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window-actor: Remove unused description
The desc field would never get filled in, as we can't have a window actor without a MetaWindow, also, so remove the storage for the field.
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@ -70,8 +70,6 @@ struct _MetaWindowActorPrivate
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guint8 opacity;
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gchar * desc;
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/* A region that matches the shape of the window, including frame bounds */
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cairo_region_t *shape_region;
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/* The opaque region, from _NET_WM_OPAQUE_REGION, intersected with
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@ -322,9 +320,6 @@ window_decorated_notify (MetaWindow *mw,
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priv->damage = None;
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}
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g_free (priv->desc);
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priv->desc = NULL;
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priv->xwindow = new_xwindow;
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/*
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@ -456,7 +451,6 @@ meta_window_actor_finalize (GObject *object)
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MetaWindowActorPrivate *priv = self->priv;
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g_list_free_full (priv->frames, (GDestroyNotify) frame_data_free);
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g_free (priv->desc);
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G_OBJECT_CLASS (meta_window_actor_parent_class)->finalize (object);
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}
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@ -851,25 +845,6 @@ meta_window_actor_is_override_redirect (MetaWindowActor *self)
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return meta_window_is_override_redirect (self->priv->window);
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}
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const char *meta_window_actor_get_description (MetaWindowActor *self)
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{
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/*
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* For windows managed by the WM, we just defer to the WM for the window
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* description. For override-redirect windows, we create the description
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* ourselves, but only on demand.
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*/
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if (self->priv->window)
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return meta_window_get_description (self->priv->window);
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if (G_UNLIKELY (self->priv->desc == NULL))
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{
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self->priv->desc = g_strdup_printf ("Override Redirect (0x%x)",
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(guint) self->priv->xwindow);
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}
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return self->priv->desc;
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}
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/**
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* meta_window_actor_get_workspace:
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* @self: #MetaWindowActor
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@ -64,7 +64,6 @@ gint meta_window_actor_get_workspace (MetaWindowActor *self
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MetaWindow * meta_window_actor_get_meta_window (MetaWindowActor *self);
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ClutterActor * meta_window_actor_get_texture (MetaWindowActor *self);
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gboolean meta_window_actor_is_override_redirect (MetaWindowActor *self);
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const char * meta_window_actor_get_description (MetaWindowActor *self);
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gboolean meta_window_actor_showing_on_its_workspace (MetaWindowActor *self);
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gboolean meta_window_actor_is_destroyed (MetaWindowActor *self);
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