cairo_region_t *visible_region;
|
||||
|
||||
update_wrap_mode (background);
|
||||
g_return_val_if_fail (META_IS_BACKGROUND_ACTOR (self), NULL);
|
||||
|
||||
for (l = background->actors; l; l = l->next)
|
||||
clutter_actor_queue_relayout (l->data);
|
||||
if (!priv->visible_region)
|
||||
return NULL;
|
||||
|
||||
clutter_actor_get_content_box (CLUTTER_ACTOR (self), &content_box);
|
||||
|
||||
content_area.x = content_box.x1;
|
||||
content_area.y = content_box.y1;
|
||||
content_area.width = content_box.x2 - content_box.x1;
|
||||
content_area.height = content_box.y2 - content_box.y1;
|
||||
|
||||
visible_region = cairo_region_create_rectangle (&content_area);
|
||||
cairo_region_intersect (visible_region, priv->visible_region);
|
||||
|
||||
return visible_region;
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_actor_add_glsl_snippet:
|
||||
* @actor: a #MetaBackgroundActor
|
||||
* @hook: where to insert the code
|
||||
* @declarations: GLSL declarations
|
||||
* @code: GLSL code
|
||||
* @is_replace: wheter Cogl code should be replaced by the custom shader
|
||||
*
|
||||
* Adds a GLSL snippet to the pipeline used for drawing the background.
|
||||
* See #CoglSnippet for details.
|
||||
*/
|
||||
void
|
||||
meta_background_actor_add_glsl_snippet (MetaBackgroundActor *actor,
|
||||
MetaSnippetHook hook,
|
||||
const char *declarations,
|
||||
const char *code,
|
||||
gboolean is_replace)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv;
|
||||
CoglSnippet *snippet;
|
||||
|
||||
g_return_if_fail (META_IS_BACKGROUND_ACTOR (actor));
|
||||
|
||||
priv = actor->priv;
|
||||
|
||||
if (is_replace)
|
||||
{
|
||||
snippet = cogl_snippet_new (hook, declarations, NULL);
|
||||
cogl_snippet_set_replace (snippet, code);
|
||||
}
|
||||
else
|
||||
{
|
||||
snippet = cogl_snippet_new (hook, declarations, code);
|
||||
}
|
||||
|
||||
if (hook == META_SNIPPET_HOOK_VERTEX ||
|
||||
hook == META_SNIPPET_HOOK_FRAGMENT)
|
||||
cogl_pipeline_add_snippet (priv->pipeline, snippet);
|
||||
else
|
||||
cogl_pipeline_add_layer_snippet (priv->pipeline, 0, snippet);
|
||||
|
||||
cogl_object_unref (snippet);
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_actor_set_uniform_float:
|
||||
* @actor: a #MetaBackgroundActor
|
||||
* @uniform_name:
|
||||
* @n_components: number of components (for vector uniforms)
|
||||
* @count: number of uniforms (for array uniforms)
|
||||
* @uniform: (array length=uniform_length): the float values to set
|
||||
* @uniform_length: the length of @uniform. Must be exactly @n_components x @count,
|
||||
* and is provided mainly for language bindings.
|
||||
*
|
||||
* Sets a new GLSL uniform to the provided value. This is mostly
|
||||
* useful in congiunction with meta_background_actor_add_glsl_snippet().
