2007-12-05 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-score.h: Rearrange declarations.

	* clutter/clutter-score.c: More documentation in the long
	description of the ClutterScore section.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add the CLUTTER_DEBUG_SHADER flag,
	for debugging the shader calls.

	* clutter/clutter-feature.h: Fix the documentation of the
	feature flags.

	* clutter/Makefile.am: Remove trailing whitespace.
This commit is contained in:
Emmanuele Bassi 2007-12-05 21:15:19 +00:00
parent e9d9715dcf
commit 4ff25a291c
7 changed files with 34 additions and 5 deletions

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@ -1,3 +1,19 @@
2007-12-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-score.h: Rearrange declarations.
* clutter/clutter-score.c: More documentation in the long
description of the ClutterScore section.
* clutter/clutter-debug.h:
* clutter/clutter-main.c: Add the CLUTTER_DEBUG_SHADER flag,
for debugging the shader calls.
* clutter/clutter-feature.h: Fix the documentation of the
feature flags.
* clutter/Makefile.am: Remove trailing whitespace.
2007-12-05 Tomas Frydrych <tf@openedhand.com> 2007-12-05 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-actor.c:

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@ -18,7 +18,8 @@ typedef enum {
CLUTTER_DEBUG_PANGO = 1 << 8, CLUTTER_DEBUG_PANGO = 1 << 8,
CLUTTER_DEBUG_BACKEND = 1 << 9, CLUTTER_DEBUG_BACKEND = 1 << 9,
CLUTTER_DEBUG_SCHEDULER = 1 << 10, CLUTTER_DEBUG_SCHEDULER = 1 << 10,
CLUTTER_DEBUG_SCRIPT = 1 << 11 CLUTTER_DEBUG_SCRIPT = 1 << 11,
CLUTTER_DEBUG_SHADER = 1 << 12
} ClutterDebugFlag; } ClutterDebugFlag;
#ifdef CLUTTER_ENABLE_DEBUG #ifdef CLUTTER_ENABLE_DEBUG

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@ -46,7 +46,7 @@ G_BEGIN_DECLS
* @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer) * @CLUTTER_FEATURE_STAGE_STATIC: Set if stage size if fixed (i.e framebuffer)
* @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized. * @CLUTTER_FEATURE_STAGE_USER_RESIZE: Set if stage is able to be user resized.
* @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor. * @CLUTTER_FEATURE_STAGE_CURSOR: Set if stage has a graphical cursor.
* @CLUTTER_FEATURE_SHADER_GLSL: Set if the backend supports GLSL shaders. * @CLUTTER_FEATURE_SHADERS_GLSL: Set if the backend supports GLSL shaders.
* *
* Runtime flags indicating specific features available via Clutter window * Runtime flags indicating specific features available via Clutter window
* sysytem and graphics backend. * sysytem and graphics backend.

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@ -81,6 +81,7 @@ static const GDebugKey clutter_debug_keys[] = {
{ "backend", CLUTTER_DEBUG_BACKEND }, { "backend", CLUTTER_DEBUG_BACKEND },
{ "scheduler", CLUTTER_DEBUG_SCHEDULER }, { "scheduler", CLUTTER_DEBUG_SCHEDULER },
{ "script", CLUTTER_DEBUG_SCRIPT }, { "script", CLUTTER_DEBUG_SCRIPT },
{ "shader", CLUTTER_DEBUG_SHADER },
}; };
#endif /* CLUTTER_ENABLE_DEBUG */ #endif /* CLUTTER_ENABLE_DEBUG */

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@ -54,9 +54,20 @@
* clutter_score_start (); * clutter_score_start ();
* </programlisting></informalexample> * </programlisting></informalexample>
* *
* A #ClutterScore takes a reference on the timelines it manages.
*
* New timelines can be added to the #ClutterScore using * New timelines can be added to the #ClutterScore using
* clutter_score_append() and removed using clutter_score_remove(). * clutter_score_append() and removed using clutter_score_remove().
* *
* The score can be cleared using clutter_score_remove_all().
*
* The list of timelines can be retrieved using
* clutter_score_list_timelines().
*
* The score state is controlled using clutter_score_start(),
* clutter_score_pause(), clutter_score_stop() and clutter_score_rewind().
* The state can be queried using clutter_score_is_playing().
*
* #ClutterScore is available since Clutter 0.6 * #ClutterScore is available since Clutter 0.6
*/ */

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@ -79,7 +79,6 @@ ClutterScore * clutter_score_new (void);
void clutter_score_set_loop (ClutterScore *score, void clutter_score_set_loop (ClutterScore *score,
gboolean loop); gboolean loop);
gboolean clutter_score_get_loop (ClutterScore *score); gboolean clutter_score_get_loop (ClutterScore *score);
gboolean clutter_score_is_playing (ClutterScore *score);
guint clutter_score_append (ClutterScore *score, guint clutter_score_append (ClutterScore *score,
ClutterTimeline *parent, ClutterTimeline *parent,
@ -95,6 +94,7 @@ void clutter_score_start (ClutterScore *score);
void clutter_score_stop (ClutterScore *score); void clutter_score_stop (ClutterScore *score);
void clutter_score_pause (ClutterScore *score); void clutter_score_pause (ClutterScore *score);
void clutter_score_rewind (ClutterScore *score); void clutter_score_rewind (ClutterScore *score);
gboolean clutter_score_is_playing (ClutterScore *score);
G_END_DECLS G_END_DECLS