paint-node: Make texture template pipeline clamp to edge

It's safer, and consistent with the rest of Clutter, to make sure that
the template pipeline we use for ClutterTextureNode has its wrap mode
set to clamp-to-edge.
This commit is contained in:
Emmanuele Bassi 2012-03-12 15:52:55 +00:00
parent 75e6560160
commit 5432775eff

View File

@ -79,6 +79,8 @@ _clutter_paint_node_init_types (void)
cogl_pipeline_set_layer_null_texture (default_texture_pipeline, 0, cogl_pipeline_set_layer_null_texture (default_texture_pipeline, 0,
COGL_TEXTURE_TYPE_2D); COGL_TEXTURE_TYPE_2D);
cogl_pipeline_set_color (default_texture_pipeline, &cogl_color); cogl_pipeline_set_color (default_texture_pipeline, &cogl_color);
cogl_pipeline_set_layer_wrap_mode (default_texture_pipeline, 0,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
} }
/* /*