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2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter.symbols: Add clutter_actor_set_clipu() and clutter_actor_get_clipu() * clutter/clutter-actor.h: * clutter/clutter-actor.c: (clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the new units-based versions of the clip accessors (clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement the pixels-based clip accessors as proxies for the units-based ones
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14
ChangeLog
14
ChangeLog
@ -1,3 +1,17 @@
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2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter.symbols: Add clutter_actor_set_clipu() and
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clutter_actor_get_clipu()
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* clutter/clutter-actor.h:
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* clutter/clutter-actor.c:
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(clutter_actor_set_clipu), (clutter_actor_get_clipu): Add the
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new units-based versions of the clip accessors
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(clutter_actor_set_clip), (clutter_actor_get_clip): Reimplement
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the pixels-based clip accessors as proxies for the units-based
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ones
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2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/cogl/cogl.h: Update cogl_clip_set() to accept the
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@ -7,6 +7,7 @@ clutter_actor_get_abs_size
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clutter_actor_get_anchor_point
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clutter_actor_get_anchor_pointu
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clutter_actor_get_clip
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clutter_actor_get_clipu
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clutter_actor_get_coords
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clutter_actor_get_depth
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clutter_actor_get_geometry
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@ -50,6 +51,7 @@ clutter_actor_set_anchor_point
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clutter_actor_set_anchor_point_from_gravity
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clutter_actor_set_anchor_pointu
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clutter_actor_set_clip
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clutter_actor_set_clipu
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clutter_actor_set_depth
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clutter_actor_set_geometry
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clutter_actor_set_height
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@ -3383,13 +3383,53 @@ clutter_actor_get_rotation (ClutterActor *self,
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x, y, z));
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}
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/**
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* clutter_actor_set_clipu:
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* @self: A #ClutterActor
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* @xoff: X offset of the clip rectangle, in #ClutterUnit<!-- -->s
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* @yoff: Y offset of the clip rectangle, in #ClutterUnit<!-- -->s
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* @width: Width of the clip rectangle, in #ClutterUnit<!-- -->s
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* @height: Height of the clip rectangle, in #ClutterUnit<!-- -->s
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*
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* Unit-based variant of clutter_actor_set_clip()
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*
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* Sets clip area for @self. The clip area is always computed from the
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* upper left corner of the actor, even if the anchor point is set
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* otherwise.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_set_clipu (ClutterActor *self,
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ClutterUnit xoff,
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ClutterUnit yoff,
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ClutterUnit width,
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ClutterUnit height)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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priv->clip[0] = xoff;
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priv->clip[1] = yoff;
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priv->clip[2] = width;
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priv->clip[3] = height;
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priv->has_clip = TRUE;
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g_object_notify (G_OBJECT (self), "has-clip");
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g_object_notify (G_OBJECT (self), "clip");
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}
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/**
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* clutter_actor_set_clip:
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* @self: A #ClutterActor
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* @xoff: X offset of the clip rectangle
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* @yoff: Y offset of the clip rectangle
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* @width: Width of the clip rectangle
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* @height: Height of the clip rectangle
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* @xoff: X offset of the clip rectangle, in pixels
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* @yoff: Y offset of the clip rectangle, in pixels
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* @width: Width of the clip rectangle, in pixels
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* @height: Height of the clip rectangle, in pixels
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*
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* Sets clip area in pixels for @self. The clip area is always computed
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* from the upper left corner of the actor, even if the anchor point is
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@ -3402,21 +3442,13 @@ clutter_actor_set_clip (ClutterActor *self,
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gint width,
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gint height)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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priv->clip[0] = CLUTTER_UNITS_FROM_DEVICE (xoff);
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priv->clip[1] = CLUTTER_UNITS_FROM_DEVICE (yoff);
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priv->clip[2] = CLUTTER_UNITS_FROM_DEVICE (width);
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priv->clip[3] = CLUTTER_UNITS_FROM_DEVICE (height);
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priv->has_clip = TRUE;
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g_object_notify (G_OBJECT (self), "has-clip");
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g_object_notify (G_OBJECT (self), "clip");
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clutter_actor_set_clipu (self,
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CLUTTER_UNITS_FROM_DEVICE (xoff),
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CLUTTER_UNITS_FROM_DEVICE (yoff),
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CLUTTER_UNITS_FROM_DEVICE (width),
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CLUTTER_UNITS_FROM_DEVICE (height));
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}
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/**
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@ -3453,6 +3485,49 @@ clutter_actor_has_clip (ClutterActor *self)
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return self->priv->has_clip;
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}
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/**
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* clutter_actor_get_clipu:
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* @self: a #ClutterActor
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* @xoff: return location for the X offset of the clip rectangle, or %NULL
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* @yoff: return location for the Y offset of the clip rectangle, or %NULL
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* @width: return location for the width of the clip rectangle, or %NULL
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* @height: return location for the height of the clip rectangle, or %NULL
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*
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* Unit-based variant of clutter_actor_get_clip().
