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[debug] Show the actor name/type on queue_redraw()
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@ -1588,6 +1588,9 @@ clutter_actor_real_queue_redraw (ClutterActor *self,
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if (self->priv->queued_redraw)
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return;
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CLUTTER_NOTE (PAINT, "Redraw queued on '%s'",
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clutter_actor_get_name (self) ? clutter_actor_get_name (self)
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: G_OBJECT_TYPE_NAME (self));
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self->priv->queued_redraw = TRUE;
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/* notify parents, if they are all visible eventually we'll
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