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https://github.com/brl/mutter.git
synced 2024-11-30 03:50:47 -05:00
clutter: Refactor event emission into a common function
Without input device grabs in play, all functions that emit pointer/key/crossing/touch events are pretty much the same. Remove this duplication and use a common emit_event() function. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2100>
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@ -694,30 +694,10 @@ emit_event_chain (ClutterEvent *event)
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*/
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static inline void
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emit_pointer_event (ClutterEvent *event,
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ClutterInputDevice *device)
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{
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emit_event_chain (event);
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}
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static inline void
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emit_crossing_event (ClutterEvent *event,
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ClutterInputDevice *device)
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{
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emit_event_chain (event);
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}
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static inline void
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emit_touch_event (ClutterEvent *event,
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ClutterInputDevice *device)
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{
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emit_event_chain (event);
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}
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static inline void
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process_key_event (ClutterEvent *event,
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ClutterInputDevice *device)
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emit_event (ClutterEvent *event)
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{
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if (event->type == CLUTTER_KEY_PRESS ||
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event->type == CLUTTER_KEY_RELEASE)
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cally_snoop_key_event ((ClutterKeyEvent *) event);
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emit_event_chain (event);
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@ -912,12 +892,12 @@ _clutter_process_event_details (ClutterActor *stage,
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}
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}
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process_key_event (event, device);
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emit_event (event);
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}
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break;
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case CLUTTER_ENTER:
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emit_crossing_event (event, device);
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emit_event (event);
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break;
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case CLUTTER_LEAVE:
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@ -937,10 +917,10 @@ _clutter_process_event_details (ClutterActor *stage,
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crossing->crossing.source =
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clutter_stage_get_device_actor (CLUTTER_STAGE (stage), device, NULL);
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emit_crossing_event (crossing, device);
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emit_event (crossing);
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clutter_event_free (crossing);
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}
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emit_crossing_event (event, device);
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emit_event (event);
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break;
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case CLUTTER_MOTION:
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@ -983,7 +963,7 @@ _clutter_process_event_details (ClutterActor *stage,
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x, y,
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event->any.source);
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emit_pointer_event (event, device);
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emit_event (event);
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break;
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}
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@ -1001,7 +981,7 @@ _clutter_process_event_details (ClutterActor *stage,
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x, y,
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event->any.source);
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emit_touch_event (event, device);
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emit_event (event);
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if (event->type == CLUTTER_TOUCH_END ||
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event->type == CLUTTER_TOUCH_CANCEL)
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