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https://github.com/brl/mutter.git
synced 2024-11-29 19:40:43 -05:00
[cogl-texture] Split CoglTexture into an abstract class + CoglTexture2dSliced
cogl-texture-2d-sliced provides an implementation of CoglTexture and this seperation lays the foundation for potentially supporting atlas textures, pixmap textures (as in GLX_EXT_texture_from_pixmap) and fast-path GL_TEXTURE_{1D,2D,3D,RECTANGLE} textures in a maintainable fashion.
This commit is contained in:
parent
9da26fc1ca
commit
568d684187
@ -114,8 +114,10 @@ libclutter_cogl_la_SOURCES = \
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cogl-blend-string.h \
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cogl-debug.c \
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cogl-texture-private.h \
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cogl-texture-2d-sliced-private.h \
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cogl-texture-driver.h \
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cogl-texture.c \
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cogl-texture-2d-sliced.c \
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$(NULL)
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EXTRA_DIST += stb_image.c cogl-enum-types.h.in cogl-enum-types.c.in
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@ -100,6 +100,8 @@ cogl_create_context (void)
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_context->quad_indices_short = COGL_INVALID_HANDLE;
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_context->quad_indices_short_len = 0;
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_context->texture_download_material = COGL_INVALID_HANDLE;
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/* Initialise the clip stack */
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_cogl_clip_stack_state_init ();
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@ -115,6 +115,8 @@ typedef struct
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guint viewport_width;
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guint viewport_height;
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CoglHandle texture_download_material;
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CoglContextDriver drv;
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} CoglContext;
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@ -81,7 +81,7 @@ typedef struct _CoglHandleObject
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\
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static CoglHandleClass _cogl_##type_name##_class; \
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\
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static GQuark \
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GQuark \
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_cogl_handle_##type_name##_get_type (void) \
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{ \
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static GQuark type = 0; \
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@ -93,7 +93,7 @@ _cogl_handle_##type_name##_get_type (void) \
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static CoglHandle \
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_cogl_##type_name##_handle_new (Cogl##TypeName *new_obj) \
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{ \
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CoglHandleObject *obj = &new_obj->_parent; \
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CoglHandleObject *obj = (CoglHandleObject *)&new_obj->_parent;\
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obj->ref_count = 1; \
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\
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obj->klass = &_cogl_##type_name##_class; \
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191
clutter/cogl/cogl/cogl-texture-2d-sliced-private.h
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191
clutter/cogl/cogl/cogl-texture-2d-sliced-private.h
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@ -0,0 +1,191 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_TEXTURE_2D_SLICED_H
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#define __COGL_TEXTURE_2D_SLICED_H
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#include "cogl-bitmap-private.h"
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#include "cogl-handle.h"
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#include "cogl-material-private.h"
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#include "cogl-texture-private.h"
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#define COGL_TEXTURE_2D_SLICED(tex) ((CoglTexture2DSliced *)tex)
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typedef struct _CoglTexture2DSliced CoglTexture2DSliced;
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typedef struct _CoglTexSliceSpan CoglTexSliceSpan;
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typedef struct _CoglSpanIter CoglSpanIter;
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typedef struct _CoglTexturePixel CoglTexturePixel;
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struct _CoglTexSliceSpan
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{
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int start;
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int size;
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int waste;
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};
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struct _CoglSpanIter
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{
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gint index;
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GArray *array;
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CoglTexSliceSpan *span;
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float pos;
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float next_pos;
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float origin;
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float cover_start;
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float cover_end;
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float intersect_start;
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float intersect_end;
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float intersect_start_local;
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float intersect_end_local;
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gboolean intersects;
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gboolean flipped;
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};
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/* This is used to store the first pixel of each slice. This is only
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used when glGenerateMipmap is not available */
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struct _CoglTexturePixel
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{
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/* We need to store the format of the pixel because we store the
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data in the source format which might end up being different for
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each slice if a subregion is updated with a different format */
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GLenum gl_format;
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GLenum gl_type;
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guint8 data[4];
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};
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struct _CoglTexture2DSliced
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{
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CoglTexture _parent;
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GArray *slice_x_spans;
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GArray *slice_y_spans;
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GArray *slice_gl_handles;
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gint max_waste;
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/* This holds a copy of the first pixel in each slice. It is only