|
||||
*/
|
||||
|
||||
void
|
||||
meta_background_actor_set_uniform_float (MetaBackgroundActor *actor,
|
||||
const char *uniform_name,
|
||||
int n_components,
|
||||
int count,
|
||||
const float *uniform,
|
||||
int uniform_length)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv;
|
||||
|
||||
g_return_if_fail (META_IS_BACKGROUND_ACTOR (actor));
|
||||
g_return_if_fail (uniform_length == n_components * count);
|
||||
|
||||
priv = actor->priv;
|
||||
|
||||
cogl_pipeline_set_uniform_float (priv->pipeline,
|
||||
cogl_pipeline_get_uniform_location (priv->pipeline,
|
||||
uniform_name),
|
||||
n_components, count, uniform);
|
||||
}
|
||||
|
||||
|
11
src/compositor/meta-background-group-private.h
Normal file
11
src/compositor/meta-background-group-private.h
Normal file
@ -0,0 +1,11 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
|
||||
#ifndef META_BACKGROUND_GROUP_PRIVATE_H
|
||||
#define META_BACKGROUND_GROUP_PRIVATE_H
|
||||
|
||||
#include <meta/screen.h>
|
||||
#include <meta/meta-background-group.h>
|
||||
|
||||
void meta_background_group_set_visible_region (MetaBackgroundGroup *self,
|
||||
cairo_region_t *visible_region);
|
||||
#endif /* META_BACKGROUND_GROUP_PRIVATE_H */
|
92
src/compositor/meta-background-group.c
Normal file
92
src/compositor/meta-background-group.c
Normal file
@ -0,0 +1,92 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
|
||||
#include <config.h>
|
||||
|
||||
#include "compositor-private.h"
|
||||
#include "clutter-utils.h"
|
||||
#include "meta-background-actor-private.h"
|
||||
#include "meta-background-group-private.h"
|
||||
|
||||
G_DEFINE_TYPE (MetaBackgroundGroup, meta_background_group, CLUTTER_TYPE_GROUP);
|
||||
|
||||
struct _MetaBackgroundGroupPrivate
|
||||
{
|
||||
ClutterLayoutManager *layout_manager;
|
||||
};
|
||||
|
||||
static void
|
||||
meta_background_group_dispose (GObject *object)
|
||||
{
|
||||
G_OBJECT_CLASS (meta_background_group_parent_class)->dispose (object);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_group_class_init (MetaBackgroundGroupClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->dispose = meta_background_group_dispose;
|
||||
|
||||
g_type_class_add_private (klass, sizeof (MetaBackgroundGroupPrivate));
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_group_init (MetaBackgroundGroup *self)
|
||||
{
|
||||
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
|
||||
META_TYPE_BACKGROUND_GROUP,
|
||||
MetaBackgroundGroupPrivate);
|
||||
|
||||
self->priv->layout_manager = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED,
|
||||
CLUTTER_BIN_ALIGNMENT_FIXED);
|
||||
|
||||
clutter_actor_set_layout_manager (CLUTTER_ACTOR (self), self->priv->layout_manager);
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_group_set_visible_region:
|
||||
* @self: a #MetaBackgroundGroup
|
||||
* @visible_region: (allow-none): the parts of the background to paint
|
||||
*
|
||||
* Sets the area of the backgrounds that is unobscured by overlapping windows.
|
||||
* This is used to optimize and only paint the visible portions.
|
||||
*/
|
||||
void
|
||||
meta_background_group_set_visible_region (MetaBackgroundGroup *self,
|
||||
cairo_region_t *region)
|
||||
{
|
||||
GList *children, *l;
|
||||
|
||||
children = clutter_actor_get_children (CLUTTER_ACTOR (self));
|
||||
for (l = children; l; l = l->next)
|
||||
{
|
||||
ClutterActor *actor = l->data;
|
||||
|
||||
if (META_IS_BACKGROUND_ACTOR (actor))
|
||||
{
|
||||
meta_background_actor_set_visible_region (META_BACKGROUND_ACTOR (actor), region);
|
||||
}
|
||||
