cogl: Drop _COGL_RETURN_IF_FAIL macro

This was introduced when the Cogl maintainers tried to move away from
GLib. Since we always require it, we can just use `g_return_if_fail()`
immediately.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/629
This commit is contained in:
Niels De Graef 2019-06-17 23:40:06 +02:00
parent a2a114e79c
commit 576330edce
39 changed files with 194 additions and 195 deletions

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@ -138,7 +138,7 @@ void
cogl_pango_font_map_set_resolution (CoglPangoFontMap *font_map,
double dpi)
{
_COGL_RETURN_IF_FAIL (COGL_PANGO_IS_FONT_MAP (font_map));
g_return_if_fail (COGL_PANGO_IS_FONT_MAP (font_map));
pango_cairo_font_map_set_resolution (PANGO_CAIRO_FONT_MAP (font_map), dpi);
}

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@ -153,7 +153,7 @@ cogl_pango_renderer_draw_glyph (CoglPangoRenderer *priv,
{
CoglPangoRendererSliceCbData data;
_COGL_RETURN_IF_FAIL (priv->display_list != NULL);
g_return_if_fail (priv->display_list != NULL);
data.display_list = priv->display_list;
data.x1 = x1;
@ -577,7 +577,7 @@ cogl_pango_renderer_set_dirty_glyph (PangoFont *font,
/* Glyphs that don't take up any space will end up without a
texture. These should never become dirty so they shouldn't end up
here */
_COGL_RETURN_IF_FAIL (value->texture != NULL);
g_return_if_fail (value->texture != NULL);
if (_cogl_texture_get_format (value->texture) == COGL_PIXEL_FORMAT_A_8)
{
@ -705,7 +705,7 @@ cogl_pango_ensure_glyph_cache_for_layout (PangoLayout *layout)
context = pango_layout_get_context (layout);
priv = cogl_pango_get_renderer_from_context (context);
_COGL_RETURN_IF_FAIL (PANGO_IS_LAYOUT (layout));
g_return_if_fail (PANGO_IS_LAYOUT (layout));
if ((iter = pango_layout_get_iter (layout)) == NULL)
return;
@ -759,7 +759,7 @@ cogl_pango_renderer_draw_box (PangoRenderer *renderer,
{
CoglPangoRenderer *priv = COGL_PANGO_RENDERER (renderer);
_COGL_RETURN_IF_FAIL (priv->display_list != NULL);
g_return_if_fail (priv->display_list != NULL);
_cogl_pango_display_list_add_rectangle (priv->display_list,
x,
@ -803,7 +803,7 @@ cogl_pango_renderer_draw_rectangle (PangoRenderer *renderer,
CoglPangoRenderer *priv = COGL_PANGO_RENDERER (renderer);
float x1, x2, y1, y2;
_COGL_RETURN_IF_FAIL (priv->display_list != NULL);
g_return_if_fail (priv->display_list != NULL);
cogl_pango_renderer_set_color_for_part (renderer, part);
@ -830,7 +830,7 @@ cogl_pango_renderer_draw_trapezoid (PangoRenderer *renderer,
{
CoglPangoRenderer *priv = COGL_PANGO_RENDERER (renderer);
_COGL_RETURN_IF_FAIL (priv->display_list != NULL);
g_return_if_fail (priv->display_list != NULL);
cogl_pango_renderer_set_color_for_part (renderer, part);

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@ -149,7 +149,7 @@ void
cogl2_path_set_fill_rule (CoglPath *path,
CoglPathFillRule fill_rule)
{
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
if (path->data->fill_rule != fill_rule)
{
@ -225,9 +225,9 @@ _cogl_path_stroke_nodes (CoglPath *path,
int path_num = 0;
CoglPathNode *node;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (framebuffer));
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_path (path));
g_return_if_fail (cogl_is_framebuffer (framebuffer));
g_return_if_fail (cogl_is_pipeline (pipeline));
data = path->data;
@ -392,7 +392,7 @@ _cogl_path_fill_nodes (CoglPath *path,
void
cogl2_path_fill (CoglPath *path)
{
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
_cogl_path_fill_nodes (path,
cogl_get_draw_framebuffer (),
@ -407,7 +407,7 @@ cogl2_path_fill (CoglPath *path)
void
cogl2_path_stroke (CoglPath *path)
{
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
if (path->data->path_nodes->len == 0)
return;
@ -424,7 +424,7 @@ cogl2_path_move_to (CoglPath *path,
{
CoglPathData *data;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
_cogl_path_add_node (path, TRUE, x, y);
@ -443,7 +443,7 @@ cogl2_path_rel_move_to (CoglPath *path,
{
CoglPathData *data;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
data = path->data;
@ -459,7 +459,7 @@ cogl2_path_line_to (CoglPath *path,
{
CoglPathData *data;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
_cogl_path_add_node (path, FALSE, x, y);
@ -476,7 +476,7 @@ cogl2_path_rel_line_to (CoglPath *path,
{
CoglPathData *data;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
data = path->data;
@ -488,7 +488,7 @@ cogl2_path_rel_line_to (CoglPath *path,
void
cogl2_path_close (CoglPath *path)
{
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
_cogl_path_add_node (path, FALSE, path->data->path_start.x,
path->data->path_start.y);
@ -514,7 +514,7 @@ cogl2_path_polyline (CoglPath *path,
{
int c = 0;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
cogl2_path_move_to (path, coords[0], coords[1]);
@ -639,7 +639,7 @@ cogl2_path_arc (CoglPath *path,
{
float angle_step = 10;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
/* it is documented that a move to is needed to create a freestanding
* arc
@ -683,7 +683,7 @@ cogl2_path_ellipse (CoglPath *path,
{
float angle_step = 10;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
/* FIXME: if shows to be slow might be optimized
* by mirroring just a quarter of it */
@ -709,7 +709,7 @@ cogl2_path_round_rectangle (CoglPath *path,
float inner_width = x_2 - x_1 - radius * 2;
float inner_height = y_2 - y_1 - radius * 2;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
cogl2_path_move_to (path, x_1, y_1 + radius);
_cogl_path_rel_arc (path,
@ -860,7 +860,7 @@ cogl2_path_curve_to (CoglPath *path,
{
CoglBezCubic cubic;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
/* Prepare cubic curve */
cubic.p1 = path->data->path_pen;
@ -890,7 +890,7 @@ cogl2_path_rel_curve_to (CoglPath *path,
{
CoglPathData *data;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
data = path->data;
@ -1053,7 +1053,7 @@ cogl_rel_curve2_to (CoglPath *path,
{
CoglPathData *data;
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_path (path));
data = path->data;
@ -1579,9 +1579,9 @@ cogl_framebuffer_fill_path (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglPath *path)
{
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (framebuffer));
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_framebuffer (framebuffer));
g_return_if_fail (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_path (path));
_cogl_path_fill_nodes (path, framebuffer, pipeline, 0 /* flags */);
}
@ -1591,9 +1591,9 @@ cogl_framebuffer_stroke_path (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglPath *path)
{
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (framebuffer));
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
_COGL_RETURN_IF_FAIL (cogl_is_path (path));
g_return_if_fail (cogl_is_framebuffer (framebuffer));
g_return_if_fail (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_path (path));
_cogl_path_stroke_nodes (path, framebuffer, pipeline);
}

