MetaWindowActor: fix reference counting issue

We need to use g_signal_connect_object(), rather than g_signal_connect(),
because the window actor can be destroyed before the window emits
the final notify::appears-focused inside unmanage, if the plugin
decides that it doesn't want to animate the destruction (which
happens with dialogs and the default plugin)

https://bugzilla.gnome.org/show_bug.cgi?id=706207
This commit is contained in:
Giovanni Campagna 2013-08-17 15:51:33 +02:00
parent c3e8646af3
commit 506ddc3d6c

View File

@ -369,10 +369,10 @@ meta_window_actor_constructed (GObject *object)
*/
g_object_ref (priv->actor);
g_signal_connect (window, "notify::decorated",
G_CALLBACK (window_decorated_notify), self);
g_signal_connect (window, "notify::appears-focused",
G_CALLBACK (window_appears_focused_notify), self);
g_signal_connect_object (window, "notify::decorated",
G_CALLBACK (window_decorated_notify), self, 0);
g_signal_connect_object (window, "notify::appears-focused",
G_CALLBACK (window_appears_focused_notify), self, 0);
}
else
{