Fix some ISO C90 warnings on OSX

This commit is contained in:
Emmanuele Bassi 2011-02-15 11:34:21 +00:00
parent e90ded6c23
commit 54a4511247
5 changed files with 78 additions and 55 deletions

View File

@ -23,8 +23,10 @@
#include "config.h"
#include "clutter-osx.h"
#include "clutter-backend-osx.h"
#include "clutter-device-manager-osx.h"
#include "clutter-shader.h"
#include "clutter-stage-osx.h"
#include "clutter-debug.h"
@ -76,13 +78,13 @@ clutter_backend_osx_create_stage (ClutterBackend *backend,
{
ClutterStageWindow *impl;
CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p", wrapper);
CLUTTER_OSX_POOL_ALLOC();
impl = _clutter_stage_osx_new (backend, wrapper);
CLUTTER_NOTE (BACKEND, "create_stage: impl=%p", impl);
CLUTTER_NOTE (BACKEND, "create_stage: wrapper=%p - impl=%p",
wrapper,
impl);
CLUTTER_OSX_POOL_RELEASE();
@ -129,11 +131,13 @@ clutter_backend_osx_create_context (ClutterBackend *backend,
GError **error)
{
ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
CLUTTER_OSX_POOL_ALLOC();
if ( backend_osx->context == nil)
if (backend_osx->context == nil)
{
/* Allocate ourselves a GL context. Since we're supposed to have only one per
* backend we can just as well create it now.
/* Allocate ourselves a GL context. Since we're supposed to have
* only one per backend we can just as well create it now.
*/
NSOpenGLPixelFormatAttribute attrs[] = {
NSOpenGLPFADoubleBuffer,
@ -142,20 +146,24 @@ clutter_backend_osx_create_context (ClutterBackend *backend,
0
};
backend_osx->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
backend_osx->context = [[NSOpenGLContext alloc]
initWithFormat: backend_osx->pixel_format
shareContext: nil];
/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
#ifdef MAC_OS_X_VERSION_10_5
const int sw = 1;
#else
const long sw = 1;
#endif
backend_osx->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
backend_osx->context = [[NSOpenGLContext alloc]
initWithFormat: backend_osx->pixel_format
shareContext: nil];
/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
[backend_osx->context setValues:&sw forParameter: NSOpenGLCPSwapInterval];
}
[backend_osx->context makeCurrentContext];
CLUTTER_NOTE (BACKEND, "Context was created");
CLUTTER_OSX_POOL_RELEASE();
return TRUE;
@ -167,10 +175,10 @@ clutter_backend_osx_ensure_context (ClutterBackend *backend,
{
ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
CLUTTER_NOTE (BACKEND, "ensure_context: wrapper=%p", wrapper);
CLUTTER_OSX_POOL_ALLOC();
CLUTTER_NOTE (BACKEND, "ensure_context: wrapper=%p", wrapper);
if (wrapper)
{
ClutterStageWindow *impl = _clutter_stage_get_window (wrapper);
@ -196,13 +204,14 @@ clutter_backend_osx_ensure_context (ClutterBackend *backend,
static void
clutter_backend_osx_init (ClutterBackendOSX *backend_osx)
{
const ProcessSerialNumber psn = { 0, kCurrentProcess };
backend_osx->context = nil;
backend_osx->pixel_format = nil;
/* Bring our app to foreground, background apps don't appear in dock or
/* Bring our app to foreground, background apps don't appear in dock or
* accept keyboard focus.
*/
const ProcessSerialNumber psn = { 0, kCurrentProcess };
TransformProcessType (&psn, kProcessTransformToForegroundApplication);
/* Also raise our app to front, otherwise our window will remain under the

View File

@ -142,7 +142,7 @@ clutter_device_manager_osx_get_core_device (ClutterDeviceManager *manager,
static ClutterInputDevice *
clutter_device_manager_osx_get_device (ClutterDeviceManager *manager,
gint id)
gint id_)
{
ClutterDeviceManagerOSX *manager_osx = CLUTTER_DEVICE_MANAGER_OSX (manager);
GSList *l;
@ -151,7 +151,7 @@ clutter_device_manager_osx_get_device (ClutterDeviceManager *manager,
{
ClutterInputDevice *device = l->data;
if (clutter_input_device_get_device_id (device) == id)
if (clutter_input_device_get_device_id (device) == id_)
return device;
}

