action: Add DragAction, an action implementing drag capabilities

DragAction is an Action sub-class that provides dragging capabilities to
any actor. DragAction has:

  • drag-begin, drag-motion and drag-end signals, relaying the event
    information like coordinates, button and modifiers to user code;

  • drag-threshold property, for delaying the drag start by a given
    amount of pixels;

  • drag-handle property, to allow using other actors as the drag
    handle.

  • drag-axis property, to allow constraining the dragging to a specific
    axis.

An interactive test demonstrating the various features is also provided.
This commit is contained in:
Emmanuele Bassi 2010-05-12 12:00:33 +01:00
parent 0e0db0d624
commit 4fd74e71e6
8 changed files with 1158 additions and 1 deletions

1
.gitignore vendored
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@ -149,6 +149,7 @@ TAGS
/tests/interactive/stamp-test-interactive /tests/interactive/stamp-test-interactive
/tests/interactive/test-animator /tests/interactive/test-animator
/tests/interactive/test-stage-sizing /tests/interactive/test-stage-sizing
/tests/interactive/test-drag
/tests/conform/stamp-test-conformance /tests/conform/stamp-test-conformance
/tests/conform/test-anchors /tests/conform/test-anchors
/tests/conform/test-cogl-backface-culling /tests/conform/test-cogl-backface-culling

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@ -91,6 +91,7 @@ source_h = \
$(srcdir)/clutter-container.h \ $(srcdir)/clutter-container.h \
$(srcdir)/clutter-deprecated.h \ $(srcdir)/clutter-deprecated.h \
$(srcdir)/clutter-device-manager.h \ $(srcdir)/clutter-device-manager.h \
$(srcdir)/clutter-drag-action.h \
$(srcdir)/clutter-event.h \ $(srcdir)/clutter-event.h \
$(srcdir)/clutter-feature.h \ $(srcdir)/clutter-feature.h \
$(srcdir)/clutter-fixed.h \ $(srcdir)/clutter-fixed.h \
@ -166,6 +167,7 @@ source_c = \
$(srcdir)/clutter-color.c \ $(srcdir)/clutter-color.c \
$(srcdir)/clutter-container.c \ $(srcdir)/clutter-container.c \
$(srcdir)/clutter-device-manager.c \ $(srcdir)/clutter-device-manager.c \
$(srcdir)/clutter-drag-action.c \
clutter-enum-types.c \ clutter-enum-types.c \
$(srcdir)/clutter-event.c \ $(srcdir)/clutter-event.c \
$(srcdir)/clutter-feature.c \ $(srcdir)/clutter-feature.c \

