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MetaBackgroundActor: stop waiting synchronously on the first frame
We can draw the gradient while we wait for the wallpaper to load. This also removes the dependency on g_task_wait_sync(), which may never appear in glib.
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@ -113,6 +113,8 @@ static void meta_background_actor_screen_size_changed (MetaScreen *scre
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static void meta_background_actor_constructed (GObject *object);
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static void meta_background_actor_constructed (GObject *object);
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static void clear_state (MetaBackgroundState *state);
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static void clear_state (MetaBackgroundState *state);
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static void init_state_from_settings (MetaBackgroundState *state,
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GSettings *settings);
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static void set_texture (MetaBackground *background,
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static void set_texture (MetaBackground *background,
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CoglHandle texture,
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CoglHandle texture,
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MetaBackgroundSlideshow *slideshow);
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MetaBackgroundSlideshow *slideshow);
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@ -176,6 +178,8 @@ meta_background_get (MetaScreen *screen,
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g_signal_connect (settings, "changed",
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g_signal_connect (settings, "changed",
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G_CALLBACK (on_settings_changed), background);
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G_CALLBACK (on_settings_changed), background);
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init_state_from_settings (&background->state, settings);
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on_settings_changed (settings, "picture-uri", background);
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on_settings_changed (settings, "picture-uri", background);
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}
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}
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@ -226,6 +230,18 @@ get_color_from_settings (GSettings *settings,
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g_free (str);
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g_free (str);
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}
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}
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static void
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init_state_from_settings (MetaBackgroundState *state,
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GSettings *settings)
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{
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get_color_from_settings (settings, "primary-color",
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&state->colors[0]);
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get_color_from_settings (settings, "secondary-color",
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&state->colors[1]);
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state->style = g_settings_get_enum (settings, "picture-options");
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state->shading = g_settings_get_enum (settings, "color-shading-type");
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}
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static void
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static void
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set_texture (MetaBackground *background,
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set_texture (MetaBackground *background,
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CoglHandle texture,
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CoglHandle texture,
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@ -244,14 +260,10 @@ set_texture (MetaBackground *background,
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background->old_state = background->state;
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background->old_state = background->state;
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background->state.texture = cogl_handle_ref (texture);
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background->state.texture = cogl_handle_ref (texture);
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get_color_from_settings (background->settings, "primary-color",
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&background->state.colors[0]);
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get_color_from_settings (background->settings, "secondary-color",
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&background->state.colors[1]);
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background->state.style = g_settings_get_enum (background->settings, "picture-options");
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background->state.shading = g_settings_get_enum (background->settings, "color-shading-type");
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background->state.texture_width = cogl_texture_get_width (background->state.texture);
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background->state.texture_width = cogl_texture_get_width (background->state.texture);
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background->state.texture_height = cogl_texture_get_height (background->state.texture);
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background->state.texture_height = cogl_texture_get_height (background->state.texture);
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init_state_from_settings (&background->state,
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background->settings);
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background->state.slideshow = g_object_ref (slideshow);
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background->state.slideshow = g_object_ref (slideshow);
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timeout = meta_background_slideshow_get_next_timeout (slideshow);
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timeout = meta_background_slideshow_get_next_timeout (slideshow);
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@ -305,16 +317,6 @@ set_texture (MetaBackground *background,
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}
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}
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}
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}
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static inline void
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meta_background_ensure_rendered (MetaBackground *background)
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{
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if (G_LIKELY (background->rendering_task == NULL ||
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background->state.texture != COGL_INVALID_HANDLE))
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return;
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g_task_wait_sync (background->rendering_task);
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}
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static void
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static void
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meta_background_actor_dispose (GObject *object)
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meta_background_actor_dispose (GObject *object)
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{
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{
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@ -481,6 +483,9 @@ paint_background_box (MetaBackgroundState *state,
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if (state->style == G_DESKTOP_BACKGROUND_STYLE_NONE)
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if (state->style == G_DESKTOP_BACKGROUND_STYLE_NONE)
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return;
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return;
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if (state->texture == COGL_INVALID_HANDLE)
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return;
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vertices[0].s = 1.0;
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vertices[0].s = 1.0;
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vertices[0].t = 0.0;
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vertices[0].t = 0.0;
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vertices[1].s = 0.0;
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vertices[1].s = 0.0;
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@ -726,8 +731,6 @@ meta_background_actor_paint (ClutterActor *actor)
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float first_color_factor, first_alpha_factor,
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float first_color_factor, first_alpha_factor,
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second_color_factor, second_alpha_factor;
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second_color_factor, second_alpha_factor;
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meta_background_ensure_rendered (priv->background);
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if (priv->is_crossfading)
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if (priv->is_crossfading)
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crossfade_progress = priv->crossfade_progress;
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crossfade_progress = priv->crossfade_progress;
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else
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else
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