else if (META_IS_BACKGROUND_GROUP (actor))
|
||||
{
|
||||
int x, y;
|
||||
|
||||
if (!meta_actor_is_untransformed (actor, &x, &y))
|
||||
continue;
|
||||
|
||||
cairo_region_translate (region, -x, -y);
|
||||
meta_background_group_set_visible_region (META_BACKGROUND_GROUP (actor), region);
|
||||
cairo_region_translate (region, x, y);
|
||||
}
|
||||
}
|
||||
g_list_free (children);
|
||||
}
|
||||
|
||||
ClutterActor *
|
||||
meta_background_group_new (void)
|
||||
{
|
||||
MetaBackgroundGroup *background_group;
|
||||
|
||||
background_group = g_object_new (META_TYPE_BACKGROUND_GROUP, NULL);
|
||||
|
||||
return CLUTTER_ACTOR (background_group);
|
||||
}
|
1324
src/compositor/meta-background.c
Normal file
1324
src/compositor/meta-background.c
Normal file
File diff suppressed because it is too large
Load Diff
@ -7,11 +7,12 @@
|
||||
|
||||
#include <gdk/gdk.h> /* for gdk_rectangle_intersect() */
|
||||
|
||||
#include "clutter-utils.h"
|
||||
#include "compositor-private.h"
|
||||
#include "meta-window-actor-private.h"
|
||||
#include "meta-window-group.h"
|
||||
#include "meta-background-actor-private.h"
|
||||
#include "clutter-utils.h"
|
||||
#include "meta-background-group-private.h"
|
||||
|
||||
struct _MetaWindowGroupClass
|
||||
{
|
||||
@ -203,9 +204,10 @@ meta_window_group_paint (ClutterActor *actor)
|
||||
meta_window_actor_set_visible_region_beneath (window_actor, visible_region);
|
||||
cairo_region_translate (visible_region, x, y);
|
||||
}
|
||||
else if (META_IS_BACKGROUND_ACTOR (l->data))
|
||||
else if (META_IS_BACKGROUND_ACTOR (l->data) ||
|
||||
META_IS_BACKGROUND_GROUP (l->data))
|
||||
{
|
||||
MetaBackgroundActor *background_actor = l->data;
|
||||
ClutterActor *background_actor = l->data;
|
||||
int x, y;
|
||||
|
||||
if (!meta_actor_is_untransformed (CLUTTER_ACTOR (background_actor), &x, &y))
|
||||
@ -215,7 +217,11 @@ meta_window_group_paint (ClutterActor *actor)
|
||||
y += paint_y_offset;
|
||||
|
||||
cairo_region_translate (visible_region, - x, - y);
|
||||
meta_background_actor_set_visible_region (background_actor, visible_region);
|
||||
|
||||
if (META_IS_BACKGROUND_GROUP (background_actor))
|
||||
meta_background_group_set_visible_region (META_BACKGROUND_GROUP (background_actor), visible_region);
|
||||
else
|
||||
meta_background_actor_set_visible_region (META_BACKGROUND_ACTOR (background_actor), visible_region);
|
||||
cairo_region_translate (visible_region, x, y);
|
||||
}
|
||||
}
|
||||
|
@ -44,7 +44,6 @@ ClutterActor *meta_get_top_window_group_for_screen (MetaScreen *screen);
|
||||
void meta_disable_unredirect_for_screen (MetaScreen *screen);
|
||||
void meta_enable_unredirect_for_screen (MetaScreen *screen);
|
||||
|
||||
ClutterActor *meta_get_background_actor_for_screen (MetaScreen *screen);
|
||||
void meta_set_stage_input_region (MetaScreen *screen,
|
||||
XserverRegion region);
|
||||
void meta_empty_stage_input_region (MetaScreen *screen);
|
||||
|
@ -24,9 +24,13 @@
|
||||
#define META_BACKGROUND_ACTOR_H
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include <meta/gradient.h>
|
||||
#include <meta/screen.h>
|
||||
|
||||
#include <gsettings-desktop-schemas/gdesktop-enums.h>
|
||||
|
||||
/**
|
||||
* MetaBackgroundActor:
|
||||
*
|
||||
@ -60,41 +64,6 @@ struct _MetaBackgroundActor
|
||||
|
||||
GType meta_background_actor_get_type (void);
|
||||
|
||||
ClutterActor *meta_background_actor_new_for_screen (MetaScreen *screen);
|
||||
|
||||
/**
|
||||
* MetaSnippetHook:
|
||||
* Temporary hack to work around Cogl not exporting CoglSnippetHook in
|
||||
* the 1.0 API. Don't use.