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@ -490,7 +490,7 @@ void
cogl_attribute_set_normalized (CoglAttribute *attribute,
gboolean normalized)
{
_COGL_RETURN_IF_FAIL (cogl_is_attribute (attribute));
g_return_if_fail (cogl_is_attribute (attribute));
if (G_UNLIKELY (attribute->immutable_ref))
warn_about_midscene_changes ();
@ -511,8 +511,8 @@ void
cogl_attribute_set_buffer (CoglAttribute *attribute,
CoglAttributeBuffer *attribute_buffer)
{
_COGL_RETURN_IF_FAIL (cogl_is_attribute (attribute));
_COGL_RETURN_IF_FAIL (attribute->is_buffered);
g_return_if_fail (cogl_is_attribute (attribute));
g_return_if_fail (attribute->is_buffered);
if (G_UNLIKELY (attribute->immutable_ref))
warn_about_midscene_changes ();
@ -540,8 +540,8 @@ _cogl_attribute_immutable_unref (CoglAttribute *attribute)
{
CoglBuffer *buffer = COGL_BUFFER (attribute->d.buffered.attribute_buffer);
_COGL_RETURN_IF_FAIL (cogl_is_attribute (attribute));
_COGL_RETURN_IF_FAIL (attribute->immutable_ref > 0);
g_return_if_fail (cogl_is_attribute (attribute));
g_return_if_fail (attribute->immutable_ref > 0);
attribute->immutable_ref--;
_cogl_buffer_immutable_unref (buffer);

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@ -409,7 +409,7 @@ _cogl_blit_begin (CoglBlitData *data,
_cogl_blit_modes[i].name);
/* The last blit mode can't fail so this should never happen */
_COGL_RETURN_IF_FAIL (i < G_N_ELEMENTS (_cogl_blit_modes));
g_return_if_fail (i < G_N_ELEMENTS (_cogl_blit_modes));
}
data->blit_mode = _cogl_blit_default_mode;

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@ -167,8 +167,8 @@ _cogl_buffer_initialize (CoglBuffer *buffer,
void
_cogl_buffer_fini (CoglBuffer *buffer)
{
_COGL_RETURN_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
_COGL_RETURN_IF_FAIL (buffer->immutable_ref == 0);
g_return_if_fail (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
g_return_if_fail (buffer->immutable_ref == 0);
if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
buffer->context->driver_vtable->buffer_destroy (buffer);
@ -328,7 +328,7 @@ _cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
{
CoglContext *ctx = buffer->context;
_COGL_RETURN_IF_FAIL (ctx->buffer_map_fallback_in_use);
g_return_if_fail (ctx->buffer_map_fallback_in_use);
ctx->buffer_map_fallback_in_use = FALSE;
@ -401,8 +401,8 @@ _cogl_buffer_immutable_ref (CoglBuffer *buffer)
void
_cogl_buffer_immutable_unref (CoglBuffer *buffer)
{
_COGL_RETURN_IF_FAIL (cogl_is_buffer (buffer));
_COGL_RETURN_IF_FAIL (buffer->immutable_ref > 0);
g_return_if_fail (cogl_is_buffer (buffer));
g_return_if_fail (buffer->immutable_ref > 0);
buffer->immutable_ref--;
}

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@ -68,7 +68,7 @@ cogl_color_init_from_4ub (CoglColor *color,
uint8_t blue,
uint8_t alpha)
{
_COGL_RETURN_IF_FAIL (color != NULL);
g_return_if_fail (color != NULL);
color->red = red;
color->green = green;
@ -94,7 +94,7 @@ cogl_color_init_from_4f (CoglColor *color,
float blue,
float alpha)
{
_COGL_RETURN_IF_FAIL (color != NULL);
g_return_if_fail (color != NULL);
color->red = (red * 255);
color->green = (green * 255);
@ -117,7 +117,7 @@ void
cogl_color_init_from_4fv (CoglColor *color,
const float *color_array)
{
_COGL_RETURN_IF_FAIL (color != NULL);
g_return_if_fail (color != NULL);
color->red = (color_array[0] * 255);
color->green = (color_array[1] * 255);

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@ -52,7 +52,7 @@ void
cogl_depth_state_set_test_enabled (CoglDepthState *state,
gboolean enabled)
{
_COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC);
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
state->test_enabled = enabled;
}
@ -67,7 +67,7 @@ void
cogl_depth_state_set_write_enabled (CoglDepthState *state,
gboolean enabled)
{
_COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC);
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
state->write_enabled = enabled;
}
@ -82,7 +82,7 @@ void
cogl_depth_state_set_test_function (CoglDepthState *state,
CoglDepthTestFunction function)
{
_COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC);
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
state->test_function = function;
}
@ -98,7 +98,7 @@ cogl_depth_state_set_range (CoglDepthState *state,
float near,
float far)
{
_COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC);
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
state->range_near = near;
state->range_far = far;
}
@ -108,7 +108,7 @@ cogl_depth_state_get_range (CoglDepthState *state,
float *near_out,
float *far_out)
{
_COGL_RETURN_IF_FAIL (state->magic == COGL_DEPTH_STATE_MAGIC);
g_return_if_fail (state->magic == COGL_DEPTH_STATE_MAGIC);
*near_out = state->range_near;
*far_out = state->range_far;
}

