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Track the X Shape input region and use it for picking
We now track whether a window has an input shape specified via the X Shape extension. Intersecting that with the bounding shape (as required by the X Shape extension) we use the resulting rectangles to paint window silhouettes when picking. As well as improving the correctness of picking this should also be much more efficient because typically when only picking solid rectangles then the need to actually render and issue a read_pixels request can be optimized away and instead the picking is done on the cpu.
This commit is contained in:

committed by
Jasper St. Pierre

parent
f0c503b5a9
commit
531be6c413
@ -2283,6 +2283,33 @@ event_callback (XEvent *event,
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window->desc);
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}
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if (display->compositor)
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meta_compositor_window_shape_changed (display->compositor,
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window);
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}
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else if (sev->kind == ShapeInput)
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{
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if (sev->shaped && !window->has_input_shape)
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{
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window->has_input_shape = TRUE;
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meta_topic (META_DEBUG_SHAPES,
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"Window %s now has an input shape\n",
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window->desc);
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}
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else if (!sev->shaped && window->has_input_shape)
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{
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window->has_input_shape = FALSE;
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meta_topic (META_DEBUG_SHAPES,
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"Window %s no longer has an input shape\n",
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window->desc);
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}
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else
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{
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meta_topic (META_DEBUG_SHAPES,
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"Window %s input shape changed\n",
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window->desc);
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}
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if (display->compositor)
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meta_compositor_window_shape_changed (display->compositor,
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window);
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@ -325,8 +325,10 @@ struct _MetaWindow
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guint using_net_wm_icon_name : 1; /* vs. plain wm_icon_name */
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guint using_net_wm_visible_icon_name : 1; /* tracked so we can clear it */
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/* has a shape mask */
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/* has a bounding shape mask */
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guint has_shape : 1;
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/* has an input shape mask */
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guint has_input_shape : 1;
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/* icon props have changed */
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guint need_reread_icon : 1;
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@ -826,6 +826,7 @@ meta_window_new_with_attrs (MetaDisplay *display,
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gulong event_mask;
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MetaMoveResizeFlags flags;
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gboolean has_shape;
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gboolean has_input_shape;
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MetaScreen *screen;
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g_assert (attrs != NULL);
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@ -960,12 +961,15 @@ meta_window_new_with_attrs (MetaDisplay *display,
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}
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has_shape = FALSE;
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has_input_shape = FALSE;
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#ifdef HAVE_SHAPE
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if (META_DISPLAY_HAS_SHAPE (display))
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{
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int x_bounding, y_bounding, x_clip, y_clip;
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unsigned w_bounding, h_bounding, w_clip, h_clip;
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int bounding_shaped, clip_shaped;
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XRectangle *input_rectangles;
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int n_rects, ordering;
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XShapeSelectInput (display->xdisplay, xwindow, ShapeNotifyMask);
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@ -977,6 +981,27 @@ meta_window_new_with_attrs (MetaDisplay *display,
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has_shape = bounding_shaped != FALSE;
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/* XXX: The x shape extension doesn't provide a way to only test if an
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* input shape has been specified, so we have to query and throw away the
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* rectangles. */
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meta_error_trap_push (display);
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input_rectangles = XShapeGetRectangles (display->xdisplay, xwindow,
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ShapeInput, &n_rects, &ordering);
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meta_error_trap_pop (display);
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if (input_rectangles)
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{
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if (n_rects > 1 ||
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(n_rects == 1 &&
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(input_rectangles[0].x != x_bounding ||
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input_rectangles[1].y != y_bounding ||
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input_rectangles[2].width != w_bounding ||
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input_rectangles[3].height != h_bounding)))
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{
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has_input_shape = TRUE;
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}
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XFree (input_rectangles);
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}
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meta_topic (META_DEBUG_SHAPES,
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"Window has_shape = %d extents %d,%d %u x %u\n",
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has_shape, x_bounding, y_bounding,
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@ -1042,6 +1067,7 @@ meta_window_new_with_attrs (MetaDisplay *display,
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meta_stack_freeze (window->screen->stack);
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window->has_shape = has_shape;
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window->has_input_shape = has_input_shape;
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window->rect.x = attrs->x;
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window->rect.y = attrs->y;
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