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used to force an automatic update of the mipmaps when
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glGenerateMipmap is not available. */
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CoglTexturePixel *first_pixels;
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};
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GQuark
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_cogl_handle_texture_2d_sliced_get_type (void);
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CoglHandle
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_cogl_texture_2d_sliced_new_with_size (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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CoglHandle
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_cogl_texture_2d_sliced_new_from_file (const gchar *filename,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format,
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GError **error);
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CoglHandle
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_cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
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GLenum gl_target,
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GLuint width,
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GLuint height,
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GLuint x_pot_waste,
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GLuint y_pot_waste,
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CoglPixelFormat format);
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CoglHandle
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_cogl_texture_2d_sliced_new_from_data (unsigned int width,
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unsigned int height,
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CoglTextureFlags flags,
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CoglPixelFormat format,
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CoglPixelFormat internal_format,
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unsigned int rowstride,
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const guint8 *data);
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CoglHandle
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_cogl_texture_2d_sliced_new_from_bitmap (CoglHandle bmp_handle,
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CoglTextureFlags flags,
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CoglPixelFormat internal_format);
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gboolean
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_cogl_texture_2d_sliced_set_region (CoglHandle handle,
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int src_x,
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int src_y,
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int dst_x,
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int dst_y,
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unsigned int dst_width,
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unsigned int dst_height,
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int width,
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int height,
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CoglPixelFormat format,
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unsigned int rowstride,
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const guint8 *data);
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int
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_cogl_texture_2d_sliced_get_data (CoglHandle handle,
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CoglPixelFormat format,
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unsigned int rowstride,
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guint8 *data);
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void
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_cogl_texture_2d_sliced_foreach_sub_texture_in_region (
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CoglTexture2DSliced *tex_2ds,
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float virtual_tx_1,
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float virtual_ty_1,
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float virtual_tx_2,
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float virtual_ty_2,
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CoglTextureSliceCallback callback,
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void *user_data);
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gint
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_cogl_texture_2d_sliced_get_max_waste (CoglHandle handle);
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gboolean
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_cogl_texture_2d_sliced_is_sliced (CoglHandle handle);
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gboolean
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_cogl_texture_2d_sliced_can_hardware_repeat (CoglHandle handle);
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void
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_cogl_texture_2d_sliced_transform_coords_to_gl (CoglTexture2DSliced *tex_2ds,
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float *s,
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float *t);
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gboolean
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_cogl_texture_2d_sliced_get_gl_texture (CoglHandle handle,
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GLuint *out_gl_handle,
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GLenum *out_gl_target);
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void
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_cogl_texture_2d_sliced_set_filters (CoglHandle handle,
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GLenum min_filter,
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GLenum mag_filter);
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void
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_cogl_texture_2d_sliced_ensure_mipmaps (CoglHandle handle);
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void
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_cogl_texture_2d_sliced_set_wrap_mode_parameter (CoglTexture2DSliced *tex_2ds,
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GLenum wrap_mode);
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#endif /* __COGL_TEXTURE_2D_SLICED_H */
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clutter/cogl/cogl/cogl-texture-2d-sliced.c
Normal file
1871
clutter/cogl/cogl/cogl-texture-2d-sliced.c
Normal file
File diff suppressed because it is too large
Load Diff
@ -91,6 +91,18 @@ _cogl_texture_driver_download_from_gl (CoglTexture *tex,
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GLuint target_gl_format,
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GLuint target_gl_type);
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/*
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* This driver abstraction is needed because GLES doesn't support glGetTexImage
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* (). On GLES this currently just returns FALSE which will lead to a generic
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* fallback path being used that simply renders the texture and reads it back
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* from the framebuffer. (See _cogl_texture_draw_and_read () )
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*/
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gboolean
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_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
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GLenum dest_gl_format,
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GLenum dest_gl_type,
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guint8 *dest);
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/*
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* It may depend on the driver as to what texture sizes are supported...