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@ -119,7 +119,7 @@ void
cogl_display_set_onscreen_template (CoglDisplay *display,
CoglOnscreenTemplate *onscreen_template)
{
_COGL_RETURN_IF_FAIL (display->setup == FALSE);
g_return_if_fail (display->setup == FALSE);
if (onscreen_template)
cogl_object_ref (onscreen_template);
@ -158,7 +158,7 @@ void
cogl_wayland_display_set_compositor_display (CoglDisplay *display,
struct wl_display *wayland_display)
{
_COGL_RETURN_IF_FAIL (display->setup == FALSE);
g_return_if_fail (display->setup == FALSE);
display->wayland_compositor_display = wayland_display;
}

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@ -105,7 +105,7 @@ void
_cogl_propagate_error (CoglError **dest,
CoglError *src)
{
_COGL_RETURN_IF_FAIL (src != NULL);
g_return_if_fail (src != NULL);
if (dest == NULL)
{

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@ -445,11 +445,11 @@ ensure_size_initialized (CoglFramebuffer *framebuffer)
{
/* Currently we assume the size is always initialized for
* onscreen framebuffers. */
_COGL_RETURN_IF_FAIL (cogl_is_offscreen (framebuffer));
g_return_if_fail (cogl_is_offscreen (framebuffer));
/* We also assume the size would have been initialized if the
* framebuffer were allocated. */
_COGL_RETURN_IF_FAIL (!framebuffer->allocated);
g_return_if_fail (!framebuffer->allocated);
cogl_framebuffer_allocate (framebuffer, NULL);
}
@ -493,7 +493,7 @@ cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
{
CoglContext *context = framebuffer->context;
_COGL_RETURN_IF_FAIL (width > 0 && height > 0);
g_return_if_fail (width > 0 && height > 0);
if (framebuffer->viewport_x == x &&
framebuffer->viewport_y == y &&
@ -1069,7 +1069,7 @@ void
cogl_framebuffer_set_depth_texture_enabled (CoglFramebuffer *framebuffer,
gboolean enabled)
{
_COGL_RETURN_IF_FAIL (!framebuffer->allocated);
g_return_if_fail (!framebuffer->allocated);
framebuffer->config.depth_texture_enabled = enabled;
}
@ -1104,7 +1104,7 @@ void
cogl_framebuffer_set_samples_per_pixel (CoglFramebuffer *framebuffer,
int samples_per_pixel)
{
_COGL_RETURN_IF_FAIL (!framebuffer->allocated);
g_return_if_fail (!framebuffer->allocated);
framebuffer->config.samples_per_pixel = samples_per_pixel;
}
@ -1355,16 +1355,16 @@ _cogl_blit_framebuffer (CoglFramebuffer *src,
{
CoglContext *ctx = src->context;
_COGL_RETURN_IF_FAIL (_cogl_has_private_feature
g_return_if_fail (_cogl_has_private_feature
(ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT));
/* We can only support blitting between offscreen buffers because
otherwise we would need to mirror the image and GLES2.0 doesn't
support this */
_COGL_RETURN_IF_FAIL (cogl_is_offscreen (src));
_COGL_RETURN_IF_FAIL (cogl_is_offscreen (dest));
g_return_if_fail (cogl_is_offscreen (src));
g_return_if_fail (cogl_is_offscreen (dest));
/* The buffers must be the same format */
_COGL_RETURN_IF_FAIL (src->internal_format == dest->internal_format);
g_return_if_fail (src->internal_format == dest->internal_format);
/* Make sure the current framebuffers are bound. We explicitly avoid
flushing the clip state so we can bind our own empty state */
@ -1399,7 +1399,7 @@ cogl_framebuffer_discard_buffers (CoglFramebuffer *framebuffer,
{
CoglContext *ctx = framebuffer->context;
_COGL_RETURN_IF_FAIL (buffers & COGL_BUFFER_BIT_COLOR);
g_return_if_fail (buffers & COGL_BUFFER_BIT_COLOR);
ctx->driver_vtable->framebuffer_discard_buffers (framebuffer, buffers);
}

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@ -1923,7 +1923,7 @@ cogl_pop_gles2_context (CoglContext *ctx)
CoglGLES2Context *gles2_ctx;
const CoglWinsysVtable *winsys = ctx->display->renderer->winsys_vtable;
_COGL_RETURN_IF_FAIL (ctx->gles2_context_stack.length > 0);
g_return_if_fail (ctx->gles2_context_stack.length > 0);
g_queue_pop_tail (&ctx->gles2_context_stack);

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@ -149,7 +149,7 @@ void
cogl_indices_set_offset (CoglIndices *indices,
size_t offset)
{
_COGL_RETURN_IF_FAIL (cogl_is_indices (indices));
g_return_if_fail (cogl_is_indices (indices));
if (G_UNLIKELY (indices->immutable_ref))
warn_about_midscene_changes ();
@ -177,8 +177,8 @@ _cogl_indices_immutable_ref (CoglIndices *indices)
void
_cogl_indices_immutable_unref (CoglIndices *indices)
{
_COGL_RETURN_IF_FAIL (cogl_is_indices (indices));
_COGL_RETURN_IF_FAIL (indices->immutable_ref > 0);
g_return_if_fail (cogl_is_indices (indices));
g_return_if_fail (indices->immutable_ref > 0);
indices->immutable_ref--;
_cogl_buffer_immutable_unref (COGL_BUFFER (indices->buffer));

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@ -396,10 +396,10 @@ cogl_matrix_stack_pop (CoglMatrixStack *stack)
CoglMatrixEntry *old_top;
CoglMatrixEntry *new_top;
_COGL_RETURN_IF_FAIL (stack != NULL);
g_return_if_fail (stack != NULL);
old_top = stack->last_entry;
_COGL_RETURN_IF_FAIL (old_top != NULL);
g_return_if_fail (old_top != NULL);
/* To pop we are moving the top of the stack to the old top's parent
* node. The stack always needs to have a reference to the top entry

