winsys: Move Wayland-specific code out of the EGL winsys

All of the Wayland-specific code now lives in the EGL_WAYLAND winsys.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts 2011-12-12 17:31:27 +00:00
parent 613a3390da
commit 4dbef01ec3
3 changed files with 489 additions and 360 deletions

View File

@ -28,10 +28,6 @@
#include "cogl-winsys-private.h"
#include "cogl-context.h"
#include "cogl-context-private.h"
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
#include <wayland-client.h>
#include <wayland-egl.h>
#endif
typedef struct _CoglWinsysEGLVtable
{
@ -81,12 +77,6 @@ typedef struct _CoglRendererEGL
{
CoglEGLWinsysFeature private_features;
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
struct wl_display *wayland_display;
struct wl_compositor *wayland_compositor;
struct wl_shell *wayland_shell;
#endif
EGLDisplay edpy;
EGLint egl_version_major;
@ -120,10 +110,6 @@ typedef struct _CoglDisplayEGL
{
EGLContext egl_context;
EGLSurface dummy_surface;
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
struct wl_surface *wayland_surface;
struct wl_egl_window *wayland_egl_native_window;
#endif
#if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) || \
defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \
@ -149,12 +135,6 @@ typedef struct _CoglContextEGL
typedef struct _CoglOnscreenEGL
{
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
struct wl_egl_window *wayland_egl_native_window;
struct wl_surface *wayland_surface;
struct wl_shell_surface *wayland_shell_surface;
#endif
EGLSurface egl_surface;
/* Platform specific data */