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*/
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@ -28,72 +28,31 @@
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#include "cogl-handle.h"
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#include "cogl-material-private.h"
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#define COGL_TEXTURE(tex) ((CoglTexture *)(tex))
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typedef struct _CoglTexture CoglTexture;
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typedef struct _CoglTexSliceSpan CoglTexSliceSpan;
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typedef struct _CoglSpanIter CoglSpanIter;
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typedef struct _CoglTexturePixel CoglTexturePixel;
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struct _CoglTexSliceSpan
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typedef enum _CoglTextureType
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{
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gint start;
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gint size;
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gint waste;
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};
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struct _CoglSpanIter
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{
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gint index;
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GArray *array;
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CoglTexSliceSpan *span;
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float pos;
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float next_pos;
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float origin;
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float cover_start;
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float cover_end;
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float intersect_start;
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float intersect_end;
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float intersect_start_local;
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float intersect_end_local;
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gboolean intersects;
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gboolean flipped;
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};
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/* This is used to store the first pixel of each slice. This is only
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used when glGenerateMipmap is not available */
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struct _CoglTexturePixel
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{
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/* We need to store the format of the pixel because we store the
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data in the source format which might end up being different for
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each slice if a subregion is updated with a different format */
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GLenum gl_format;
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GLenum gl_type;
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guint8 data[4];
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};
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COGL_TEXTURE_TYPE_2D_SLICED
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} CoglTextureType;
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struct _CoglTexture
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{
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CoglHandleObject _parent;
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CoglTextureType type;
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CoglBitmap bitmap;
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gboolean bitmap_owner;
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GLenum gl_target;
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GLenum gl_intformat;
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GLenum gl_format;
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GLenum gl_type;
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GArray *slice_x_spans;
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GArray *slice_y_spans;
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GArray *slice_gl_handles;
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gint max_waste;
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GLenum min_filter;
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GLenum mag_filter;
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gboolean is_foreign;
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GLint wrap_mode;
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gboolean auto_mipmap;
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gboolean mipmaps_dirty;
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/* This holds a copy of the first pixel in each slice. It is only
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used to force an automatic update of the mipmaps when
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glGenerateMipmap is not available. */
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CoglTexturePixel *first_pixels;
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};
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/* To improve batching of geometry when submitting vertices to OpenGL we
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@ -117,9 +76,6 @@ typedef void (*CoglTextureSliceCallback) (CoglHandle handle,
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float *virtual_coords,
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void *user_data);
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CoglTexture*
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_cogl_texture_pointer_from_handle (CoglHandle handle);
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void
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_cogl_texture_foreach_sub_texture_in_region (CoglHandle handle,
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float virtual_tx_1,
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@ -151,10 +107,34 @@ _cogl_texture_set_filters (CoglHandle handle,
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void
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_cogl_texture_ensure_mipmaps (CoglHandle handle);
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/* Functions currently only used by CoglTexture implementations or
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* drivers... */
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void