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@ -376,7 +376,7 @@ _cogl_matrix_prefix_print (const char *prefix, const CoglMatrix *matrix)
{
if (!(matrix->flags & MAT_DIRTY_TYPE))
{
_COGL_RETURN_IF_FAIL (matrix->type < COGL_MATRIX_N_TYPES);
g_return_if_fail (matrix->type < COGL_MATRIX_N_TYPES);
g_print ("%sMatrix type: %s, flags: %x\n",
prefix, types[matrix->type], (int)matrix->flags);
}
@ -2167,7 +2167,7 @@ cogl_matrix_transform_points (const CoglMatrix *matrix,
int n_points)
{
/* The results of transforming always have three components... */
_COGL_RETURN_IF_FAIL (stride_out >= sizeof (Point3f));
g_return_if_fail (stride_out >= sizeof (Point3f));
if (n_components == 2)
_cogl_matrix_transform_points_f2 (matrix,
@ -2176,7 +2176,7 @@ cogl_matrix_transform_points (const CoglMatrix *matrix,
n_points);
else
{
_COGL_RETURN_IF_FAIL (n_components == 3);
g_return_if_fail (n_components == 3);
_cogl_matrix_transform_points_f3 (matrix,
stride_in, points_in,
@ -2206,7 +2206,7 @@ cogl_matrix_project_points (const CoglMatrix *matrix,
n_points);
else
{
_COGL_RETURN_IF_FAIL (n_components == 4);
g_return_if_fail (n_components == 4);
_cogl_matrix_project_points_f4 (matrix,
stride_in, points_in,

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@ -84,7 +84,7 @@ _cogl_pipeline_node_unparent_real (CoglNode *node)
if (parent == NULL)
return;
_COGL_RETURN_IF_FAIL (!_cogl_list_empty (&parent->children));
g_return_if_fail (!_cogl_list_empty (&parent->children));
_cogl_list_remove (&node->link);

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@ -63,8 +63,8 @@ _cogl_object_default_unref (void *object)
{
CoglObject *obj = object;
_COGL_RETURN_IF_FAIL (object != NULL);
_COGL_RETURN_IF_FAIL (obj->ref_count > 0);
g_return_if_fail (object != NULL);
g_return_if_fail (obj->ref_count > 0);
if (--obj->ref_count < 1)
{
@ -109,7 +109,7 @@ cogl_object_unref (void *obj)
{
void (* unref_func) (void *);
_COGL_RETURN_IF_FAIL (obj != NULL);
g_return_if_fail (obj != NULL);
unref_func = ((CoglObject *) obj)->klass->virt_unref;
unref_func (obj);

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@ -165,7 +165,7 @@ _cogl_onscreen_free (CoglOnscreen *onscreen)
framebuffer->context->window_buffer = NULL;
winsys->onscreen_deinit (onscreen);
_COGL_RETURN_IF_FAIL (onscreen->winsys == NULL);
g_return_if_fail (onscreen->winsys == NULL);
/* Chain up to parent */
_cogl_framebuffer_free (framebuffer);
@ -304,7 +304,7 @@ cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const CoglWinsysVtable *winsys;
CoglFrameInfo *info;
_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
g_return_if_fail (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
info = _cogl_frame_info_new ();
info->frame_counter = onscreen->frame_counter;
@ -354,7 +354,7 @@ cogl_onscreen_swap_region (CoglOnscreen *onscreen,
const CoglWinsysVtable *winsys;
CoglFrameInfo *info;
_COGL_RETURN_IF_FAIL (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
g_return_if_fail (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
info = _cogl_frame_info_new ();
info->frame_counter = onscreen->frame_counter;
@ -367,7 +367,7 @@ cogl_onscreen_swap_region (CoglOnscreen *onscreen,
/* This should only be called if the winsys advertises
COGL_WINSYS_FEATURE_SWAP_REGION */
_COGL_RETURN_IF_FAIL (winsys->onscreen_swap_region != NULL);
g_return_if_fail (winsys->onscreen_swap_region != NULL);
winsys->onscreen_swap_region (COGL_ONSCREEN (framebuffer),
rectangles,
@ -421,7 +421,7 @@ cogl_x11_onscreen_set_foreign_window_xid (CoglOnscreen *onscreen,
{
/* We don't wan't applications to get away with being lazy here and not
* passing an update callback... */
_COGL_RETURN_IF_FAIL (update);
g_return_if_fail (update);
onscreen->foreign_xid = xid;
onscreen->foreign_update_mask_callback = update;
@ -480,7 +480,7 @@ void
cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
CoglFrameClosure *closure)
{
_COGL_RETURN_IF_FAIL (closure);
g_return_if_fail (closure);
_cogl_closure_disconnect (closure);
}
@ -552,7 +552,7 @@ cogl_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
CoglFrameClosure *closure = g_hash_table_lookup (ctx->swap_callback_closures,
GINT_TO_POINTER (id));
_COGL_RETURN_IF_FAIL (closure);
g_return_if_fail (closure);
cogl_onscreen_remove_frame_callback (onscreen, closure);
}
@ -692,7 +692,7 @@ void
cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
CoglOnscreenDirtyClosure *closure)
{
_COGL_RETURN_IF_FAIL (closure);
g_return_if_fail (closure);
_cogl_closure_disconnect (closure);
}

View File

@ -313,7 +313,7 @@ cogl_pipeline_set_layer_wrap_mode_s (CoglPipeline *pipeline,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
/* Note: this will ensure that the layer exists, creating one if it
* doesn't already.
@ -355,7 +355,7 @@ cogl_pipeline_set_layer_wrap_mode_t (CoglPipeline *pipeline,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
/* Note: this will ensure that the layer exists, creating one if it
* doesn't already.
@ -409,7 +409,7 @@ cogl_pipeline_set_layer_wrap_mode_p (CoglPipeline *pipeline,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
/* Note: this will ensure that the layer exists, creating one if it
* doesn't already.
@ -451,7 +451,7 @@ cogl_pipeline_set_layer_wrap_mode (CoglPipeline *pipeline,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
/* Note: this will ensure that the layer exists, creating one if it
* doesn't already.
@ -799,9 +799,9 @@ cogl_pipeline_add_layer_snippet (CoglPipeline *pipeline,
int layer_index,
CoglSnippet *snippet)
{
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
_COGL_RETURN_IF_FAIL (cogl_is_snippet (snippet));
_COGL_RETURN_IF_FAIL (snippet->hook >= COGL_SNIPPET_FIRST_LAYER_HOOK);
g_return_if_fail (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_snippet (snippet));
g_return_if_fail (snippet->hook >= COGL_SNIPPET_FIRST_LAYER_HOOK);
if (snippet->hook < COGL_SNIPPET_FIRST_LAYER_FRAGMENT_HOOK)
_cogl_pipeline_layer_add_vertex_snippet (pipeline,
@ -1140,7 +1140,7 @@ cogl_pipeline_set_layer_combine_constant (CoglPipeline *pipeline,
CoglPipelineLayer *new;
float color_as_floats[4];
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
/* Note: this will ensure that the layer exists, creating one if it
* doesn't already.
@ -1223,7 +1223,7 @@ _cogl_pipeline_get_layer_combine_constant (CoglPipeline *pipeline,
CoglPipelineLayer *layer;
CoglPipelineLayer *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
/* Note: this will ensure that the layer exists, creating one if it
* doesn't already.
@ -1268,7 +1268,7 @@ cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
CoglPipelineLayer *authority;
CoglPipelineLayer *new;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
/* Note: this will ensure that the layer exists, creating one if it
* doesn't already.
@ -1374,7 +1374,7 @@ _cogl_pipeline_get_layer_filters (CoglPipeline *pipeline,
CoglPipelineLayer *layer;
CoglPipelineLayer *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
layer = _cogl_pipeline_get_layer (pipeline, layer_index);
@ -1451,9 +1451,9 @@ cogl_pipeline_set_layer_filters (CoglPipeline *pipeline,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
_COGL_RETURN_IF_FAIL (mag_filter == COGL_PIPELINE_FILTER_NEAREST ||
g_return_if_fail (mag_filter == COGL_PIPELINE_FILTER_NEAREST ||
mag_filter == COGL_PIPELINE_FILTER_LINEAR);
/* Note: this will ensure that the layer exists, creating one if it