|
||||
*/
|
||||
typedef enum {
|
||||
/* Per pipeline vertex hooks */
|
||||
META_SNIPPET_HOOK_VERTEX = 0,
|
||||
META_SNIPPET_HOOK_VERTEX_TRANSFORM,
|
||||
|
||||
/* Per pipeline fragment hooks */
|
||||
META_SNIPPET_HOOK_FRAGMENT = 2048,
|
||||
|
||||
/* Per layer vertex hooks */
|
||||
META_SNIPPET_HOOK_TEXTURE_COORD_TRANSFORM = 4096,
|
||||
|
||||
/* Per layer fragment hooks */
|
||||
META_SNIPPET_HOOK_LAYER_FRAGMENT = 6144,
|
||||
META_SNIPPET_HOOK_TEXTURE_LOOKUP
|
||||
} MetaSnippetHook;
|
||||
|
||||
|
||||
void meta_background_actor_add_glsl_snippet (MetaBackgroundActor *actor,
|
||||
MetaSnippetHook hook,
|
||||
const char *declarations,
|
||||
const char *code,
|
||||
gboolean is_replace);
|
||||
|
||||
void meta_background_actor_set_uniform_float (MetaBackgroundActor *actor,
|
||||
const char *uniform_name,
|
||||
int n_components,
|
||||
int count,
|
||||
const float *uniform,
|
||||
int uniform_length);
|
||||
ClutterActor *meta_background_actor_new (void);
|
||||
|
||||
#endif /* META_BACKGROUND_ACTOR_H */
|
||||
|
46
src/meta/meta-background-group.h
Normal file
46
src/meta/meta-background-group.h
Normal file
@ -0,0 +1,46 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
|
||||
#ifndef META_BACKGROUND_GROUP_H
|
||||
#define META_BACKGROUND_GROUP_H
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
/**
|
||||
* MetaBackgroundGroup:
|
||||
*
|
||||
* This class is a subclass of ClutterGroup with special handling for
|
||||
* MetaBackgroundActor when painting the group. It makes sure to only
|
||||
* draw the parts of the backgrounds not occluded by opaque windows.
|
||||
*
|
||||
* See #MetaWindowGroup for more information behind the motivation,
|
||||
* and details on implementation.
|
||||
*/
|
||||
|
||||
#define META_TYPE_BACKGROUND_GROUP (meta_background_group_get_type ())
|
||||
#define META_BACKGROUND_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_BACKGROUND_GROUP, MetaBackgroundGroup))
|
||||
#define META_BACKGROUND_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_BACKGROUND_GROUP, MetaBackgroundGroupClass))
|
||||
#define META_IS_BACKGROUND_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_BACKGROUND_GROUP))
|
||||
#define META_IS_BACKGROUND_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_BACKGROUND_GROUP))
|
||||
#define META_BACKGROUND_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_BACKGROUND_GROUP, MetaBackgroundGroupClass))
|
||||
|
||||
typedef struct _MetaBackgroundGroup MetaBackgroundGroup;
|
||||
typedef struct _MetaBackgroundGroupClass MetaBackgroundGroupClass;
|
||||
typedef struct _MetaBackgroundGroupPrivate MetaBackgroundGroupPrivate;
|
||||
|
||||
struct _MetaBackgroundGroupClass
|
||||
{
|
||||
ClutterGroupClass parent_class;
|
||||
};
|
||||
|
||||
struct _MetaBackgroundGroup
|
||||
{
|
||||
ClutterGroup parent;
|
||||
|
||||
MetaBackgroundGroupPrivate *priv;
|
||||
};
|
||||
|
||||
GType meta_background_group_get_type (void);
|
||||
|
||||
ClutterActor *meta_background_group_new (void);
|
||||
|
||||
#endif /* META_BACKGROUND_GROUP_H */
|
110
src/meta/meta-background.h
Normal file
110
src/meta/meta-background.h
Normal file
@ -0,0 +1,110 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
/*
|
||||
* meta-background.h: CoglTexture for paintnig the system background
|
||||
*
|
||||
* Copyright 2013 Red Hat, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef META_BACKGROUND_H
|
||||
#define META_BACKGROUND_H
|
||||
|
||||
#include <cogl/cogl.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
#include <meta/gradient.h>
|
||||
#include <meta/screen.h>
|
||||
|
||||
#include <gsettings-desktop-schemas/gdesktop-enums.h>
|
||||
|
||||
/**
|
||||
* MetaBackground:
|
||||
*
|
||||
* This class handles loading a background from file, screenshot, or
|
||||
* color scheme. The resulting object can be associated with one or
|
||||
* more #MetaBackgroundActor objects to handle loading the background.
