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fix args to gtk_alignment_new()
2001-08-31 Havoc Pennington <hp@pobox.com> * src/tabpopup.c (meta_ui_tab_popup_new): fix args to gtk_alignment_new()
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2001-08-31 Havoc Pennington <hp@pobox.com>
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* src/tabpopup.c (meta_ui_tab_popup_new): fix args to
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gtk_alignment_new()
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2001-08-29 Havoc Pennington <hp@pobox.com>
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2001-08-29 Havoc Pennington <hp@pobox.com>
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* src/display.c (event_callback): avoid focusing a window on tab
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* src/display.c (event_callback): avoid focusing a window on tab
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18
README
18
README
@ -127,6 +127,9 @@ METACITY FEATURES
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to help users see what is happening. Should probably
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to help users see what is happening. Should probably
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have a few more of these.
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have a few more of these.
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- if you have the proper X setup, set the GDK_USE_XFT=1
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environment variable to get antialiased window titles.
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METACITY BUGS, NON-FEATURES, AND CAVEATS
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METACITY BUGS, NON-FEATURES, AND CAVEATS
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===
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===
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@ -194,15 +197,6 @@ METACITY BUGS, NON-FEATURES, AND CAVEATS
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- Should support click-to-focus as an option.
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- Should support click-to-focus as an option.
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- With Alt+Tab, if the mouse pointer is over the tab popup window,
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when the tab popup window closes the window under the pointer will get
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an enter event and thus take the focus, instead of the window you
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just tabbed to.
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- The focus rectangle around the icons in the Alt-Tab popup
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is ugly, should use a GTK-like focus rectangle, or maybe
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make it look selected, not sure.
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- Should Metacity support flipping in right-to-left locales?
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- Should Metacity support flipping in right-to-left locales?
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I don't know what window managers look like in a right-to-left
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I don't know what window managers look like in a right-to-left
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locale. I assume the window titles should be right-justified;
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locale. I assume the window titles should be right-justified;
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@ -257,10 +251,8 @@ METACITY BUGS, NON-FEATURES, AND CAVEATS
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setting the new non-legacy type hint, but a panel with that
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setting the new non-legacy type hint, but a panel with that
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patch hasn't been released yet.
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patch hasn't been released yet.
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- The minimize/shade animation leaves "dirt" on Metacity's own frames,
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- If you run a GLX/DRI 3D game or application, Metacity will
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because Metacity handles exposes on its own frames during the
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crash, for reasons I do not yet understand.
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animation. We could fix this with a horrible GDK hack of some kind.
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I'm not sure of the best way yet.
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FAQ
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FAQ
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===
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===
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@ -36,6 +36,7 @@ metacity_SOURCES= \
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stack.c \
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stack.c \
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stack.h \
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stack.h \
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tabpopup.c \
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tabpopup.c \
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tabpopup.h \
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ui.c \
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ui.c \
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ui.h \
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ui.h \
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util.c \
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util.c \
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@ -169,7 +169,7 @@ meta_ui_tab_popup_new (const MetaTabEntry *entries)
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gtk_container_add (GTK_CONTAINER (frame),
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gtk_container_add (GTK_CONTAINER (frame),
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vbox);
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vbox);
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align = gtk_alignment_new (0.5, 0.5, 1.0, 1.0);
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align = gtk_alignment_new (0.5, 0.5, 0.0, 0.0);
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gtk_box_pack_start (GTK_BOX (vbox), align, TRUE, TRUE, 0);
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gtk_box_pack_start (GTK_BOX (vbox), align, TRUE, TRUE, 0);
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