View File

@ -375,7 +375,7 @@ cogl_pipeline_get_color (CoglPipeline *pipeline,
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_COLOR);
@ -401,7 +401,7 @@ cogl_pipeline_set_color (CoglPipeline *pipeline,
CoglPipelineState state = COGL_PIPELINE_STATE_COLOR;
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -473,8 +473,8 @@ _cogl_pipeline_set_blend_enabled (CoglPipeline *pipeline,
CoglPipelineState state = COGL_PIPELINE_STATE_BLEND_ENABLE;
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
_COGL_RETURN_IF_FAIL (enable > 1 &&
g_return_if_fail (cogl_is_pipeline (pipeline));
g_return_if_fail (enable > 1 &&
"don't pass TRUE or FALSE to _set_blend_enabled!");
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -503,7 +503,7 @@ cogl_pipeline_get_ambient (CoglPipeline *pipeline,
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
@ -520,7 +520,7 @@ cogl_pipeline_set_ambient (CoglPipeline *pipeline,
CoglPipeline *authority;
CoglPipelineLightingState *lighting_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -553,7 +553,7 @@ cogl_pipeline_get_diffuse (CoglPipeline *pipeline,
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
@ -570,7 +570,7 @@ cogl_pipeline_set_diffuse (CoglPipeline *pipeline,
CoglPipeline *authority;
CoglPipelineLightingState *lighting_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -612,7 +612,7 @@ cogl_pipeline_get_specular (CoglPipeline *pipeline,
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
@ -628,7 +628,7 @@ cogl_pipeline_set_specular (CoglPipeline *pipeline, const CoglColor *specular)
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipelineLightingState *lighting_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -676,7 +676,7 @@ cogl_pipeline_set_shininess (CoglPipeline *pipeline,
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipelineLightingState *lighting_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
if (shininess < 0.0)
{
@ -712,7 +712,7 @@ cogl_pipeline_get_emission (CoglPipeline *pipeline,
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
@ -728,7 +728,7 @@ cogl_pipeline_set_emission (CoglPipeline *pipeline, const CoglColor *emission)
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipelineLightingState *lighting_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -763,7 +763,7 @@ _cogl_pipeline_set_alpha_test_function (CoglPipeline *pipeline,
CoglPipeline *authority;
CoglPipelineAlphaFuncState *alpha_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -793,7 +793,7 @@ _cogl_pipeline_set_alpha_test_function_reference (CoglPipeline *pipeline,
CoglPipeline *authority;
CoglPipelineAlphaFuncState *alpha_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -1031,7 +1031,7 @@ cogl_pipeline_set_blend_constant (CoglPipeline *pipeline,
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
if (!_cogl_has_private_feature (ctx, COGL_PRIVATE_FEATURE_BLEND_CONSTANT))
return;
@ -1092,7 +1092,7 @@ cogl_pipeline_set_user_program (CoglPipeline *pipeline,
CoglPipelineState state = COGL_PIPELINE_STATE_USER_SHADER;
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -1186,7 +1186,7 @@ cogl_pipeline_get_depth_state (CoglPipeline *pipeline,
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_DEPTH);
@ -1201,7 +1201,7 @@ _cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
CoglPipeline *authority;
CoglPipelineFogState *current_fog_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -1236,7 +1236,7 @@ cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
CoglPipeline *authority;
CoglPipelineCullFaceState *cull_face_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -1266,7 +1266,7 @@ cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
CoglPipeline *authority;
CoglPipelineCullFaceState *cull_face_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -1336,7 +1336,7 @@ _cogl_pipeline_set_non_zero_point_size (CoglPipeline *pipeline,
CoglPipelineState state = COGL_PIPELINE_STATE_NON_ZERO_POINT_SIZE;
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
@ -1360,7 +1360,7 @@ cogl_pipeline_set_point_size (CoglPipeline *pipeline,
CoglPipelineState state = COGL_PIPELINE_STATE_POINT_SIZE;
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);