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@ -0,0 +1,813 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:ClutterDragAction
* @Title: ClutterDragAction
* @Short_Description: Action enabling dragging on actors
*
* #ClutterDragAction is a sub-class of #ClutterAction that implements
* all the necessary logic for dragging actors.
*
* The simplest usage of #ClutterDragAction consists in adding it to
* a #ClutterActor and connecting to the #ClutterDragAction::drag-motion
* signal handler to move the actor; for instance:
*
* |[
* ClutterAction *action = clutter_drag_action_new ();
*
* g_signal_connect (action, "drag-motion",
* G_CALLBACK (on_drag_motion),
* NULL);
*
* clutter_actor_add_action (actor, action);
* ]|
*
* Where the on_drag_motion() signal handler calls clutter_actor_move_by()
* using the delta between motion events passed to the handler:
*
* |[
* static void
* on_drag_motion (ClutterDragAction *action,
* ClutterActor *actor,
* gfloat delta_x,
* gfloat delta_y,
* ClutterModifierType modifiers)
* {
* clutter_actor_move_by (actor, delta_x, delta_y);
* }
* ]|
*
* It is also possible to set another #ClutterActor as the dragged actor
* by calling clutter_drag_action_set_drag_handle() from within a handle
* of the #ClutterDragAction::drag-begin signal. The drag handle must be
* parented and exist between the emission of #ClutterDragAction::drag-begin
* and #ClutterDragAction::drag-end.
*
* #ClutterDragAction is available since Clutter 1.4
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-drag-action.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
struct _ClutterDragActionPrivate
{
ClutterActor *stage;
gfloat drag_threshold;
ClutterActor *drag_handle;
ClutterDragAxis drag_axis;
gulong button_press_id;
gulong capture_id;
gfloat press_x;
gfloat press_y;
ClutterModifierType press_state;
gint press_button;
gfloat last_motion_x;
gfloat last_motion_y;
gfloat transformed_press_x;
gfloat transformed_press_y;
guint emit_delayed_press : 1;
guint in_drag : 1;
};
enum
{
PROP_0,
PROP_DRAG_THRESHOLD,
PROP_DRAG_HANDLE,
PROP_DRAG_AXIS
};
enum
{
DRAG_BEGIN,
DRAG_MOTION,
DRAG_END,
LAST_SIGNAL
};
static guint drag_signals[LAST_SIGNAL] = { 0, };
/* forward declaration */
static gboolean on_captured_event (ClutterActor *stage,
ClutterEvent *event,
ClutterDragAction *action);
G_DEFINE_TYPE (ClutterDragAction, clutter_drag_action, CLUTTER_TYPE_ACTION);
static void
emit_drag_begin (ClutterDragAction *action,
ClutterActor *actor,
ClutterEvent *event)
{
ClutterDragActionPrivate *priv = action->priv;
g_signal_emit (action, drag_signals[DRAG_BEGIN], 0,
actor,
priv->press_x, priv->press_y,
priv->press_button,
priv->press_state);
}
static void
emit_drag_motion (ClutterDragAction *action,
ClutterActor *actor,
ClutterEvent *event)
{
ClutterDragActionPrivate *priv = action->priv;
ClutterActor *drag_handle = NULL;
gfloat delta_x, delta_y;
gfloat motion_x, motion_y;
clutter_event_get_coords (event, &priv->last_motion_x, &priv->last_motion_y);
if (priv->drag_handle != NULL && !priv->emit_delayed_press)
drag_handle = priv->drag_handle;
else
drag_handle = actor;
motion_x = motion_y = 0.0f;
clutter_actor_transform_stage_point (drag_handle,
priv->last_motion_x,
priv->last_motion_y,
&motion_x, &motion_y);
delta_x = delta_y = 0.0f;
switch (priv->drag_axis)
{
case CLUTTER_DRAG_AXIS_NONE:
delta_x = motion_x - priv->transformed_press_x;
delta_y = motion_y - priv->transformed_press_y;
break;
case CLUTTER_DRAG_X_AXIS:
delta_x = motion_x - priv->transformed_press_x;
break;
case CLUTTER_DRAG_Y_AXIS:
delta_y = motion_y - priv->transformed_press_y;
break;
default:
g_assert_not_reached ();
return;
}
if (priv->emit_delayed_press)
{
if (ABS (delta_x) >= priv->drag_threshold ||
ABS (delta_y) >= priv->drag_threshold)
{
priv->emit_delayed_press = FALSE;
emit_drag_begin (action, actor, NULL);
}
else
return;
}
g_signal_emit (action, drag_signals[DRAG_MOTION], 0,
actor,
delta_x, delta_y);
}
static void
emit_drag_end (ClutterDragAction *action,
ClutterActor *actor,
ClutterEvent *event)
{
ClutterDragActionPrivate *priv = action->priv;
clutter_event_get_coords (event, &priv->last_motion_x, &priv->last_motion_y);
/* we might not have emitted ::drag-begin yet */
if (!priv->emit_delayed_press)
g_signal_emit (action, drag_signals[DRAG_END], 0,
actor,
priv->last_motion_x, priv->last_motion_y,
clutter_event_get_button (event),
clutter_event_get_state (event));
/* disconnect the capture */
if (priv->capture_id != 0)
{