View File

@ -29,8 +29,487 @@
#include "config.h"
#endif
#include <wayland-client.h>
#include <wayland-egl.h>
#include <string.h>
#include "cogl-winsys-egl-wayland-private.h"
#include "cogl-winsys-egl-private.h"
#include "cogl-renderer-private.h"
#include "cogl-onscreen-private.h"
static const CoglWinsysEGLVtable _cogl_winsys_egl_vtable;
static const CoglWinsysVtable *parent_vtable;
typedef struct _CoglRendererWayland
{
struct wl_display *wayland_display;
struct wl_compositor *wayland_compositor;
struct wl_shell *wayland_shell;
} CoglRendererWayland;
typedef struct _CoglDisplayWayland
{
struct wl_surface *wayland_surface;
struct wl_egl_window *wayland_egl_native_window;
} CoglDisplayWayland;
typedef struct _CoglOnscreenWayland
{
struct wl_egl_window *wayland_egl_native_window;
struct wl_surface *wayland_surface;
struct wl_shell_surface *wayland_shell_surface;
} CoglOnscreenWayland;
static void
display_handle_global_cb (struct wl_display *display,
uint32_t id,
const char *interface,
uint32_t version,
void *data)
{
CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
if (strcmp (interface, "wl_compositor") == 0)
wayland_renderer->wayland_compositor =
wl_display_bind (display, id, &wl_compositor_interface);
else if (strcmp(interface, "wl_shell") == 0)
wayland_renderer->wayland_shell =
wl_display_bind (display, id, &wl_shell_interface);
}
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
eglTerminate (egl_renderer->edpy);
g_slice_free (CoglRendererWayland, egl_renderer->platform);
g_slice_free (CoglRendererEGL, egl_renderer);
}
static gboolean
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
GError **error)
{
CoglRendererEGL *egl_renderer;
CoglRendererWayland *wayland_renderer;
renderer->winsys = g_slice_new0 (CoglRendererEGL);
egl_renderer = renderer->winsys;
wayland_renderer = g_slice_new0 (CoglRendererWayland);
egl_renderer->platform = wayland_renderer;
egl_renderer->platform_vtable = &_cogl_winsys_egl_vtable;
/* The EGL API doesn't provide for a way to explicitly select a
* platform when the driver can support multiple. Mesa allows
* selection using an environment variable though so that's what
* we're doing here... */
g_setenv ("EGL_PLATFORM", "wayland", 1);
if (renderer->foreign_wayland_display)
{
wayland_renderer->wayland_display = renderer->foreign_wayland_display;
/* XXX: For now we have to assume that if a foreign display is
* given then a foreign compositor and shell must also have been
* given because wayland doesn't provide a way to
* retrospectively be notified of the these objects. */
g_assert (renderer->foreign_wayland_compositor);
g_assert (renderer->foreign_wayland_shell);
wayland_renderer->wayland_compositor =
renderer->foreign_wayland_compositor;
wayland_renderer->wayland_shell = renderer->foreign_wayland_shell;
}
else
{
wayland_renderer->wayland_display = wl_display_connect (NULL);
if (!wayland_renderer->wayland_display)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Failed to connect wayland display");
goto error;
}
wl_display_add_global_listener (wayland_renderer->wayland_display,
display_handle_global_cb,
egl_renderer);
}
/*
* Ensure that that we've received the messages setting up the
* compostor and shell object. This is better than just
* wl_display_iterate since it will always ensure that something
* is available to be read
*/
while (!(wayland_renderer->wayland_compositor &&
wayland_renderer->wayland_shell))
wl_display_roundtrip (wayland_renderer->wayland_display);
egl_renderer->edpy =
eglGetDisplay ((EGLNativeDisplayType) wayland_renderer->wayland_display);
if (!_cogl_winsys_egl_renderer_connect_common (renderer, error))
goto error;
return TRUE;
error:
_cogl_winsys_renderer_disconnect (renderer);
return FALSE;
}
static gboolean
_cogl_winsys_egl_display_setup (CoglDisplay *display,
GError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayWayland *wayland_display;
wayland_display = g_slice_new0 (CoglDisplayWayland);
egl_display->platform = wayland_display;
return TRUE;
}
static void
_cogl_winsys_egl_display_destroy (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
g_slice_free (CoglDisplayWayland, egl_display->platform);
}
static gboolean
_cogl_winsys_egl_context_created (CoglDisplay *display,
GError **error)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayWayland *wayland_display = egl_display->platform;
const char *error_message;
wayland_display->wayland_surface =
wl_compositor_create_surface (wayland_renderer->wayland_compositor);
if (!wayland_display->wayland_surface)
{
error_message= "Failed to create a dummy wayland surface";
goto fail;
}
wayland_display->wayland_egl_native_window =
wl_egl_window_create (wayland_display->wayland_surface,
1,
1);
if (!wayland_display->wayland_egl_native_window)
{
error_message= "Failed to create a dummy wayland native egl surface";
goto fail;
}
egl_display->dummy_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(EGLNativeWindowType)
wayland_display->wayland_egl_native_window,
NULL);
if (egl_display->dummy_surface == EGL_NO_SURFACE)
{
error_message= "Unable to eglMakeCurrent with dummy surface";
goto fail;
}
if (!eglMakeCurrent (egl_renderer->edpy,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context))
{
error_message = "Unable to eglMakeCurrent with dummy surface";
goto fail;
}
return TRUE;
fail:
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
return FALSE;
}
static void
_cogl_winsys_egl_cleanup_context (CoglDisplay *display)
{
CoglRenderer *renderer = display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglDisplayEGL *egl_display = display->winsys;
CoglDisplayWayland *wayland_display = egl_display->platform;
if (egl_display->dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
egl_display->dummy_surface = EGL_NO_SURFACE;
}
if (wayland_display->wayland_egl_native_window)
{
wl_egl_window_destroy (wayland_display->wayland_egl_native_window);
wayland_display->wayland_egl_native_window = NULL;
}
if (wayland_display->wayland_surface)
{
wl_surface_destroy (wayland_display->wayland_surface);
wayland_display->wayland_surface = NULL;
}
}
static gboolean
_cogl_winsys_egl_context_init (CoglContext *context,
GError **error)
{
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
TRUE);
return TRUE;
}
static gboolean
_cogl_winsys_egl_onscreen_init (CoglOnscreen *onscreen,
EGLConfig egl_config,