View File

@ -276,7 +276,7 @@ _cogl_pipeline_promote_weak_ancestors (CoglPipeline *strong)
{
CoglNode *n;
_COGL_RETURN_IF_FAIL (!strong->is_weak);
g_return_if_fail (!strong->is_weak);
/* If the parent of strong is weak, then we want to promote it by
taking a reference on strong's grandparent. We don't need to take
@ -298,7 +298,7 @@ _cogl_pipeline_revert_weak_ancestors (CoglPipeline *strong)
{
CoglNode *n;
_COGL_RETURN_IF_FAIL (!strong->is_weak);
g_return_if_fail (!strong->is_weak);
/* This reverts the effect of calling
_cogl_pipeline_promote_weak_ancestors */
@ -579,7 +579,7 @@ _cogl_pipeline_foreach_layer_internal (CoglPipeline *pipeline,
for (i = 0, cont = TRUE; i < n_layers && cont == TRUE; i++)
{
_COGL_RETURN_IF_FAIL (authority->layers_cache_dirty == FALSE);
g_return_if_fail (authority->layers_cache_dirty == FALSE);
cont = callback (authority->layers_cache[i], user_data);
}
}
@ -1077,7 +1077,7 @@ _cogl_pipeline_init_multi_property_sparse_state (CoglPipeline *pipeline,
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (change & COGL_PIPELINE_STATE_ALL_SPARSE);
g_return_if_fail (change & COGL_PIPELINE_STATE_ALL_SPARSE);
if (!(change & COGL_PIPELINE_STATE_MULTI_PROPERTY))
return;
@ -1420,7 +1420,7 @@ _cogl_pipeline_add_layer_difference (CoglPipeline *pipeline,
CoglPipelineLayer *layer,
gboolean inc_n_layers)
{
_COGL_RETURN_IF_FAIL (layer->owner == NULL);
g_return_if_fail (layer->owner == NULL);
layer->owner = pipeline;
cogl_object_ref (layer);
@ -1816,7 +1816,7 @@ _cogl_pipeline_prune_empty_layer_difference (CoglPipeline *layers_authority,
CoglPipelineLayerInfo layer_info;
CoglPipeline *old_layers_authority;
_COGL_RETURN_IF_FAIL (link != NULL);
g_return_if_fail (link != NULL);
/* If the layer's parent doesn't have an owner then we can simply
* take ownership ourselves and drop our reference on the empty
@ -2423,7 +2423,7 @@ cogl_pipeline_remove_layer (CoglPipeline *pipeline, int layer_index)
CoglPipelineLayerInfo layer_info;
int i;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LAYERS);

View File

@ -95,7 +95,7 @@ cogl_poll_renderer_dispatch (CoglRenderer *renderer,
{
GList *l, *next;
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
g_return_if_fail (cogl_is_renderer (renderer));
_cogl_closure_list_invoke_no_args (&renderer->idle_closures);

View File

@ -48,7 +48,7 @@ cogl_primitive_texture_set_auto_mipmap (CoglPrimitiveTexture *primitive_texture,
{
CoglTexture *texture;
_COGL_RETURN_IF_FAIL (cogl_is_primitive_texture (primitive_texture));
g_return_if_fail (cogl_is_primitive_texture (primitive_texture));
texture = COGL_TEXTURE (primitive_texture);

View File

@ -414,7 +414,7 @@ cogl_primitive_set_attributes (CoglPrimitive *primitive,
{
int i;
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
g_return_if_fail (cogl_is_primitive (primitive));
if (G_UNLIKELY (primitive->immutable_ref))
{
@ -427,7 +427,7 @@ cogl_primitive_set_attributes (CoglPrimitive *primitive,
* attribute thats actually in the new list too. */
for (i = 0; i < n_attributes; i++)
{
_COGL_RETURN_IF_FAIL (cogl_is_attribute (attributes[i]));
g_return_if_fail (cogl_is_attribute (attributes[i]));
cogl_object_ref (attributes[i]);
}
@ -472,7 +472,7 @@ void
cogl_primitive_set_first_vertex (CoglPrimitive *primitive,
int first_vertex)
{
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
g_return_if_fail (cogl_is_primitive (primitive));
if (G_UNLIKELY (primitive->immutable_ref))
{
@ -495,7 +495,7 @@ void
cogl_primitive_set_n_vertices (CoglPrimitive *primitive,
int n_vertices)
{
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
g_return_if_fail (cogl_is_primitive (primitive));
primitive->n_vertices = n_vertices;
}
@ -512,7 +512,7 @@ void
cogl_primitive_set_mode (CoglPrimitive *primitive,
CoglVerticesMode mode)
{
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
g_return_if_fail (cogl_is_primitive (primitive));
if (G_UNLIKELY (primitive->immutable_ref))
{
@ -528,7 +528,7 @@ cogl_primitive_set_indices (CoglPrimitive *primitive,
CoglIndices *indices,
int n_indices)
{
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
g_return_if_fail (cogl_is_primitive (primitive));
if (G_UNLIKELY (primitive->immutable_ref))
{
@ -586,8 +586,8 @@ _cogl_primitive_immutable_unref (CoglPrimitive *primitive)
{
int i;
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
_COGL_RETURN_IF_FAIL (primitive->immutable_ref > 0);
g_return_if_fail (cogl_is_primitive (primitive));
g_return_if_fail (primitive->immutable_ref > 0);
primitive->immutable_ref--;

View File

@ -447,7 +447,7 @@ cogl_quaternion_multiply (CoglQuaternion *result,
float y = a->y;
float z = a->z;
_COGL_RETURN_IF_FAIL (b != result);
g_return_if_fail (b != result);
result->w = w * b->w - x * b->x - y * b->y - z * b->z;
@ -504,7 +504,7 @@ cogl_quaternion_slerp (CoglQuaternion *result,
float fa;
float fb;
_COGL_RETURN_IF_FAIL (t >=0 && t <= 1.0f);
g_return_if_fail (t >=0 && t <= 1.0f);
if (t == 0)
{
@ -591,7 +591,7 @@ cogl_quaternion_nlerp (CoglQuaternion *result,
float fa;
float fb;
_COGL_RETURN_IF_FAIL (t >=0 && t <= 1.0f);
g_return_if_fail (t >=0 && t <= 1.0f);
if (t == 0)
{

