cogl: Remove redundant function declarations

This commit is contained in:
Jonas Ådahl 2019-01-20 11:39:49 +01:00
parent bbd295ae09
commit 548c0f16f4
3 changed files with 0 additions and 13 deletions

View File

@ -377,9 +377,6 @@ CoglPipelineLayer *
_cogl_pipeline_layer_get_authority (CoglPipelineLayer *layer,
unsigned long difference);
CoglTexture *
_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
int
_cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer);

View File

@ -805,9 +805,6 @@ _cogl_pipeline_weak_copy (CoglPipeline *pipeline,
void
_cogl_pipeline_set_progend (CoglPipeline *pipeline, int progend);
CoglPipeline *
_cogl_pipeline_get_parent (CoglPipeline *pipeline);
void
_cogl_pipeline_get_colorubv (CoglPipeline *pipeline,
uint8_t *color);
@ -883,10 +880,6 @@ _cogl_pipeline_set_static_breadcrumb (CoglPipeline *pipeline,
unsigned long
_cogl_pipeline_get_age (CoglPipeline *pipeline);
CoglPipeline *
_cogl_pipeline_get_authority (CoglPipeline *pipeline,
unsigned long difference);
void
_cogl_pipeline_add_layer_difference (CoglPipeline *pipeline,
CoglPipelineLayer *layer,

View File

@ -57,9 +57,6 @@ void
_cogl_shader_compile_real (CoglHandle handle,
CoglPipeline *pipeline);
CoglShaderLanguage
_cogl_program_get_language (CoglHandle handle);
void
_cogl_shader_set_source_with_boilerplate (GLuint shader_gl_handle,
GLenum shader_gl_type,