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Make _cogl_pipeline_get_layer_texture public
There was no other way to get a pointer to the texture attached to a pipeline layer apart from the using the CoglMaterial API but I think this was just an oversight so we should add this in. It is already maked in the sections file for the gtk-doc. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -323,7 +323,7 @@ validate_layer_cb (CoglPipeline *pipeline,
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void *user_data)
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{
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CoglTexture *texture =
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_cogl_pipeline_get_layer_texture (pipeline, layer_index);
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cogl_pipeline_get_layer_texture (pipeline, layer_index);
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ValidateLayerState *state = user_data;
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gboolean status = TRUE;
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@ -121,7 +121,7 @@ _cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer)
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}
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CoglTexture *
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_cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
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cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
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int layer_index)
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{
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CoglPipelineLayer *layer =
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@ -1418,8 +1418,6 @@ cogl_pipeline_set_layer_matrix (CoglPipeline *pipeline,
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}
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}
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/* FIXME: deprecate and replace with
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* cogl_pipeline_get_layer_texture() instead. */
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CoglTexture *
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_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer)
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{
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@ -142,6 +142,20 @@ cogl_pipeline_set_layer_texture (CoglPipeline *pipeline,
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int layer_index,
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CoglTexture *texture);
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/**
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* cogl_pipeline_get_layer_texture:
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* @pipeline: A #CoglPipeline object
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* @layer_index: the index of the layer
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*
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* Return value: the texture that was set for the given layer of the
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* pipeline or %NULL if no texture was set.
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* Stability: unstable
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* Since: 1.10
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*/
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CoglTexture *
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cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
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int layer_index);
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/**
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* cogl_pipeline_remove_layer:
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* @pipeline: A #CoglPipeline object
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@ -960,10 +960,6 @@ _cogl_pipeline_find_equivalent_parent (CoglPipeline *pipeline,
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CoglPipelineState pipeline_state,
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CoglPipelineLayerState layer_state);
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CoglTexture *
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_cogl_pipeline_get_layer_texture (CoglPipeline *pipeline,
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int layer_index);
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void
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_cogl_pipeline_get_layer_combine_constant (CoglPipeline *pipeline,
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int layer_index,
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@ -308,7 +308,7 @@ validate_tex_coords_cb (CoglPipeline *pipeline,
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state->i++;
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texture = _cogl_pipeline_get_layer_texture (pipeline, layer_index);
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texture = cogl_pipeline_get_layer_texture (pipeline, layer_index);
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/* NB: NULL textures are handled by _cogl_pipeline_flush_gl_state */
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if (!texture)
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@ -534,7 +534,7 @@ _cogl_rectangles_validate_layer_cb (CoglPipeline *pipeline,
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*/
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_cogl_pipeline_pre_paint_for_layer (pipeline, layer_index);
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texture = _cogl_pipeline_get_layer_texture (pipeline, layer_index);
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texture = cogl_pipeline_get_layer_texture (pipeline, layer_index);
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/* NULL textures are handled by
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* _cogl_pipeline_flush_gl_state */
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@ -697,7 +697,7 @@ _cogl_rectangles_with_multitexture_coords (
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/* If multitexturing failed or we are drawing with a sliced texture
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* then we only support a single layer so we pluck out the texture
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* from the first pipeline layer... */
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texture = _cogl_pipeline_get_layer_texture (pipeline, state.first_layer);
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texture = cogl_pipeline_get_layer_texture (pipeline, state.first_layer);
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if (rects[i].tex_coords)
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tex_coords = rects[i].tex_coords;
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@ -904,7 +904,7 @@ append_tex_coord_attributes_cb (CoglPipeline *pipeline,
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/* NULL textures will be handled in
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* _cogl_pipeline_flush_layers_gl_state but there is no need to worry
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* about scaling texture coordinates in this case */
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texture = _cogl_pipeline_get_layer_texture (pipeline, layer_index);
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texture = cogl_pipeline_get_layer_texture (pipeline, layer_index);
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if (texture != NULL)
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_cogl_texture_transform_coords_to_gl (texture, &tx, &ty);
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