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clutter: Don't display actor names on paint volumes
Currently, the paint-volumes/redraws debug flags displays the actor debug names on top of the paint volume making it very unusable. Especially that you can easily get the relevant actor from looking glass. The motivation is to reduce the usage of pango (through the text node) in order to possibly move all the fonts bits to gnome shell Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3571>
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@ -3010,7 +3010,6 @@ _clutter_actor_apply_relative_transformation_matrix (ClutterActor *self,
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static void
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static void
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_clutter_actor_draw_paint_volume_full (ClutterActor *self,
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_clutter_actor_draw_paint_volume_full (ClutterActor *self,
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ClutterPaintVolume *pv,
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ClutterPaintVolume *pv,
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const char *label,
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const ClutterColor *color,
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const ClutterColor *color,
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ClutterPaintNode *node)
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ClutterPaintNode *node)
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{
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{
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@ -3068,29 +3067,6 @@ _clutter_actor_draw_paint_volume_full (ClutterActor *self,
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clutter_paint_node_add_primitive (pipeline_node, prim);
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clutter_paint_node_add_primitive (pipeline_node, prim);
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clutter_paint_node_add_child (node, pipeline_node);
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clutter_paint_node_add_child (node, pipeline_node);
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g_object_unref (prim);
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g_object_unref (prim);
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if (label)
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{
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g_autoptr (ClutterPaintNode) text_node = NULL;
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PangoLayout *layout;
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layout = pango_layout_new (clutter_actor_get_pango_context (self));
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pango_layout_set_text (layout, label, -1);
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text_node = clutter_text_node_new (layout, color);
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clutter_paint_node_set_static_name (text_node,
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"ClutterActor (paint volume label)");
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clutter_paint_node_add_rectangle (text_node,
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&(ClutterActorBox) {
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.x1 = pv->vertices[0].x,
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.y1 = pv->vertices[0].y,
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.x2 = pv->vertices[2].x,
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.y2 = pv->vertices[2].y,
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});
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clutter_paint_node_add_child (node, text_node);
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g_object_unref (layout);
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}
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}
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}
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static void
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static void
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@ -3115,7 +3091,6 @@ _clutter_actor_draw_paint_volume (ClutterActor *self,
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clutter_color_init (&color, 0, 0, 255, 255);
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clutter_color_init (&color, 0, 0, 255, 255);
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_clutter_actor_draw_paint_volume_full (self, &fake_pv,
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_clutter_actor_draw_paint_volume_full (self, &fake_pv,
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_clutter_actor_get_debug_name (self),
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&color,
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&color,
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node);
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node);
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@ -3125,7 +3100,6 @@ _clutter_actor_draw_paint_volume (ClutterActor *self,
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{
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{
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clutter_color_init (&color, 0, 255, 0, 255);
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clutter_color_init (&color, 0, 255, 0, 255);
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_clutter_actor_draw_paint_volume_full (self, pv,
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_clutter_actor_draw_paint_volume_full (self, pv,
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_clutter_actor_get_debug_name (self),
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&color,
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&color,
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node);
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node);
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}
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}
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@ -3137,7 +3111,6 @@ _clutter_actor_paint_cull_result (ClutterActor *self,
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ClutterCullResult result,
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ClutterCullResult result,
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ClutterPaintNode *node)
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ClutterPaintNode *node)
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{
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{
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ClutterActorPrivate *priv = self->priv;
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ClutterPaintVolume *pv;
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ClutterPaintVolume *pv;
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ClutterColor color;
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ClutterColor color;
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@ -3161,40 +3134,8 @@ _clutter_actor_paint_cull_result (ClutterActor *self,
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if (success && (pv = _clutter_actor_get_paint_volume_mutable (self)))
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if (success && (pv = _clutter_actor_get_paint_volume_mutable (self)))
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_clutter_actor_draw_paint_volume_full (self, pv,
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_clutter_actor_draw_paint_volume_full (self, pv,
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_clutter_actor_get_debug_name (self),
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&color,
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&color,
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node);
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node);
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else
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{
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g_autoptr (ClutterPaintNode) text_node = NULL;
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PangoLayout *layout;
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float width;
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float height;
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char *label =
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g_strdup_printf ("CULL FAILURE: %s", _clutter_actor_get_debug_name (self));
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clutter_color_init (&color, 255, 255, 255, 255);
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width = clutter_actor_box_get_width (&priv->allocation);
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height = clutter_actor_box_get_height (&priv->allocation);
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layout = pango_layout_new (clutter_actor_get_pango_context (self));
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pango_layout_set_text (layout, label, -1);
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text_node = clutter_text_node_new (layout, &color);
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clutter_paint_node_set_static_name (text_node,
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"ClutterActor (paint volume text)");
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clutter_paint_node_add_rectangle (text_node,
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&(ClutterActorBox) {
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.x1 = 0.f,
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.y1 = 0.f,
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.x2 = width,
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.y2 = height,
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});
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clutter_paint_node_add_child (node, text_node);
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g_free (label);
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g_object_unref (layout);
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}
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}
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}
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static int clone_paint_level = 0;
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static int clone_paint_level = 0;
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