clutter: Refactor event emission into a common function

Without input device grabs in play, all functions that emit
pointer/key/crossing/touch events are pretty much the same. Remove this
duplication and use a common emit_event() function.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2100>
This commit is contained in:
Carlos Garnacho 2021-11-19 16:49:33 +01:00
parent ac4face82a
commit 527cc51665

View File

@ -694,30 +694,10 @@ emit_event_chain (ClutterEvent *event)
*/
static inline void
emit_pointer_event (ClutterEvent *event,
ClutterInputDevice *device)
{
emit_event_chain (event);
}
static inline void
emit_crossing_event (ClutterEvent *event,
ClutterInputDevice *device)
{
emit_event_chain (event);
}
static inline void
emit_touch_event (ClutterEvent *event,
ClutterInputDevice *device)
{
emit_event_chain (event);
}
static inline void
process_key_event (ClutterEvent *event,
ClutterInputDevice *device)
emit_event (ClutterEvent *event)
{
if (event->type == CLUTTER_KEY_PRESS ||
event->type == CLUTTER_KEY_RELEASE)
cally_snoop_key_event ((ClutterKeyEvent *) event);
emit_event_chain (event);
@ -912,12 +892,12 @@ _clutter_process_event_details (ClutterActor *stage,
}
}
process_key_event (event, device);
emit_event (event);
}
break;
case CLUTTER_ENTER:
emit_crossing_event (event, device);
emit_event (event);
break;
case CLUTTER_LEAVE:
@ -937,10 +917,10 @@ _clutter_process_event_details (ClutterActor *stage,
crossing->crossing.source =
clutter_stage_get_device_actor (CLUTTER_STAGE (stage), device, NULL);
emit_crossing_event (crossing, device);
emit_event (crossing);
clutter_event_free (crossing);
}
emit_crossing_event (event, device);
emit_event (event);
break;
case CLUTTER_MOTION:
@ -983,7 +963,7 @@ _clutter_process_event_details (ClutterActor *stage,
x, y,
event->any.source);
emit_pointer_event (event, device);
emit_event (event);
break;
}
@ -1001,7 +981,7 @@ _clutter_process_event_details (ClutterActor *stage,
x, y,
event->any.source);
emit_touch_event (event, device);
emit_event (event);
if (event->type == CLUTTER_TOUCH_END ||
event->type == CLUTTER_TOUCH_CANCEL)