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clutter: Remove erroneous "fixed point" comment
The function `clutter_actor_transform_stage_point` actually operates almost entirely in floating point.
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@ -15211,9 +15211,8 @@ clutter_actor_transform_stage_point (ClutterActor *self,
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* http://www.cs.cmu.edu/~ph/src/texfund/
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* http://www.cs.cmu.edu/~ph/src/texfund/
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*
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*
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* Our texture is a rectangle with origin [0, 0], so we are mapping from
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* Our texture is a rectangle with origin [0, 0], so we are mapping from
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* quad to rectangle only, which significantly simplifies things; the
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* quad to rectangle only, which significantly simplifies things.
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* function calls have been unrolled, and most of the math is done in fixed
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* Function calls have been unrolled.
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* point.
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*/
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*/
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clutter_actor_get_abs_allocation_vertices (self, v);
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clutter_actor_get_abs_allocation_vertices (self, v);
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