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
}
priv->in_drag = FALSE;
}
static gboolean
on_captured_event (ClutterActor *stage,
ClutterEvent *event,
ClutterDragAction *action)
{
ClutterDragActionPrivate *priv = action->priv;
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
if (!priv->in_drag)
return FALSE;
switch (clutter_event_type (event))
{
case CLUTTER_MOTION:
{
ClutterModifierType mods = clutter_event_get_state (event);
/* we might miss a button-release event in case of grabs,
* so we need to check whether the button is still down
* during a motion event
*/
if (mods & CLUTTER_BUTTON1_MASK)
emit_drag_motion (action, actor, event);
else
emit_drag_end (action, actor, event);
}
break;
case CLUTTER_BUTTON_RELEASE:
if (priv->in_drag)
emit_drag_end (action, actor, event);
break;
default:
break;
}
return FALSE;
}
static gboolean
on_button_press (ClutterActor *actor,
ClutterEvent *event,
ClutterDragAction *action)
{
ClutterDragActionPrivate *priv = action->priv;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
return FALSE;
if (priv->stage == NULL)
priv->stage = clutter_actor_get_stage (actor);
clutter_event_get_coords (event, &priv->press_x, &priv->press_y);
priv->press_button = clutter_event_get_button (event);
priv->press_state = clutter_event_get_state (event);
priv->last_motion_x = priv->press_x;
priv->last_motion_y = priv->press_y;
priv->transformed_press_x = priv->press_x;
priv->transformed_press_y = priv->press_y;
clutter_actor_transform_stage_point (actor, priv->press_x, priv->press_y,
&priv->transformed_press_x,
&priv->transformed_press_y);
if (priv->drag_threshold == 0)
emit_drag_begin (action, actor, event);
else
priv->emit_delayed_press = TRUE;
priv->in_drag = TRUE;
priv->capture_id = g_signal_connect_after (priv->stage, "captured-event",
G_CALLBACK (on_captured_event),
action);
return FALSE;
}
static void
clutter_drag_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (meta)->priv;
if (priv->button_press_id != 0)
{
ClutterActor *old_actor;
old_actor = clutter_actor_meta_get_actor (meta);
g_signal_handler_disconnect (old_actor, priv->button_press_id);
if (priv->capture_id != 0)
g_signal_handler_disconnect (old_actor, priv->capture_id);
priv->button_press_id = 0;
priv->capture_id = 0;
priv->stage = NULL;
}
if (actor != NULL)
priv->button_press_id = g_signal_connect (actor, "button-press-event",
G_CALLBACK (on_button_press),
meta);
CLUTTER_ACTOR_META_CLASS (clutter_drag_action_parent_class)->set_actor (meta, actor);
}
static void
clutter_drag_action_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterDragAction *action = CLUTTER_DRAG_ACTION (gobject);
switch (prop_id)
{
case PROP_DRAG_THRESHOLD:
clutter_drag_action_set_drag_threshold (action, g_value_get_uint (value));
break;
case PROP_DRAG_HANDLE:
clutter_drag_action_set_drag_handle (action, g_value_get_object (value));
break;
case PROP_DRAG_AXIS:
clutter_drag_action_set_drag_axis (action, g_value_get_enum (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_drag_action_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (gobject)->priv;
switch (prop_id)
{
case PROP_DRAG_THRESHOLD:
g_value_set_uint (value, priv->drag_threshold);
break;
case PROP_DRAG_HANDLE:
g_value_set_object (value, priv->drag_handle);
break;
case PROP_DRAG_AXIS:
g_value_set_enum (value, priv->drag_axis);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
}
}
static void
clutter_drag_action_dispose (GObject *gobject)
{
ClutterDragActionPrivate *priv = CLUTTER_DRAG_ACTION (gobject)->priv;
if (priv->capture_id != 0)
{
if (priv->stage != NULL)
g_signal_handler_disconnect (priv->stage, priv->capture_id);
priv->capture_id = 0;
priv->stage = NULL;
}
if (priv->button_press_id != 0)
{
ClutterActor *actor;
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (gobject));
g_signal_handler_disconnect (actor, priv->button_press_id);
priv->button_press_id = 0;
}
G_OBJECT_CLASS (clutter_drag_action_parent_class)->dispose (gobject);
}
static void
clutter_drag_action_class_init (ClutterDragActionClass *klass)
{
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (ClutterDragActionPrivate));
gobject_class->set_property = clutter_drag_action_set_property;
gobject_class->get_property = clutter_drag_action_get_property;
gobject_class->dispose = clutter_drag_action_dispose;
meta_class->set_actor = clutter_drag_action_set_actor;
/**
* ClutterDragAction:drag-threshold:
*
* The threshold, in pixels, that begins a drag action
*
* When set to a non-zero value, #ClutterDragAction will only emit
