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GLES: Support glMapBufferRange from ES3
ES3 provides glMapBufferRange as core, with the added bonus that it also supports read mappings. Use this where possible. Signed-off-by: Daniel Stone <daniels@collabora.com> https://bugzilla.gnome.org/show_bug.cgi?id=728355
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@ -404,6 +404,17 @@ _cogl_driver_update_features (CoglContext *context,
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COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
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}
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if (context->glMapBufferRange)
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{
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/* MapBufferRange in ES3+ does support mapping for read */
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flags |= (COGL_FEATURE_MAP_BUFFER_FOR_WRITE |
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COGL_FEATURE_MAP_BUFFER_FOR_READ);
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COGL_FLAGS_SET(context->features,
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COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE, TRUE);
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COGL_FLAGS_SET(context->features,
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COGL_FEATURE_ID_MAP_BUFFER_FOR_READ, TRUE);
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}
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if (context->glEGLImageTargetTexture2D)
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COGL_FLAGS_SET (private_features,
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COGL_PRIVATE_FEATURE_TEXTURE_2D_FROM_EGL_IMAGE, TRUE);
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@ -295,7 +295,7 @@ COGL_EXT_FUNCTION (void, glGenVertexArrays,
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COGL_EXT_END ()
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COGL_EXT_BEGIN (map_region, 3, 0,
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0, /* not in either GLES */
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COGL_EXT_IN_GLES3,
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"ARB:\0",
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"map_buffer_range\0")
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COGL_EXT_FUNCTION (GLvoid *, glMapBufferRange,
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