View File

@ -228,10 +228,10 @@ void
cogl_xlib_renderer_set_foreign_display (CoglRenderer *renderer,
Display *xdisplay)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
g_return_if_fail (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
g_return_if_fail (!renderer->connected);
renderer->foreign_xdpy = xdisplay;
@ -252,9 +252,9 @@ void
cogl_xlib_renderer_set_event_retrieval_enabled (CoglRenderer *renderer,
gboolean enable)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
g_return_if_fail (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
g_return_if_fail (!renderer->connected);
renderer->xlib_enable_event_retrieval = enable;
}
@ -263,8 +263,8 @@ void
cogl_xlib_renderer_request_reset_on_video_memory_purge (CoglRenderer *renderer,
gboolean enable)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
_COGL_RETURN_IF_FAIL (!renderer->connected);
g_return_if_fail (cogl_is_renderer (renderer));
g_return_if_fail (!renderer->connected);
renderer->xlib_want_reset_on_video_memory_purge = enable;
}
@ -273,9 +273,9 @@ void
cogl_xlib_renderer_set_threaded_swap_wait_enabled (CoglRenderer *renderer,
gboolean enable)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
g_return_if_fail (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
g_return_if_fail (!renderer->connected);
renderer->xlib_enable_threaded_swap_wait = enable;
}
@ -751,7 +751,7 @@ void
cogl_renderer_set_winsys_id (CoglRenderer *renderer,
CoglWinsysID winsys_id)
{
_COGL_RETURN_IF_FAIL (!renderer->connected);
g_return_if_fail (!renderer->connected);
renderer->winsys_id_override = winsys_id;
}
@ -810,7 +810,7 @@ void
cogl_renderer_set_driver (CoglRenderer *renderer,
CoglDriver driver)
{
_COGL_RETURN_IF_FAIL (!renderer->connected);
g_return_if_fail (!renderer->connected);
renderer->driver_override = driver;
}
@ -829,8 +829,8 @@ cogl_renderer_foreach_output (CoglRenderer *renderer,
{
GList *l;
_COGL_RETURN_IF_FAIL (renderer->connected);
_COGL_RETURN_IF_FAIL (callback != NULL);
g_return_if_fail (renderer->connected);
g_return_if_fail (callback != NULL);
for (l = renderer->outputs; l; l = l->next)
callback (l->data, user_data);

View File

@ -88,7 +88,7 @@ void
cogl_snippet_set_declarations (CoglSnippet *snippet,
const char *declarations)
{
_COGL_RETURN_IF_FAIL (cogl_is_snippet (snippet));
g_return_if_fail (cogl_is_snippet (snippet));
if (!_cogl_snippet_modify (snippet))
return;
@ -109,7 +109,7 @@ void
cogl_snippet_set_pre (CoglSnippet *snippet,
const char *pre)
{
_COGL_RETURN_IF_FAIL (cogl_is_snippet (snippet));
g_return_if_fail (cogl_is_snippet (snippet));
if (!_cogl_snippet_modify (snippet))
return;
@ -130,7 +130,7 @@ void
cogl_snippet_set_replace (CoglSnippet *snippet,
const char *replace)
{
_COGL_RETURN_IF_FAIL (cogl_is_snippet (snippet));
g_return_if_fail (cogl_is_snippet (snippet));
if (!_cogl_snippet_modify (snippet))
return;
@ -151,7 +151,7 @@ void
cogl_snippet_set_post (CoglSnippet *snippet,
const char *post)
{
_COGL_RETURN_IF_FAIL (cogl_is_snippet (snippet));
g_return_if_fail (cogl_is_snippet (snippet));
if (!_cogl_snippet_modify (snippet))
return;

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@ -79,7 +79,7 @@ _cogl_span_iter_begin (CoglSpanIter *iter,
{
/* XXX: If CLAMP_TO_EDGE needs to be emulated then it needs to be
* done at a higher level than here... */
_COGL_RETURN_IF_FAIL (wrap_mode == COGL_PIPELINE_WRAP_MODE_REPEAT ||
g_return_if_fail (wrap_mode == COGL_PIPELINE_WRAP_MODE_REPEAT ||
wrap_mode == COGL_PIPELINE_WRAP_MODE_MIRRORED_REPEAT);
iter->span = NULL;

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@ -1337,7 +1337,7 @@ _cogl_texture_2d_sliced_gl_flush_legacy_texobj_filters (CoglTexture *tex,
CoglTexture2D *slice_tex;
int i;
_COGL_RETURN_IF_FAIL (tex_2ds->slice_textures != NULL);
g_return_if_fail (tex_2ds->slice_textures != NULL);
/* Apply new filters to every slice. The slice texture itself should
cache the value and avoid resubmitting the same filter value to
@ -1357,7 +1357,7 @@ _cogl_texture_2d_sliced_pre_paint (CoglTexture *tex,
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
int i;
_COGL_RETURN_IF_FAIL (tex_2ds->slice_textures != NULL);
g_return_if_fail (tex_2ds->slice_textures != NULL);
/* Pass the pre-paint on to every slice */
for (i = 0; i < tex_2ds->slice_textures->len; i++)
@ -1374,7 +1374,7 @@ _cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
int i;
_COGL_RETURN_IF_FAIL (tex_2ds->slice_textures != NULL);
g_return_if_fail (tex_2ds->slice_textures != NULL);
/* Pass the call on to every slice */
for (i = 0; i < tex_2ds->slice_textures->len; i++)

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@ -1192,7 +1192,7 @@ void
cogl_texture_set_components (CoglTexture *texture,
CoglTextureComponents components)
{
_COGL_RETURN_IF_FAIL (!texture->allocated);
g_return_if_fail (!texture->allocated);
if (texture->components == components)
return;
@ -1210,7 +1210,7 @@ void
cogl_texture_set_premultiplied (CoglTexture *texture,
gboolean premultiplied)
{
_COGL_RETURN_IF_FAIL (!texture->allocated);
g_return_if_fail (!texture->allocated);
premultiplied = !!premultiplied;

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@ -124,7 +124,6 @@ _cogl_util_fls (unsigned int n)
#define _cogl_util_popcountl __builtin_popcountl
#define _COGL_RETURN_IF_FAIL(EXPR) g_return_if_fail(EXPR)
#define _COGL_RETURN_VAL_IF_FAIL(EXPR, VAL) g_return_val_if_fail(EXPR, VAL)
/* Match a CoglPixelFormat according to channel masks, color depth,

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@ -556,7 +556,7 @@ cogl_push_source (void *material_or_pipeline)
{
CoglPipeline *pipeline = COGL_PIPELINE (material_or_pipeline);
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
_cogl_push_source (pipeline, TRUE);
}
@ -571,7 +571,7 @@ _cogl_push_source (CoglPipeline *pipeline, gboolean enable_legacy)
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_pipeline (pipeline));
if (ctx->source_stack)
{
@ -596,7 +596,7 @@ cogl_pop_source (void)
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (ctx->source_stack);
g_return_if_fail (ctx->source_stack);
top = ctx->source_stack->data;
top->push_count--;
@ -644,8 +644,8 @@ cogl_set_source (void *material_or_pipeline)
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
_COGL_RETURN_IF_FAIL (ctx->source_stack);
g_return_if_fail (cogl_is_pipeline (pipeline));
g_return_if_fail (ctx->source_stack);
top = ctx->source_stack->data;
if (top->pipeline == pipeline && top->enable_legacy)
@ -672,7 +672,7 @@ cogl_set_source_texture (CoglTexture *texture)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (texture != NULL);
g_return_if_fail (texture != NULL);
cogl_pipeline_set_layer_texture (ctx->texture_pipeline, 0, texture);
cogl_set_source (ctx->texture_pipeline);