View File

@ -340,12 +340,13 @@ got_fd_activity (void *info)
static void
select_thread_start (void)
{
CFRunLoopSourceContext source_context = {0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, got_fd_activity };
g_return_if_fail (select_thread_state == BEFORE_START);
pipe (select_thread_wakeup_pipe);
fcntl (select_thread_wakeup_pipe[0], F_SETFL, O_NONBLOCK);
CFRunLoopSourceContext source_context = {0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, got_fd_activity };
select_main_thread_source = CFRunLoopSourceCreate (NULL, 0, &source_context);
CFRunLoopAddSource (main_thread_run_loop, select_main_thread_source, kCFRunLoopCommonModes);

View File

@ -222,11 +222,14 @@ process_scroll_event (ClutterEvent *event,
{
ClutterStageWindow *impl;
ClutterStageOSX *stage_osx;
gfloat *scroll_pos;
impl = _clutter_stage_get_window (event->any.stage);
stage_osx = CLUTTER_STAGE_OSX (impl);
gfloat *scroll_pos = isVertical ? &(stage_osx->scroll_pos_y) : &(stage_osx->scroll_pos_x);
scroll_pos = isVertical
? &(stage_osx->scroll_pos_y)
: &(stage_osx->scroll_pos_x);
while (abs (*scroll_pos) >= WHEEL_DELTA)
{

