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docs: Add some notes about the CoglPixelFormat enums
The pixel format enums didn't explain what order in memory the components should be so it was difficult to use them.
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@ -120,8 +120,8 @@ typedef struct _CoglTextureVertex CoglTextureVertex;
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* @COGL_PIXEL_FORMAT_RGB_565: RGB, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_4444: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551: RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_YUV: FIXME
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* @COGL_PIXEL_FORMAT_G_8: FIXME
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* @COGL_PIXEL_FORMAT_YUV: Not currently supported
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* @COGL_PIXEL_FORMAT_G_8: Single luminance component
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* @COGL_PIXEL_FORMAT_RGB_888: RGB, 24 bits
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* @COGL_PIXEL_FORMAT_BGR_888: BGR, 24 bits
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* @COGL_PIXEL_FORMAT_RGBA_8888: RGBA, 32 bits
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@ -135,7 +135,23 @@ typedef struct _CoglTextureVertex CoglTextureVertex;
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* @COGL_PIXEL_FORMAT_RGBA_4444_PRE: Premultiplied RGBA, 16 bits
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* @COGL_PIXEL_FORMAT_RGBA_5551_PRE: Premultiplied RGBA, 16 bits
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*
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* Pixel formats used by COGL.
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* Pixel formats used by COGL. For the formats with a byte per
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* component, the order of the components specify the order in
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* increasing memory addresses. So for example
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* %COGL_PIXEL_FORMAT_RGB_888 would have the red component in the
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* lowest address, green in the next address and blue after that
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* regardless of the endinanness of the system.
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*
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* For the 16-bit formats the component order specifies the order
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* within a 16-bit number from most significant bit to least
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* significant. So for %COGL_PIXEL_FORMAT_RGB_565, the red component
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* would be in bits 11-15, the green component would be in 6-11 and
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* the blue component would be in 1-5. Therefore the order in memory
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* depends on the endianness of the system.
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*
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* When uploading a texture %COGL_PIXEL_FORMAT_ANY can be used as the
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* internal format. Cogl will try to pick the best format to use
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* internally and convert the texture data if necessary.
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*
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* Since: 0.8
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*/
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