* #ClutterDragAction::drag-begin if the pointer has moved at least
* of the given amount of pixels since the button press event
*
* Since: 1.4
*/
pspec = g_param_spec_uint ("drag-threshold",
"Drag Threshold",
"The amount of pixels required to start "
"dragging",
0, G_MAXUINT,
0,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_DRAG_THRESHOLD, pspec);
/**
* ClutterDragAction:drag-handle:
*
* The #ClutterActor that is effectively being dragged
*
* A #ClutterDragActor will, be default, use the #ClutterActor that
* has been attached to the action; it is possible to create a
* separate #ClutterActor and use it instead.
*
* Setting this property has no effect on the #ClutterActor argument
* passed to the #ClutterDragAction signals
*
* Since: 1.4
*/
pspec = g_param_spec_object ("drag-handle",
"Drag Handle",
"The actor that is being dragged",
CLUTTER_TYPE_ACTOR,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_DRAG_HANDLE, pspec);
/**
* ClutterDragAction:drag-axis:
*
* Constraints the dragging action to the specified axis
*
* Since: 1.4
*/
pspec = g_param_spec_enum ("drag-axis",
"Drag Axis",
"Constraints the dragging to an axis",
CLUTTER_TYPE_DRAG_AXIS,
CLUTTER_DRAG_AXIS_NONE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_DRAG_AXIS, pspec);
/**
* ClutterDragAction::drag-begin:
* @action: the #ClutterDragAction that emitted the signal
* @actor: the #ClutterActor attached to the action
* @event_x: the X coordinate (in stage space) of the press event
* @event_y: the Y coordinate (in stage space) of the press event
* @button: the button of the press event
* @modifiers: the modifiers of the press event
*
* The ::drag-begin signal is emitted when the #ClutterDragAction
* starts the dragging
*
* The emission of this signal can be delayed by using the
* #ClutterDragAction:drag-threshold property
*
* Since: 1.4
*/
drag_signals[DRAG_BEGIN] =
g_signal_new (I_("drag-begin"),
CLUTTER_TYPE_DRAG_ACTION,
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDragActionClass, drag_begin),
NULL, NULL,
clutter_marshal_VOID__OBJECT_FLOAT_FLOAT_INT_FLAGS,
G_TYPE_NONE, 5,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT,
G_TYPE_INT,
CLUTTER_TYPE_MODIFIER_TYPE);
/**
* ClutterDragAction::drag-motion
* @action: the #ClutterDragAction that emitted the signal
* @actor: the #ClutterActor attached to the action
* @delta_x: the X component of the distance between the press event
* that began the dragging and the current position of the pointer,
* as of the latest motion event
* @delta_y: the Y component of the distance between the press event
* that began the dragging and the current position of the pointer,
* as of the latest motion event
* @modifiers: the modifiers of the latest motion event
*
* The ::drag-motion signal is emitted for each motion event after
* the #ClutterDragAction::drag-begin signal has been emitted.
*
* The components of the distance between the press event and the
* latest motion event are computed in the actor's coordinate space,
* to take into account eventual transformations. If you want the
* stage coordinates of the latest motion event you can use
* clutter_drag_action_get_motion_coords().
*
* Since: 1.4
*/
drag_signals[DRAG_MOTION] =
g_signal_new (I_("drag-motion"),
CLUTTER_TYPE_DRAG_ACTION,
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDragActionClass, drag_motion),
NULL, NULL,
clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
G_TYPE_NONE, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
/**
* ClutterDragAction::drag-end:
* @action: the #ClutterDragAction that emitted the signal
* @actor: the #ClutterActor attached to the action
* @event_x: the X coordinate (in stage space) of the release event
* @event_y: the Y coordinate (in stage space) of the release event
* @button: the button of the release event
* @modifiers: the modifiers of the release event
*
* The ::drag-end signal is emitted at the end of the dragging,
* when the pointer button's is released
*
* This signal is emitted if and only if the #ClutterDragAction::drag-begin
* signal has been emitted first
*
* Since: 1.4
*/
drag_signals[DRAG_END] =
g_signal_new (I_("drag-end"),
CLUTTER_TYPE_DRAG_ACTION,
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDragActionClass, drag_end),
NULL, NULL,
clutter_marshal_VOID__OBJECT_FLOAT_FLOAT_INT_FLAGS,
G_TYPE_NONE, 5,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT,
G_TYPE_INT,
CLUTTER_TYPE_MODIFIER_TYPE);
}
static void