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_cogl_texture_free (CoglTexture *tex);
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void
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_cogl_texture_bitmap_free (CoglTexture *tex);
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void
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_cogl_texture_bitmap_swap (CoglTexture *tex,
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CoglBitmap *new_bitmap);
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gboolean
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_cogl_texture_bitmap_prepare (CoglTexture *tex,
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CoglPixelFormat internal_format);
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void
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_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride);
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void
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_cogl_texture_prep_gl_alignment_for_pixels_download (int pixels_rowstride);
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gboolean
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_cogl_texture_draw_and_read (CoglTexture *tex,
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CoglBitmap *target_bmp,
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GLuint target_gl_format,
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GLuint target_gl_type);
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#endif /* __COGL_TEXTURE_PRIVATE_H */
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File diff suppressed because it is too large
Load Diff
@ -135,95 +135,16 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
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}
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gboolean
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_cogl_texture_driver_download_from_gl (CoglTexture *tex,
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CoglBitmap *target_bmp,
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GLuint target_gl_format,
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GLuint target_gl_type)
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_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
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GLenum dest_gl_format,
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GLenum dest_gl_type,
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guint8 *dest)
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{
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CoglTexSliceSpan *x_span;
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CoglTexSliceSpan *y_span;
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GLuint gl_handle;
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gint bpp;
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gint x,y;
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CoglBitmap slice_bmp;
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bpp = _cogl_get_format_bpp (target_bmp->format);
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/* Iterate vertical slices */
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for (y = 0; y < tex->slice_y_spans->len; ++y)
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{
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y_span = &g_array_index (tex->slice_y_spans, CoglTexSliceSpan, y);
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/* Iterate horizontal slices */
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for (x = 0; x < tex->slice_x_spans->len; ++x)
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{
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/*if (x != 0 || y != 1) continue;*/
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x_span = &g_array_index (tex->slice_x_spans, CoglTexSliceSpan, x);
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/* Pick the gl texture object handle */
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gl_handle = g_array_index (tex->slice_gl_handles, GLuint,
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y * tex->slice_x_spans->len + x);
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/* If there's any waste we need to copy manually
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(no glGetTexSubImage) */
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if (y_span->waste != 0 || x_span->waste != 0)
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{
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/* Setup temp bitmap for slice subregion */
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slice_bmp.format = target_bmp->format;
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slice_bmp.width = x_span->size;
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slice_bmp.height = y_span->size;
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slice_bmp.rowstride = bpp * slice_bmp.width;
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slice_bmp.data = (guchar*) g_malloc (slice_bmp.rowstride *
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slice_bmp.height);
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/* Setup gl alignment to 0,0 top-left corner */
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_cogl_texture_driver_prep_gl_for_pixels_download (
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slice_bmp.rowstride,
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bpp);
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/* Download slice image data into temp bmp */
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GE( glBindTexture (tex->gl_target, gl_handle) );
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GE (glGetTexImage (tex->gl_target,
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0, /* level */
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target_gl_format,
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target_gl_type,
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slice_bmp.data) );
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/* Copy portion of slice from temp to target bmp */
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_cogl_bitmap_copy_subregion (&slice_bmp,
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target_bmp,
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0, 0,
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x_span->start,
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y_span->start,
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x_span->size - x_span->waste,
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y_span->size - y_span->waste);
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/* Free temp bitmap */
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g_free (slice_bmp.data);
