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cogl-hello: use new _add_frame_callback api
This updates cogl-hello to use the new cogl_onscreen_add_frame_callback() api to use _SYNC events for throttling. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 06d3cb0d99944e0150e30d553d248feb5f049000)
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@ -19,19 +19,16 @@ paint_cb (void *user_data)
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cogl_framebuffer_draw_primitive (data->fb, data->pipeline, data->triangle);
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cogl_onscreen_swap_buffers (COGL_ONSCREEN (data->fb));
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/* If the driver can deliver swap complete events then we can remove
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* the idle paint callback until we next get a swap complete event
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* otherwise we keep the idle paint callback installed and simply
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* paint as fast as the driver will allow... */
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if (cogl_has_feature (data->ctx, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT))
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return FALSE; /* remove the callback */
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else
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return TRUE;
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}
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static void
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swap_complete_cb (CoglFramebuffer *framebuffer, void *user_data)
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frame_event_cb (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data)
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{
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if (event == COGL_FRAME_EVENT_SYNC)
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g_idle_add (paint_cb, user_data);
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}
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@ -70,10 +67,10 @@ main (int argc, char **argv)
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g_source_attach (cogl_source, NULL);
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if (cogl_has_feature (data.ctx, COGL_FEATURE_ID_SWAP_BUFFERS_EVENT))
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cogl_onscreen_add_swap_buffers_callback (COGL_ONSCREEN (data.fb),
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swap_complete_cb, &data);
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cogl_onscreen_add_frame_callback (COGL_ONSCREEN (data.fb),
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frame_event_cb,
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&data,
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NULL); /* destroy notify */
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g_idle_add (paint_cb, &data);
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loop = g_main_loop_new (NULL, TRUE);
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