clutter_drag_action_init (ClutterDragAction *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_DRAG_ACTION,
ClutterDragActionPrivate);
}
/**
* clutter_drag_action_new:
*
* Creates a new #ClutterDragAction instance
*
* Return value: the newly created #ClutterDragAction
*
* Since: 1.4
*/
ClutterAction *
clutter_drag_action_new (void)
{
return g_object_new (CLUTTER_TYPE_DRAG_ACTION, NULL);
}
/**
* clutter_drag_action_set_drag_threshold:
* @action: a #ClutterDragAction
* @threshold: a distance, in pixels
*
* Sets the drag threshold that must be cleared by the pointer
* before @action can begin the dragging
*
* Since: 1.4
*/
void
clutter_drag_action_set_drag_threshold (ClutterDragAction *action,
guint threshold)
{
ClutterDragActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
priv = action->priv;
if (priv->drag_threshold == threshold)
return;
priv->drag_threshold = threshold;
g_object_notify (G_OBJECT (action), "drag-threshold");
}
/**
* clutter_drag_action_get_drag_threshold:
* @action: a #ClutterDragAction
*
* Retrieves the value set by clutter_drag_action_set_drag_threshold()
*
* Return value: the drag threshold value, in pixels
*
* Since: 1.4
*/
guint
clutter_drag_action_get_drag_threshold (ClutterDragAction *action)
{
g_return_val_if_fail (CLUTTER_IS_DRAG_ACTION (action), 0);
return action->priv->drag_threshold;
}
/**
* clutter_drag_action_set_drag_handle:
* @action: a #ClutterDragHandle
* @handle: a #ClutterActor
*
* Sets the actor to be used as the drag handle
*
* Since: 1.4
*/
void
clutter_drag_action_set_drag_handle (ClutterDragAction *action,
ClutterActor *handle)
{
ClutterDragActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
g_return_if_fail (CLUTTER_IS_ACTOR (handle));
priv = action->priv;
if (priv->drag_handle == handle)
return;
priv->drag_handle = handle;
g_object_notify (G_OBJECT (action), "drag-handle");
}
/**
* clutter_drag_action_get_drag_handle:
* @action: a #ClutterDragAction
*
* Retrieves the drag handle set by clutter_drag_action_set_drag_handle()
*
* Return value: (transfer none): a #ClutterActor, used as the drag
* handle, or %NULL if none was set
*
* Since: 1.4
*/
ClutterActor *
clutter_drag_action_get_drag_handle (ClutterDragAction *action)
{
g_return_val_if_fail (CLUTTER_IS_DRAG_ACTION (action), NULL);
return action->priv->drag_handle;
}
/**
* clutter_drag_action_set_drag_axis:
* @action: a #ClutterDragAction
* @axis: the axis to constraint the dragging to
*
* Restricts the dragging action to a specific axis
*
* Since: 1.4
*/
void
clutter_drag_action_set_drag_axis (ClutterDragAction *action,
ClutterDragAxis axis)
{
ClutterDragActionPrivate *priv;
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
g_return_if_fail (axis >= CLUTTER_DRAG_AXIS_NONE &&
axis <= CLUTTER_DRAG_Y_AXIS);
priv = action->priv;
if (priv->drag_axis == axis)
return;
priv->drag_axis = axis;
g_object_notify (G_OBJECT (action), "drag-axis");
}
/**
* clutter_drag_action_get_drag_axis:
* @action: a #ClutterDragAction
*
* Retrieves the axis constraint set by clutter_drag_action_set_drag_axis()
*
* Return value: the axis constraint
*
* Since: 1.4
*/
ClutterDragAxis
clutter_drag_action_get_drag_axis (ClutterDragAction *action)
{
g_return_val_if_fail (CLUTTER_IS_DRAG_ACTION (action),
CLUTTER_DRAG_AXIS_NONE);
return action->priv->drag_axis;
}
/**
* clutter_drag_action_get_press_coords:
* @action: a #ClutterDragAction
* @press_x: (out): return location for the press event's X coordinate
* @press_y: (out): return location for the press event's Y coordinate
*
* Retrieves the coordinates, in stage space, of the press event
* that started the dragging
*
* Since: 1.4
*/
void
clutter_drag_action_get_press_coords (ClutterDragAction *action,
gfloat *press_x,
gfloat *press_y)
{
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
if (press_x)
*press_x = action->priv->press_x;
if (press_y)
*press_y = action->priv->press_y;
}
/**
* clutter_drag_action_get_motion_coords:
* @action: a #ClutterDragAction
* @motion_x: (out): return location for the latest motion
* event's X coordinate
* @motion_y: (out): return location for the latest motion
* event's Y coordinate
*
* Retrieves the coordinates, in stage space, of the latest motion
* event during the dragging
*
* Since: 1.4
*/
void
clutter_drag_action_get_motion_coords (ClutterDragAction *action,
gfloat *motion_x,
gfloat *motion_y)
{
g_return_if_fail (CLUTTER_IS_DRAG_ACTION (action));
if (motion_x)
*motion_x = action->priv->last_motion_x;
if (motion_y)
*motion_y = action->priv->last_motion_y;
}