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}
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else
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{
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GLvoid *dst = target_bmp->data
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+ x_span->start * bpp
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+ y_span->start * target_bmp->rowstride;
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_cogl_texture_driver_prep_gl_for_pixels_download (
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target_bmp->rowstride,
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bpp);
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/* Download slice image data */
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GE( glBindTexture (tex->gl_target, gl_handle) );
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GE( glGetTexImage (tex->gl_target,
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0, /* level */
|
||||
target_gl_format,
|
||||
target_gl_type,
|
||||
dst) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GE (glGetTexImage (gl_target,
|
||||
0, /* level */
|
||||
dest_gl_format,
|
||||
dest_gl_type,
|
||||
(GLvoid *)dest));
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
@ -31,8 +31,6 @@
|
||||
void
|
||||
_cogl_create_context_driver (CoglContext *context)
|
||||
{
|
||||
context->drv.texture_download_material = COGL_INVALID_HANDLE;
|
||||
|
||||
/* Init the GLES2 wrapper */
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
cogl_gles2_wrapper_init (&context->drv.gles2);
|
||||
|
@ -29,8 +29,6 @@
|
||||
typedef struct _CoglContextDriver
|
||||
|
||||
{
|
||||
CoglHandle texture_download_material;
|
||||
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
CoglGles2Wrapper gles2;
|
||||
|
||||
|
@ -128,217 +128,16 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglTexture *tex,
|
||||
g_free (slice_bmp.data);
|
||||
}
|
||||
|
||||
static void
|
||||
_cogl_texture_draw_and_read (CoglTexture *tex,
|
||||
CoglBitmap *target_bmp,
|
||||
GLint *viewport)
|
||||
{
|
||||
gint bpp;
|
||||
float rx1, ry1;
|
||||
float rx2, ry2;
|
||||
float tx1, ty1;
|
||||
float tx2, ty2;
|
||||
int bw, bh;
|
||||
CoglBitmap rect_bmp;
|
||||
CoglHandle handle;
|
||||
|
||||
handle = (CoglHandle) tex;
|
||||
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
||||
|
||||
ry1 = 0; ry2 = 0;
|
||||
ty1 = 0; ty2 = 0;
|
||||
|
||||
/* Walk Y axis until whole bitmap height consumed */
|
||||
for (bh = tex->bitmap.height; bh > 0; bh -= viewport[3])
|
||||
{
|
||||
/* Rectangle Y coords */
|
||||
ry1 = ry2;
|
||||
ry2 += (bh < viewport[3]) ? bh : viewport[3];
|
||||
|
||||
/* Normalized texture Y coords */
|
||||
ty1 = ty2;
|
||||
ty2 = (ry2 / (float)tex->bitmap.height);
|
||||
|
||||
rx1 = 0; rx2 = 0;
|
||||
tx1 = 0; tx2 = 0;
|
||||
|
||||
/* Walk X axis until whole bitmap width consumed */
|
||||
for (bw = tex->bitmap.width; bw > 0; bw-=viewport[2])
|
||||
{
|
||||
/* Rectangle X coords */
|
||||
rx1 = rx2;
|
||||
rx2 += (bw < viewport[2]) ? bw : viewport[2];
|
||||
|
||||
/* Normalized texture X coords */
|
||||
tx1 = tx2;
|
||||
tx2 = (rx2 / (float)tex->bitmap.width);
|
||||
|
||||
/* Draw a portion of texture */
|
||||
cogl_rectangle_with_texture_coords (0, 0,
|
||||
rx2 - rx1,
|
||||
ry2 - ry1,
|
||||
tx1, ty1,
|
||||
tx2, ty2);
|
||||
|
||||
/* Read into a temporary bitmap */
|
||||
rect_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888;
|
||||
rect_bmp.width = rx2 - rx1;
|
||||
rect_bmp.height = ry2 - ry1;
|
||||
rect_bmp.rowstride = bpp * rect_bmp.width;
|
||||
rect_bmp.data = (guchar*) g_malloc (rect_bmp.rowstride *
|
||||
rect_bmp.height);
|
||||
|
||||
_cogl_texture_driver_prep_gl_for_pixels_download (rect_bmp.rowstride,
|
||||
bpp);
|
||||
GE( glReadPixels (viewport[0], viewport[1],
|
||||
rect_bmp.width,
|
||||
rect_bmp.height,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE,
|
||||
rect_bmp.data) );
|
||||
|
||||
/* Copy to target bitmap */
|
||||
_cogl_bitmap_copy_subregion (&rect_bmp,
|
||||
target_bmp,
|
||||
0,0,
|
||||
rx1,ry1,
|
||||
rect_bmp.width,
|
||||
rect_bmp.height);
|
||||
|
||||
/* Free temp bitmap */
|
||||
g_free (rect_bmp.data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead
|
||||
* fallback to a generic render + readpixels approach to downloading
|
||||
* texture data. (See _cogl_texture_draw_and_read() ) */
|
||||
gboolean
|
||||
_cogl_texture_driver_download_from_gl (CoglTexture *tex,
|
||||
CoglBitmap *target_bmp,
|
||||
GLuint target_gl_format,
|
||||
GLuint target_gl_type)
|
||||
_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
|
||||
GLenum dest_gl_format,
|
||||
GLenum dest_gl_type,
|
||||
guint8 *dest)
|
||||
{
|
||||
gint bpp;
|
||||
GLint viewport[4];
|
||||
CoglBitmap alpha_bmp;
|
||||
CoglHandle prev_source;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, FALSE);
|
||||
|
||||
|
||||
bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888);
|
||||
|
||||
/* Viewport needs to have some size and be inside the window for this */
|
||||
GE( glGetIntegerv (GL_VIEWPORT, viewport) );
|
||||
|
||||
if (viewport[0] < 0 || viewport[1] < 0 ||
|
||||
viewport[2] <= 0 || viewport[3] <= 0)
|
||||
return FALSE;
|
||||
|
||||
/* Setup orthographic projection into current viewport
|
||||
(0,0 in bottom-left corner to draw the texture
|
||||
upside-down so we match the way glReadPixels works) */
|
||||
|
||||
_cogl_set_current_matrix (COGL_MATRIX_PROJECTION);
|
||||
_cogl_current_matrix_push ();
|
||||
_cogl_current_matrix_identity ();
|
||||
|
||||
_cogl_current_matrix_ortho (0, (float)(viewport[2]),
|
||||
0, (float)(viewport[3]),
|
||||
(float)(0),
|
||||
(float)(100));
|
||||
|
||||
_cogl_set_current_matrix (COGL_MATRIX_MODELVIEW);
|
||||
_cogl_current_matrix_push ();
|
||||
_cogl_current_matrix_identity ();
|
||||
|
||||
/* Direct copy operation */
|
||||
|
||||
if (ctx->drv.texture_download_material == COGL_INVALID_HANDLE)
|
||||
{
|
||||
ctx->drv.texture_download_material = cogl_material_new ();
|
||||
cogl_material_set_blend (ctx->drv.texture_download_material,
|
||||
"RGBA = ADD (SRC_COLOR, 0)",
|
||||
NULL);
|
||||
}
|
||||
|
||||
prev_source = cogl_handle_ref (ctx->source_material);
|
||||
cogl_set_source (ctx->drv.texture_download_material);
|
||||
|
||||
cogl_material_set_layer (ctx->drv.texture_download_material, 0, tex);
|
||||
|
||||
cogl_material_set_layer_combine (ctx->drv.texture_download_material,
|
||||
0, /* layer */
|
||||
"RGBA = REPLACE (TEXTURE)",
|
||||
NULL);
|
||||
|
||||
_cogl_texture_draw_and_read (tex, target_bmp, viewport);
|
||||
|
||||
/* Check whether texture has alpha and framebuffer not */
|
||||
/* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer
|
||||
still doesn't seem to have an alpha buffer. This might be just
|
||||
a PowerVR issue.
