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event: Clean up clutter_event_copy()
Try to avoid duplication of variables and blocks.
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@ -677,6 +677,8 @@ clutter_event_copy (const ClutterEvent *event)
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{
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ClutterEvent *new_event;
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ClutterEventPrivate *new_real_event;
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ClutterInputDevice *device;
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gint n_axes = 0;
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g_return_val_if_fail (event != NULL, NULL);
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@ -692,40 +694,29 @@ clutter_event_copy (const ClutterEvent *event)
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new_real_event->source_device = real_event->source_device;
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}
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device = clutter_event_get_device (event);
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if (device != NULL)
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n_axes = clutter_input_device_get_n_axes (device);
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switch (event->type)
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{
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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if (event->button.device != NULL && event->button.axes != NULL)
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{
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gint n_axes;
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n_axes = clutter_input_device_get_n_axes (event->button.device);
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new_event->button.axes = g_memdup (event->button.axes,
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sizeof (gdouble) * n_axes);
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}
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if (event->button.axes != NULL)
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new_event->button.axes = g_memdup (event->button.axes,
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sizeof (gdouble) * n_axes);
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break;
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case CLUTTER_SCROLL:
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if (event->scroll.device != NULL && event->scroll.axes != NULL)
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{
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gint n_axes;
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n_axes = clutter_input_device_get_n_axes (event->scroll.device);
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new_event->scroll.axes = g_memdup (event->scroll.axes,
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sizeof (gdouble) * n_axes);
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}
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if (event->scroll.axes != NULL)
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new_event->scroll.axes = g_memdup (event->scroll.axes,
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sizeof (gdouble) * n_axes);
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break;
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case CLUTTER_MOTION:
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if (event->motion.device != NULL && event->motion.axes != NULL)
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{
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gint n_axes;
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n_axes = clutter_input_device_get_n_axes (event->motion.device);
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new_event->motion.axes = g_memdup (event->motion.axes,
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sizeof (gdouble) * n_axes);
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}
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if (event->motion.axes != NULL)
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new_event->motion.axes = g_memdup (event->motion.axes,
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sizeof (gdouble) * n_axes);
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break;
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default:
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@ -1051,11 +1042,14 @@ clutter_event_get_axes (const ClutterEvent *event,
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case CLUTTER_DELETE:
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case CLUTTER_ENTER:
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case CLUTTER_LEAVE:
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case CLUTTER_SCROLL:
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case CLUTTER_KEY_PRESS:
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case CLUTTER_KEY_RELEASE:
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break;
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case CLUTTER_SCROLL:
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retval = event->scroll.axes;
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break;
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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retval = event->button.axes;
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@ -1073,6 +1067,8 @@ clutter_event_get_axes (const ClutterEvent *event,
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device = clutter_event_get_device (event);
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if (device != NULL)
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len = clutter_input_device_get_n_axes (device);
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else
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retval = NULL;
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}
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if (n_axes)
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