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@ -0,0 +1,148 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_DRAG_ACTION_H__
#define __CLUTTER_DRAG_ACTION_H__
#include <clutter/clutter-action.h>
#include <clutter/clutter-event.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DRAG_ACTION (clutter_drag_action_get_type ())
#define CLUTTER_DRAG_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DRAG_ACTION, ClutterDragAction))
#define CLUTTER_IS_DRAG_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DRAG_ACTION))
#define CLUTTER_DRAG_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DRAG_ACTION, ClutterDragActionClass))
#define CLUTTER_IS_DRAG_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DRAG_ACTION))
#define CLUTTER_DRAG_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DRAG_ACTION, ClutterDragActionClass))
typedef struct _ClutterDragAction ClutterDragAction;
typedef struct _ClutterDragActionPrivate ClutterDragActionPrivate;
typedef struct _ClutterDragActionClass ClutterDragActionClass;
/**
* ClutterDragAxis:
* @CLUTTER_DRAG_AXIS_NONE: No constraint
* @CLUTTER_DRAG_X_AXIS: Set a constraint on the X axis
* @CLUTTER_DRAG_Y_AXIS: Set a constraint on the Y axis
*
* The axis of the constraint that should be applied on the
* dragging action
*
* Since: 1.4
*/
typedef enum { /*< prefix=CLUTTER_DRAG >*/
CLUTTER_DRAG_AXIS_NONE = 0,
CLUTTER_DRAG_X_AXIS,
CLUTTER_DRAG_Y_AXIS
} ClutterDragAxis;
/**
* ClutterDragAction:
*
* The <structname>ClutterDragAction</structname> structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterDragAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterDragActionPrivate *priv;
};
/**
* ClutterDragActionClass:
* @drag_begin: class handler of the #ClutterDragAction::drag-begin signal
* @drag_motion: class handler of the #ClutterDragAction::drag-motion signal
* @drag_end: class handler of the #ClutterDragAction::drag-end signal
*
* The <structname>ClutterDragActionClass</structname> structure contains
* only private data
*
* Since: 1.4
*/
struct _ClutterDragActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
void (* drag_begin) (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
gint button,
ClutterModifierType modifiers);
void (* drag_motion) (ClutterDragAction *action,
ClutterActor *actor,
gfloat delta_x,
gfloat delta_y,
ClutterModifierType modifiers);
void (* drag_end) (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
gint button,
ClutterModifierType modifiers);
/*< private >*/
void (* _clutter_drag_action1) (void);
void (* _clutter_drag_action2) (void);
void (* _clutter_drag_action3) (void);
void (* _clutter_drag_action4) (void);
void (* _clutter_drag_action5) (void);
};
GType clutter_drag_action_get_type (void) G_GNUC_CONST;
ClutterAction * clutter_drag_action_new (void);
void clutter_drag_action_set_drag_threshold (ClutterDragAction *action,
guint threshold);
guint clutter_drag_action_get_drag_threshold (ClutterDragAction *action);
void clutter_drag_action_set_drag_handle (ClutterDragAction *action,
ClutterActor *handle);
ClutterActor * clutter_drag_action_get_drag_handle (ClutterDragAction *action);
void clutter_drag_action_set_drag_axis (ClutterDragAction *action,
ClutterDragAxis axis);
ClutterDragAxis clutter_drag_action_get_drag_axis (ClutterDragAction *action);
void clutter_drag_action_get_press_coords (ClutterDragAction *action,
gfloat *press_x,
gfloat *press_y);
void clutter_drag_action_get_motion_coords (ClutterDragAction *action,
gfloat *motion_x,
gfloat *motion_y);
G_END_DECLS
#endif /* __CLUTTER_DRAG_ACTION_H__ */

