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actor: Fix clutter_actor_allocate_align_fill for partially-filled actors
If we pass TRUE for x_align and FALSE for y_align, the full available width should be passed to clutter_get_preferred_height, and the same should be true in the other dimension. https://bugzilla.gnome.org/show_bug.cgi?id=694237
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@ -15205,34 +15205,32 @@ clutter_actor_allocate_align_fill (ClutterActor *self,
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if (available_height < 0)
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available_height = 0;
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allocation.x1 = x_offset;
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allocation.y1 = y_offset;
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if (x_fill)
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{
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allocation.x1 = x_offset;
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allocation.x2 = allocation.x1 + available_width;
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}
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child_width = available_width;
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if (y_fill)
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{
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allocation.y1 = y_offset;
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allocation.y2 = allocation.y1 + available_height;
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}
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child_height = available_height;
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/* if we are filling horizontally and vertically then we're done */
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if (x_fill && y_fill)
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goto out;
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child_width = child_height = 0.0f;
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if (priv->request_mode == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
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{
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gfloat min_width, natural_width;
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gfloat min_height, natural_height;
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clutter_actor_get_preferred_width (self, available_height,
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&min_width,
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&natural_width);
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if (!x_fill)
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{
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clutter_actor_get_preferred_width (self, available_height,
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&min_width,
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&natural_width);
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child_width = CLAMP (natural_width, min_width, available_width);
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child_width = CLAMP (natural_width, min_width, available_width);
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}
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if (!y_fill)
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{
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@ -15248,11 +15246,14 @@ clutter_actor_allocate_align_fill (ClutterActor *self,
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gfloat min_width, natural_width;
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gfloat min_height, natural_height;
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clutter_actor_get_preferred_height (self, available_width,
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&min_height,
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&natural_height);
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if (!y_fill)
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{
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clutter_actor_get_preferred_height (self, available_width,
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&min_height,
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&natural_height);
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child_height = CLAMP (natural_height, min_height, available_height);
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child_height = CLAMP (natural_height, min_height, available_height);
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}
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if (!x_fill)
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{
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@ -15270,23 +15271,18 @@ clutter_actor_allocate_align_fill (ClutterActor *self,
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if (!x_fill)
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{
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allocation.x1 = x_offset
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+ ((available_width - child_width) * x_align);
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allocation.x1 += ((available_width - child_width) * x_align);
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allocation.x2 = allocation.x1 + child_width;
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}
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if (!y_fill)
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{
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allocation.y1 = y_offset
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+ ((available_height - child_height) * y_align);
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allocation.y1 += ((available_height - child_height) * y_align);
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allocation.y2 = allocation.y1 + child_height;
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}
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out:
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child_width = allocation.x2 - allocation.x1;
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child_height = allocation.y2 - allocation.y1;
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allocation.x1 = floorf (allocation.x1);
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allocation.y1 = floorf (allocation.y1);
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allocation.x2 = ceilf (allocation.x1 + child_width);
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