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actor: Ask the LayoutManager to compute the expansion flags
If an actor has a layout manager, we want to involve the delegate object into the lazy computation of the expansion flags state.
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2956116561
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@ -14748,6 +14748,8 @@ typedef struct _ExpandClosure
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{
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gboolean x_expand;
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gboolean y_expand;
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ClutterLayoutManager *layout_manager;
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ClutterContainer *container;
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} ExpandClosure;
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static gboolean
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@ -14756,9 +14758,35 @@ foreach_compute_expand (ClutterActor *child,
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{
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ExpandClosure *data = data_;
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/* if there is a layout manager, we ask it to influence the result
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* in case it has layout properties that map to [xy]-expand
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*/
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if (data->layout_manager != NULL)
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{
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ClutterLayoutManagerClass *manager_class;
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gboolean x_expand, y_expand;
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x_expand = y_expand = FALSE;
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manager_class = CLUTTER_LAYOUT_MANAGER_GET_CLASS (data->layout_manager);
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manager_class->compute_expand (data->layout_manager,
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data->container,
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child,
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&x_expand,
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&y_expand);
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data->x_expand = data->x_expand || x_expand;
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data->y_expand = data->y_expand || y_expand;
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}
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data->x_expand = data->x_expand || clutter_actor_needs_x_expand (child);
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data->y_expand = data->y_expand || clutter_actor_needs_y_expand (child);
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/* we stop recursing as soon as we know that we are set to expand
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* in both directions
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*/
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if (data->x_expand && data->y_expand)
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return FALSE;
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return TRUE;
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}
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@ -14771,6 +14799,8 @@ clutter_actor_compute_expand (ClutterActor *self,
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data.x_expand = FALSE;
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data.y_expand = FALSE;
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data.layout_manager = self->priv->layout_manager;
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data.container = CLUTTER_CONTAINER (self);
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_clutter_actor_foreach_child (self,
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foreach_compute_expand,
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@ -14820,6 +14850,11 @@ clutter_actor_update_effective_expand (ClutterActor *self)
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priv->needs_compute_expand = FALSE;
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priv->x_expand_effective = x_expand != FALSE;
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priv->y_expand_effective = y_expand != FALSE;
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g_debug ("Actor %s expand effective - x:%s, y:%s",
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_clutter_actor_get_debug_name (self),
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priv->x_expand_effective ? "Y" : "N",
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priv->y_expand_effective ? "Y" : "N");
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}
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/**
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