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@ -10,6 +10,8 @@ VOID:INT,INT
VOID:FLOAT,FLOAT VOID:FLOAT,FLOAT
VOID:INT,INT,INT,INT VOID:INT,INT,INT,INT
VOID:OBJECT VOID:OBJECT
VOID:OBJECT,FLOAT,FLOAT
VOID:OBJECT,FLOAT,FLOAT,INT,FLAGS
VOID:OBJECT,OBJECT,PARAM VOID:OBJECT,OBJECT,PARAM
VOID:OBJECT,POINTER VOID:OBJECT,POINTER
VOID:POINTER VOID:POINTER

View File

@ -55,6 +55,7 @@
#include "clutter-color.h" #include "clutter-color.h"
#include "clutter-container.h" #include "clutter-container.h"
#include "clutter-device-manager.h" #include "clutter-device-manager.h"
#include "clutter-drag-action.h"
#include "clutter-event.h" #include "clutter-event.h"
#include "clutter-feature.h" #include "clutter-feature.h"
#include "clutter-fixed-layout.h" #include "clutter-fixed-layout.h"

View File

@ -48,7 +48,8 @@ UNIT_TESTS = \
test-bin-layout.c \ test-bin-layout.c \
test-flow-layout.c \ test-flow-layout.c \
test-box-layout.c \ test-box-layout.c \
test-stage-sizing.c test-stage-sizing.c \
test-drag.c
if X11_TESTS if X11_TESTS
UNIT_TESTS += test-pixmap.c UNIT_TESTS += test-pixmap.c