|
||||
GLint r_bits, g_bits, b_bits, a_bits;
|
||||
GE( glGetIntegerv (GL_ALPHA_BITS, &a_bits) );
|
||||
GE( glGetIntegerv (GL_RED_BITS, &r_bits) );
|
||||
GE( glGetIntegerv (GL_GREEN_BITS, &g_bits) );
|
||||
GE( glGetIntegerv (GL_BLUE_BITS, &b_bits) );
|
||||
printf ("R bits: %d\n", r_bits);
|
||||
printf ("G bits: %d\n", g_bits);
|
||||
printf ("B bits: %d\n", b_bits);
|
||||
printf ("A bits: %d\n", a_bits); */
|
||||
if ((tex->bitmap.format & COGL_A_BIT)/* && a_bits == 0*/)
|
||||
{
|
||||
guchar *srcdata;
|
||||
guchar *dstdata;
|
||||
guchar *srcpixel;
|
||||
guchar *dstpixel;
|
||||
gint x,y;
|
||||
|
||||
/* Create temp bitmap for alpha values */
|
||||
alpha_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888;
|
||||
alpha_bmp.width = target_bmp->width;
|
||||
alpha_bmp.height = target_bmp->height;
|
||||
alpha_bmp.rowstride = bpp * alpha_bmp.width;
|
||||
alpha_bmp.data = (guchar*) g_malloc (alpha_bmp.rowstride *
|
||||
alpha_bmp.height);
|
||||
|
||||
/* Draw alpha values into RGB channels */
|
||||
cogl_material_set_layer_combine (ctx->drv.texture_download_material,
|
||||
0, /* layer */
|
||||
"RGBA = REPLACE (TEXTURE[A])",
|
||||
NULL);
|
||||
|
||||
_cogl_texture_draw_and_read (tex, &alpha_bmp, viewport);
|
||||
|
||||
/* Copy temp R to target A */
|
||||
srcdata = alpha_bmp.data;
|
||||
dstdata = target_bmp->data;
|
||||
|
||||
for (y=0; y<target_bmp->height; ++y)
|
||||
{
|
||||
for (x=0; x<target_bmp->width; ++x)
|
||||
{
|
||||
srcpixel = srcdata + x*bpp;
|
||||
dstpixel = dstdata + x*bpp;
|
||||
dstpixel[3] = srcpixel[0];
|
||||
}
|
||||
srcdata += alpha_bmp.rowstride;
|
||||
dstdata += target_bmp->rowstride;
|
||||
}
|
||||
|
||||
g_free (alpha_bmp.data);
|
||||
}
|
||||
|
||||
/* Restore old state */
|
||||
_cogl_set_current_matrix (COGL_MATRIX_PROJECTION);
|
||||
_cogl_current_matrix_pop ();
|
||||
_cogl_set_current_matrix (COGL_MATRIX_MODELVIEW);
|
||||
_cogl_current_matrix_pop ();
|
||||
|
||||
/* restore the original material */
|
||||
cogl_set_source (prev_source);
|
||||
cogl_handle_unref (prev_source);
|
||||
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
gboolean
|
||||
|
Loading…
Reference in New Issue
Block a user