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@ -114,8 +114,8 @@ _cogl_set_framebuffers_real (CoglFramebuffer *draw_buffer,
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (ctx != NULL);
_COGL_RETURN_IF_FAIL (draw_buffer && read_buffer ?
g_return_if_fail (ctx != NULL);
g_return_if_fail (draw_buffer && read_buffer ?
draw_buffer->context == read_buffer->context : TRUE);
entry = ctx->framebuffer_stack->data;
@ -146,8 +146,8 @@ _cogl_set_framebuffers (CoglFramebuffer *draw_buffer,
CoglFramebuffer *current_draw_buffer;
CoglFramebuffer *current_read_buffer;
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (draw_buffer));
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (read_buffer));
g_return_if_fail (cogl_is_framebuffer (draw_buffer));
g_return_if_fail (cogl_is_framebuffer (read_buffer));
current_draw_buffer = cogl_get_draw_framebuffer ();
current_read_buffer = _cogl_get_read_framebuffer ();
@ -213,14 +213,14 @@ _cogl_push_framebuffers (CoglFramebuffer *draw_buffer,
CoglContext *ctx;
CoglFramebuffer *old_draw_buffer, *old_read_buffer;
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (draw_buffer));
_COGL_RETURN_IF_FAIL (cogl_is_framebuffer (read_buffer));
g_return_if_fail (cogl_is_framebuffer (draw_buffer));
g_return_if_fail (cogl_is_framebuffer (read_buffer));
ctx = draw_buffer->context;
_COGL_RETURN_IF_FAIL (ctx != NULL);
_COGL_RETURN_IF_FAIL (draw_buffer->context == read_buffer->context);
g_return_if_fail (ctx != NULL);
g_return_if_fail (draw_buffer->context == read_buffer->context);
_COGL_RETURN_IF_FAIL (ctx->framebuffer_stack != NULL);
g_return_if_fail (ctx->framebuffer_stack != NULL);
/* Copy the top of the stack so that when we call cogl_set_framebuffer
it will still know what the old framebuffer was */

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@ -108,7 +108,7 @@ cogl_program_attach_shader (CoglHandle program_handle,
shader = shader_handle;
if (shader->language == COGL_SHADER_LANGUAGE_GLSL)
_COGL_RETURN_IF_FAIL (_cogl_program_get_language (program) ==
g_return_if_fail (_cogl_program_get_language (program) ==
COGL_SHADER_LANGUAGE_GLSL);
program->attached_shaders
@ -131,7 +131,7 @@ cogl_program_use (CoglHandle handle)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (handle == COGL_INVALID_HANDLE ||
g_return_if_fail (handle == COGL_INVALID_HANDLE ||
cogl_is_program (handle));
if (ctx->current_program == 0 && handle != 0)

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@ -1171,7 +1171,7 @@ update_primitive_attributes (CoglVertexBuffer *buffer)
;
}
_COGL_RETURN_IF_FAIL (n_attributes > 0);
g_return_if_fail (n_attributes > 0);
attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);

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@ -418,10 +418,10 @@ _cogl_buffer_gl_unbind (CoglBuffer *buffer)
{
CoglContext *ctx = buffer->context;
_COGL_RETURN_IF_FAIL (buffer != NULL);
g_return_if_fail (buffer != NULL);
/* the unbind should pair up with a previous bind */
_COGL_RETURN_IF_FAIL (ctx->current_buffer[buffer->last_target] == buffer);
g_return_if_fail (ctx->current_buffer[buffer->last_target] == buffer);
if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
{

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@ -388,10 +388,10 @@ _cogl_framebuffer_gl_flush_state (CoglFramebuffer *draw_buffer,
/* NB: Currently we only take advantage of binding separate
* read/write buffers for offscreen framebuffer blit
* purposes. */
_COGL_RETURN_IF_FAIL (_cogl_has_private_feature
g_return_if_fail (_cogl_has_private_feature
(ctx, COGL_PRIVATE_FEATURE_OFFSCREEN_BLIT));
_COGL_RETURN_IF_FAIL (draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
_COGL_RETURN_IF_FAIL (read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
g_return_if_fail (draw_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
g_return_if_fail (read_buffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN);
_cogl_framebuffer_gl_bind (draw_buffer, GL_DRAW_FRAMEBUFFER);
_cogl_framebuffer_gl_bind (read_buffer, GL_READ_FRAMEBUFFER);

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@ -467,7 +467,7 @@ _cogl_winsys_display_destroy (CoglDisplay *display)
CoglRendererEGL *egl_renderer = display->renderer->winsys;
CoglDisplayEGL *egl_display = display->winsys;
_COGL_RETURN_IF_FAIL (egl_display != NULL);
g_return_if_fail (egl_display != NULL);
cleanup_context (display);
@ -627,7 +627,7 @@ _cogl_winsys_destroy_gles2_context (CoglGLES2Context *gles2_ctx)
CoglRendererEGL *egl_renderer = renderer->winsys;
EGLContext egl_context = gles2_ctx->winsys;
_COGL_RETURN_IF_FAIL (egl_display->current_context != egl_context);
g_return_if_fail (egl_display->current_context != egl_context);
eglDestroyContext (egl_renderer->edpy, egl_context);
}
@ -1065,7 +1065,7 @@ _cogl_egl_destroy_image (CoglContext *ctx,
{
CoglRendererEGL *egl_renderer = ctx->display->renderer->winsys;
_COGL_RETURN_IF_FAIL (egl_renderer->pf_eglDestroyImage);
g_return_if_fail (egl_renderer->pf_eglDestroyImage);
egl_renderer->pf_eglDestroyImage (egl_renderer->edpy, image);
}

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@ -1268,7 +1268,7 @@ _cogl_winsys_display_destroy (CoglDisplay *display)
_cogl_xlib_renderer_get_data (display->renderer);
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
_COGL_RETURN_IF_FAIL (glx_display != NULL);
g_return_if_fail (glx_display != NULL);
if (glx_display->glx_context)
{