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@ -0,0 +1,189 @@
#include <stdlib.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static void
on_drag_begin (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
gint button,
ClutterModifierType modifiers)
{
gboolean is_copy = (modifiers & CLUTTER_SHIFT_MASK) ? TRUE : FALSE;
ClutterActor *drag_handle = NULL;
if (is_copy)
{
ClutterActor *stage = clutter_actor_get_stage (actor);
ClutterColor handle_color;
drag_handle = clutter_rectangle_new ();
clutter_actor_set_size (drag_handle, 48, 48);
clutter_color_from_string (&handle_color, "#204a87aa");
clutter_rectangle_set_color (CLUTTER_RECTANGLE (drag_handle), &handle_color);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), drag_handle);
clutter_actor_set_position (drag_handle, event_x, event_y);
}
else
drag_handle = actor;
clutter_drag_action_set_drag_handle (action, drag_handle);
clutter_actor_set_opacity (actor, 128);
}
static void
on_drag_motion (ClutterDragAction *action,
ClutterActor *actor,
gfloat delta_x,
gfloat delta_y,
ClutterModifierType modifiers)
{
ClutterActor *drag_handle;
drag_handle = clutter_drag_action_get_drag_handle (action);
g_assert (drag_handle != NULL);
clutter_actor_move_by (drag_handle, delta_x, delta_y);
}
static void
on_drag_end (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
gint button,
ClutterModifierType modifiers)
{
ClutterActor *drag_handle;
drag_handle = clutter_drag_action_get_drag_handle (action);
if (actor != drag_handle)
{
gfloat real_x, real_y;
ClutterActor *parent;
/* if we are dragging a copy we can destroy the copy now
* and animate the real actor to the drop coordinates,
* transformed in the parent's coordinate space
*/
clutter_actor_animate (drag_handle, CLUTTER_LINEAR, 150,
"opacity", 0,
"signal-swapped-after::completed",
G_CALLBACK (clutter_actor_destroy),
drag_handle,
NULL);
parent = clutter_actor_get_parent (actor);
clutter_actor_transform_stage_point (parent, event_x, event_y,
&real_x,
&real_y);
clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 150,
"opacity", 255,
"x", real_x,
"y", real_y,
NULL);
}
else
clutter_actor_animate (actor, CLUTTER_LINEAR, 150,
"opacity", 255,
NULL);
}
static ClutterDragAxis
get_drag_axis (const gchar *str)
{
if (str == NULL || *str == '\0')
return CLUTTER_DRAG_AXIS_NONE;
if (*str == 'x' || *str == 'X')
return CLUTTER_DRAG_X_AXIS;
if (*str == 'y' || *str == 'Y')
return CLUTTER_DRAG_Y_AXIS;
g_warn_if_reached ();
return CLUTTER_DRAG_AXIS_NONE;
}
static gchar *drag_axis = NULL;
static gint drag_threshold = 0;
static GOptionEntry entries[] = {
{
"threshold", 't',
0,
G_OPTION_ARG_INT,
&drag_threshold,
"Set the drag threshold", "PIXELS"
},
{
"axis", 'a',
0,
G_OPTION_ARG_STRING,
&drag_axis,
"Set the drag axis", "AXIS"
},
{ NULL }
};
G_MODULE_EXPORT int
test_drag_main (int argc, char *argv[])
{
ClutterActor *stage, *handle;
ClutterAction *action;
ClutterColor handle_color;
GError *error;
error = NULL;
clutter_init_with_args (&argc, &argv,
"test-drag",
entries,
NULL,
&error);
if (error != NULL)
{
g_print ("Unable to run test-drag: %s\n", error->message);
g_error_free (error);
return EXIT_FAILURE;
}
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Drag Test");
clutter_actor_set_size (stage, 800, 600);
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
clutter_color_from_string (&handle_color, "#729fcfff");
handle = clutter_rectangle_new ();
clutter_rectangle_set_color (CLUTTER_RECTANGLE (handle), &handle_color);
clutter_actor_set_size (handle, 128, 128);
clutter_actor_set_position (handle, (800 - 128) / 2, (600 - 128) / 2);
clutter_actor_set_reactive (handle, TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), handle);
action = clutter_drag_action_new ();
clutter_drag_action_set_drag_threshold (CLUTTER_DRAG_ACTION (action),
drag_threshold);
clutter_drag_action_set_drag_axis (CLUTTER_DRAG_ACTION (action),
get_drag_axis (drag_axis));
g_signal_connect (action, "drag-begin", G_CALLBACK (on_drag_begin), NULL);
g_signal_connect (action, "drag-motion", G_CALLBACK (on_drag_motion), NULL);
g_signal_connect (action, "drag-end", G_CALLBACK (on_drag_end), NULL);
clutter_actor_add_action (handle, action);
clutter_actor_show (stage);
clutter_main ();
return EXIT_SUCCESS;
}