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*
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* Gets the clip area for @self, in #ClutterUnit<!-- -->s.
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*
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* Since: 0.6
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*/
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void
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clutter_actor_get_clipu (ClutterActor *self,
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ClutterUnit *xoff,
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ClutterUnit *yoff,
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ClutterUnit *width,
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ClutterUnit *height)
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{
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ClutterActorPrivate *priv;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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if (!priv->has_clip)
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return;
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if (xoff)
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*xoff = priv->clip[0];
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if (yoff)
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*yoff = priv->clip[1];
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if (width)
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*width = priv->clip[2];
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if (height)
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*height = priv->clip[3];
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}
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/**
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* clutter_actor_get_clip:
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* @self: a #ClutterActor
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@ -3472,26 +3547,23 @@ clutter_actor_get_clip (ClutterActor *self,
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gint *width,
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gint *height)
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{
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ClutterActorPrivate *priv;
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struct clipu { ClutterUnit x, y, width, height; } c = { 0, };
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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priv = self->priv;
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if (!priv->has_clip)
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return;
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clutter_actor_get_clipu (self, &c.x, &c.y, &c.width, &c.height);
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if (xoff)
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*xoff = CLUTTER_UNITS_TO_DEVICE (priv->clip[0]);
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*xoff = CLUTTER_UNITS_TO_DEVICE (c.x);
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if (yoff)
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*yoff = CLUTTER_UNITS_TO_DEVICE (priv->clip[1]);
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*yoff = CLUTTER_UNITS_TO_DEVICE (c.y);
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if (width)
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*width = CLUTTER_UNITS_TO_DEVICE (priv->clip[2]);
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*width = CLUTTER_UNITS_TO_DEVICE (c.width);
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if (height)
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*height = CLUTTER_UNITS_TO_DEVICE (priv->clip[3]);
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*height = CLUTTER_UNITS_TO_DEVICE (c.height);
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}
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/**
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@ -334,6 +334,11 @@ void clutter_actor_set_clip (ClutterActor *sel
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gint yoff,
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gint width,
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gint height);
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void clutter_actor_set_clipu (ClutterActor *self,
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ClutterUnit xoff,
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ClutterUnit yoff,
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ClutterUnit width,
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ClutterUnit height);
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void clutter_actor_remove_clip (ClutterActor *self);
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gboolean clutter_actor_has_clip (ClutterActor *self);
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void clutter_actor_get_clip (ClutterActor *self,
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@ -341,6 +346,11 @@ void clutter_actor_get_clip (ClutterActor *sel
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gint *yoff,
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gint *width,
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gint *height);
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void clutter_actor_get_clipu (ClutterActor *self,
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ClutterUnit *xoff,
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ClutterUnit *yoff,
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ClutterUnit *width,
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ClutterUnit *height);
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void clutter_actor_set_parent (ClutterActor *self,
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ClutterActor *parent);
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ClutterActor * clutter_actor_get_parent (ClutterActor *self);
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@ -1,3 +1,9 @@
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2007-12-24 Emmanuele Bassi,,, <ebassi@sprite>
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reviewed by: <delete if not using a buddy>
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* clutter-sections.txt:
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2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter-sections.txt: Add clutter_group_add() and
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@ -384,6 +384,8 @@ clutter_actor_set_sizeu
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clutter_actor_get_sizeu
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clutter_actor_set_anchor_pointu
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clutter_actor_get_anchor_pointu
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clutter_actor_set_clipu
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clutter_actor_get_clipu
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<SUBSECTION>
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clutter_actor_set_scalex
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