|
||||
*/
|
||||
|
||||
#define META_TYPE_BACKGROUND (meta_background_get_type ())
|
||||
#define META_BACKGROUND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_BACKGROUND, MetaBackground))
|
||||
#define META_BACKGROUND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_BACKGROUND, MetaBackgroundClass))
|
||||
#define META_IS_BACKGROUND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_BACKGROUND))
|
||||
#define META_IS_BACKGROUND_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_BACKGROUND))
|
||||
#define META_BACKGROUND_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_BACKGROUND, MetaBackgroundClass))
|
||||
|
||||
typedef struct _MetaBackground MetaBackground;
|
||||
typedef struct _MetaBackgroundClass MetaBackgroundClass;
|
||||
typedef struct _MetaBackgroundPrivate MetaBackgroundPrivate;
|
||||
|
||||
/**
|
||||
* MetaBackgroundEffects:
|
||||
* Which effects to enable on the background
|
||||
*/
|
||||
|
||||
typedef enum
|
||||
{
|
||||
META_BACKGROUND_EFFECTS_NONE = 0,
|
||||
META_BACKGROUND_EFFECTS_DESATURATE = 1 << 0,
|
||||
META_BACKGROUND_EFFECTS_BLUR = 1 << 1,
|
||||
META_BACKGROUND_EFFECTS_VIGNETTE = 1 << 2,
|
||||
} MetaBackgroundEffects;
|
||||
|
||||
struct _MetaBackgroundClass
|
||||
{
|
||||
GObjectClass parent_class;
|
||||
};
|
||||
|
||||
struct _MetaBackground
|
||||
{
|
||||
GObject parent;
|
||||
|
||||
MetaBackgroundPrivate *priv;
|
||||
};
|
||||
|
||||
GType meta_background_get_type (void);
|
||||
|
||||
MetaBackground *meta_background_new (MetaScreen *screen,
|
||||
int monitor,
|
||||
MetaBackgroundEffects effects);
|
||||
MetaBackground *meta_background_copy (MetaBackground *self,
|
||||
int monitor,
|
||||
MetaBackgroundEffects effects);
|
||||
|
||||
void meta_background_load_gradient (MetaBackground *self,
|
||||
GDesktopBackgroundShading shading_direction,
|
||||
ClutterColor *color,
|
||||
ClutterColor *second_color);
|
||||
void meta_background_load_color (MetaBackground *self,
|
||||
ClutterColor *color);
|
||||
void meta_background_load_still_frame (MetaBackground *self);
|
||||
void meta_background_load_file_async (MetaBackground *self,
|
||||
const char *filename,
|
||||
GDesktopBackgroundStyle style,
|
||||
GCancellable *cancellable,
|
||||
GAsyncReadyCallback callback,
|
||||
gpointer user_data);
|
||||
gboolean meta_background_load_file_finish (MetaBackground *self,
|
||||
GAsyncResult *result,
|
||||
GError **error);
|
||||
|
||||
const char *meta_background_get_filename (MetaBackground *self);
|
||||
GDesktopBackgroundStyle meta_background_get_style (MetaBackground *self);
|
||||
GDesktopBackgroundShading meta_background_get_shading (MetaBackground *self);
|
||||
const ClutterColor *meta_background_get_color (MetaBackground *self);
|
||||
const ClutterColor *meta_background_get_second_color (MetaBackground *self);
|
||||
|
||||
#endif /* META_BACKGROUND_H */
|
Loading…
Reference in New Issue
Block a user