View File

@ -74,9 +74,10 @@ clutter_stage_osx_get_wrapper (ClutterStageWindow *stage_window);
- (BOOL) windowShouldClose: (id) sender
{
ClutterEvent event;
CLUTTER_NOTE (BACKEND, "[%p] windowShouldClose", self->stage_osx);
ClutterEvent event;
event.type = CLUTTER_DELETE;
event.any.stage = CLUTTER_STAGE (self->stage_osx->wrapper);
clutter_event_put (&event);
@ -281,24 +282,24 @@ clutter_stage_osx_realize (ClutterStageWindow *stage_window)
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
ClutterBackendOSX *backend_osx;
CLUTTER_NOTE (BACKEND, "[%p] realize", self);
gfloat width, height;
NSRect rect;
CLUTTER_OSX_POOL_ALLOC();
CLUTTER_NOTE (BACKEND, "[%p] realize", self);
backend_osx = CLUTTER_BACKEND_OSX (self->backend);
/* Call get_size - this will either get the geometry size (which
* before we create the window is set to 640x480), or if a size
* is set, it will get that. This lets you set a size on the
* stage before it's realized.
*/
gfloat width, height;
clutter_actor_get_size (CLUTTER_ACTOR (self->wrapper),
&width,
&height);
clutter_actor_get_size (CLUTTER_ACTOR (self->wrapper), &width, &height);
self->requisition_width = width;
self->requisition_height= height;
NSRect rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
self->view = [[ClutterGLView alloc]
initWithFrame: rect
@ -313,10 +314,10 @@ clutter_stage_osx_realize (ClutterStageWindow *stage_window)
/* looks better than positioning to 0,0 (bottom right) */
[self->window center];
CLUTTER_OSX_POOL_RELEASE();
CLUTTER_NOTE (BACKEND, "Stage successfully realized");
CLUTTER_OSX_POOL_RELEASE();
return TRUE;
}
@ -325,13 +326,13 @@ clutter_stage_osx_unrealize (ClutterStageWindow *stage_window)
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
CLUTTER_OSX_POOL_ALLOC();
CLUTTER_NOTE (BACKEND, "[%p] unrealize", self);
/* ensure we get realize+unrealize properly paired */
g_return_if_fail (self->view != NULL && self->window != NULL);
CLUTTER_OSX_POOL_ALLOC();
[self->view release];
[self->window close];
@ -346,11 +347,12 @@ clutter_stage_osx_show (ClutterStageWindow *stage_window,
gboolean do_raise)
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
CLUTTER_NOTE (BACKEND, "[%p] show", self);
BOOL isViewHidden;
CLUTTER_OSX_POOL_ALLOC();
CLUTTER_NOTE (BACKEND, "[%p] show", self);
clutter_stage_osx_realize (stage_window);
clutter_actor_map (CLUTTER_ACTOR (self->wrapper));
@ -359,8 +361,8 @@ clutter_stage_osx_show (ClutterStageWindow *stage_window,
/* Draw view should be avoided and it is the reason why
* we should hide OpenGL view while we showing the stage.
*/
BOOL isViewHidden = [self->view isHidden];
if ( isViewHidden == NO)
isViewHidden = [self->view isHidden];
if (isViewHidden == NO)
[self->view setHidden:YES];
if (self->acceptFocus)
@ -383,10 +385,10 @@ clutter_stage_osx_hide (ClutterStageWindow *stage_window)
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
CLUTTER_NOTE (BACKEND, "[%p] hide", self);
CLUTTER_OSX_POOL_ALLOC();
CLUTTER_NOTE (BACKEND, "[%p] hide", self);
[self->window orderOut: nil];
clutter_stage_osx_unrealize (stage_window);
@ -415,8 +417,11 @@ clutter_stage_osx_resize (ClutterStageWindow *stage_window,
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
ClutterActor *actor = clutter_stage_osx_get_wrapper (stage_window);
guint min_width, min_height;
NSSize size;
CLUTTER_OSX_POOL_ALLOC ();
clutter_stage_get_minimum_size (CLUTTER_STAGE (actor),
&min_width,
&min_height);
@ -428,10 +433,7 @@ clutter_stage_osx_resize (ClutterStageWindow *stage_window,
self->requisition_width = width;
self->requisition_height = height;
CLUTTER_OSX_POOL_ALLOC ();
NSSize size = NSMakeSize (self->requisition_width,
self->requisition_height);
size = NSMakeSize (self->requisition_width, self->requisition_height);
[self->window setContentSize: size];
CLUTTER_OSX_POOL_RELEASE ();
@ -452,10 +454,10 @@ clutter_stage_osx_set_title (ClutterStageWindow *stage_window,
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);
CLUTTER_OSX_POOL_ALLOC();
CLUTTER_NOTE (BACKEND, "[%p] set_title: %s", self, title);
[self->window setTitle:[NSString stringWithUTF8String: title ? title : ""]];
CLUTTER_OSX_POOL_RELEASE();
@ -467,10 +469,10 @@ clutter_stage_osx_set_fullscreen (ClutterStageWindow *stage_window,
{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);
CLUTTER_OSX_POOL_ALLOC();
CLUTTER_NOTE (BACKEND, "[%p] set_fullscreen: %u", self, fullscreen);
/* Make sure to update the state before clutter_stage_osx_set_frame.
*
* Toggling fullscreen isn't atomic, there's two "events" involved:
@ -496,10 +498,12 @@ clutter_stage_osx_set_cursor_visible (ClutterStageWindow *stage_window,
gboolean cursor_visible)
{
CLUTTER_OSX_POOL_ALLOC();
if ( cursor_visible )
if (cursor_visible)
[NSCursor unhide];
else
[NSCursor hide];
CLUTTER_OSX_POOL_RELEASE();
}
@ -507,9 +511,12 @@ static void
clutter_stage_osx_set_user_resizable (ClutterStageWindow *stage_window,
gboolean is_resizable)
{
CLUTTER_OSX_POOL_ALLOC();
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
CLUTTER_OSX_POOL_ALLOC();
[self->window setShowsResizeIndicator:is_resizable];
CLUTTER_OSX_POOL_RELEASE();
}
@ -517,9 +524,12 @@ static void
clutter_stage_osx_set_accept_focus (ClutterStageWindow *stage_window,
gboolean accept_focus)
{
CLUTTER_OSX_POOL_ALLOC();
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
CLUTTER_OSX_POOL_ALLOC();
self->acceptFocus = !!accept_focus;
CLUTTER_OSX_POOL_RELEASE();
}