Update Visual C++ property sheets

Use a pre-generated .bat to create the cogl-enum-types.[ch] files.

This will greatly simplify the maintenance process of the property sheets
when public headers are added/removed.
This commit is contained in:
Chun-wei Fan 2011-12-08 16:12:01 +08:00
parent 9cff9236ca
commit 5335ceb9ea
2 changed files with 6 additions and 29 deletions

View File

@ -26,26 +26,11 @@ copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\cogl-defines.h
:DONE_COGL_DEFINES_H :DONE_COGL_DEFINES_H
if exist ..\..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H cd ..
cd ..\..\..\cogl gen-enums.bat $(GlibEtcInstallRoot)
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h > cogl-enum-types.h cd .\vs10
cd ..\build\win32\vs10
:DONE_COGL_ENUMS_H
if exist ..\..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C
cd ..\..\..\cogl
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h > cogl-enum-types.c
cd ..\build\win32\vs10
:DONE_COGL_ENUMS_C
</PreBuildCmd> </PreBuildCmd>

View File

@ -65,17 +65,9 @@ if exist ..\..\..\cogl\cogl-defines.h goto DONE_COGL_DEFINES_H&#x0D;&#x0A;
copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\cogl-defines.h&#x0D;&#x0A; copy ..\..\..\cogl\cogl-defines.h.win32 ..\..\..\cogl\cogl-defines.h&#x0D;&#x0A;
:DONE_COGL_DEFINES_H&#x0D;&#x0A; :DONE_COGL_DEFINES_H&#x0D;&#x0A;
if exist ..\..\..\cogl\cogl-enum-types.h goto DONE_COGL_ENUMS_H&#x0D;&#x0A; cd ..&#x0D;&#x0A;
cd ..\..\..\cogl&#x0D;&#x0A; gen-enums.bat $(GlibEtcInstallRoot)&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.h.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h &gt; cogl-enum-types.h&#x0D;&#x0A; cd .\vs9&#x0D;&#x0A;
cd ..\build\win32\vs9&#x0D;&#x0A;
:DONE_COGL_ENUMS_H&#x0D;&#x0A;
if exist ..\..\..\cogl\cogl-enum-types.c goto DONE_COGL_ENUMS_C&#x0D;&#x0A;
cd ..\..\..\cogl&#x0D;&#x0A;
perl $(GlibEtcInstallRoot)\bin\glib-mkenums --template cogl-enum-types.c.in ./cogl-object.h ./cogl-bitmap.h ./cogl-buffer.h ./cogl-color.h ./cogl-fixed.h ./cogl-depth-state.h ./cogl-material-compat.h ./cogl-vector.h ./cogl-euler.h ./cogl-quaternion.h ./cogl-matrix.h ./cogl-offscreen.h ./cogl-primitives.h ./cogl-path.h ./cogl-pixel-buffer.h ./cogl-shader.h ./cogl-texture.h ./cogl-texture-2d.h ./cogl-texture-3d.h ./cogl-texture-rectangle.h ./cogl-texture-2d-sliced.h ./cogl-sub-texture.h ./cogl-meta-texture.h ./cogl-types.h ./cogl-vertex-buffer.h ./cogl-index-buffer.h ./cogl-attribute-buffer.h ./cogl-indices.h ./cogl-attribute.h ./cogl-primitive.h ./cogl-clip-state.h ./cogl-framebuffer.h ./cogl-onscreen.h ./cogl-clutter.h ./cogl.h ./cogl-win32-renderer.h &gt; cogl-enum-types.c&#x0D;&#x0A;
cd ..\build\win32\vs9&#x0D;&#x0A;
:DONE_COGL_ENUMS_C&#x0D;&#x0A;
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