GError **error)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen;
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
wayland_onscreen = g_slice_new0 (CoglOnscreenWayland);
egl_onscreen->platform = wayland_onscreen;
wayland_onscreen->wayland_surface =
wl_compositor_create_surface (wayland_renderer->wayland_compositor);
if (!wayland_onscreen->wayland_surface)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Error while creating wayland surface for CoglOnscreen");
return FALSE;
}
wayland_onscreen->wayland_shell_surface =
wl_shell_get_shell_surface (wayland_renderer->wayland_shell,
wayland_onscreen->wayland_surface);
wayland_onscreen->wayland_egl_native_window =
wl_egl_window_create (wayland_onscreen->wayland_surface,
cogl_framebuffer_get_width (framebuffer),
cogl_framebuffer_get_height (framebuffer));
if (!wayland_onscreen->wayland_egl_native_window)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Error while creating wayland egl native window "
"for CoglOnscreen");
return FALSE;
}
egl_onscreen->egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_config,
(EGLNativeWindowType)
wayland_onscreen->wayland_egl_native_window,
NULL);
wl_shell_surface_set_toplevel (wayland_onscreen->wayland_shell_surface);
return TRUE;
}
static void
_cogl_winsys_egl_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
if (wayland_onscreen->wayland_egl_native_window)
{
wl_egl_window_destroy (wayland_onscreen->wayland_egl_native_window);
wayland_onscreen->wayland_egl_native_window = NULL;
}
if (wayland_onscreen->wayland_surface)
{
wl_surface_destroy (wayland_onscreen->wayland_surface);
wayland_onscreen->wayland_surface = NULL;
}
g_slice_free (CoglOnscreenWayland, wayland_onscreen);
}
static void
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRenderer *renderer = context->display->renderer;
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
/* First chain-up */
parent_vtable->onscreen_swap_buffers (onscreen);
/*
* The implementation of eglSwapBuffers may do a flush however the semantics
* of eglSwapBuffers on Wayland has changed in the past. So to be safe to
* the implementation changing we should explicitly ensure all messages are
* sent.
*/
wl_display_flush (wayland_renderer->wayland_display);
}
void
cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
struct wl_display *display)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_wayland_display = display;
}
struct wl_display *
cogl_wayland_renderer_get_display (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
if (renderer->foreign_wayland_display)
return renderer->foreign_wayland_display;
else if (renderer->connected)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
return wayland_renderer->wayland_display;
}
else
return NULL;
}
void
cogl_wayland_renderer_set_foreign_compositor (CoglRenderer *renderer,
struct wl_compositor *compositor)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_wayland_compositor = compositor;
}
struct wl_compositor *
cogl_wayland_renderer_get_compositor (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
if (renderer->foreign_wayland_compositor)
return renderer->foreign_wayland_compositor;
else if (renderer->connected)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
return wayland_renderer->wayland_compositor;
}
else
return NULL;
}
void
cogl_wayland_renderer_set_foreign_shell (CoglRenderer *renderer,
struct wl_shell *shell)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_wayland_shell = shell;
}
struct wl_shell *
cogl_wayland_renderer_get_shell (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
if (renderer->foreign_wayland_shell)
return renderer->foreign_wayland_shell;
else if (renderer->connected)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
CoglRendererWayland *wayland_renderer = egl_renderer->platform;
return wayland_renderer->wayland_shell;
}
else
return NULL;
}
struct wl_surface *
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
{
CoglFramebuffer *fb;
fb = COGL_FRAMEBUFFER (onscreen);
if (fb->allocated)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
return wayland_onscreen->wayland_surface;
}
else
return NULL;
}
struct wl_shell_surface *
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
{
CoglFramebuffer *fb;
fb = COGL_FRAMEBUFFER (onscreen);
if (fb->allocated)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
CoglOnscreenWayland *wayland_onscreen = egl_onscreen->platform;
return wayland_onscreen->wayland_shell_surface;
}
else
return NULL;
}
static const CoglWinsysEGLVtable
_cogl_winsys_egl_vtable =
{
.display_setup = _cogl_winsys_egl_display_setup,
.display_destroy = _cogl_winsys_egl_display_destroy,
.context_created = _cogl_winsys_egl_context_created,
.cleanup_context = _cogl_winsys_egl_cleanup_context,
.context_init = _cogl_winsys_egl_context_init,
.onscreen_init = _cogl_winsys_egl_onscreen_init,
.onscreen_deinit = _cogl_winsys_egl_onscreen_deinit
};
const CoglWinsysVtable *
_cogl_winsys_egl_wayland_get_vtable (void)
@ -43,11 +522,17 @@ _cogl_winsys_egl_wayland_get_vtable (void)
/* The EGL_WAYLAND winsys is a subclass of the EGL winsys so we
start by copying its vtable */
vtable = *_cogl_winsys_egl_get_vtable ();
parent_vtable = _cogl_winsys_egl_get_vtable ();
vtable = *parent_vtable;
vtable.id = COGL_WINSYS_ID_EGL_WAYLAND;
vtable.name = "EGL_WAYLAND";
vtable.renderer_connect = _cogl_winsys_renderer_connect;
vtable.renderer_disconnect = _cogl_winsys_renderer_disconnect;
vtable.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers;
vtable_inited = TRUE;
}

View File

@ -43,11 +43,6 @@
#include "cogl-private.h"
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
#include <wayland-client.h>
#include <wayland-egl.h>
#endif
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
#include <android/native_window.h>
#endif
@ -137,27 +132,6 @@ _cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
g_slice_free (CoglRendererEGL, egl_renderer);
}
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
static void
display_handle_global_cb (struct wl_display *display,
uint32_t id,
const char *interface,
uint32_t version,
void *data)
{
CoglRendererEGL *egl_renderer = (CoglRendererEGL *)data;
if (strcmp (interface, "wl_compositor") == 0)
egl_renderer->wayland_compositor =
wl_display_bind (display, id, &wl_compositor_interface);
else if (strcmp(interface, "wl_shell") == 0)
egl_renderer->wayland_shell =
wl_display_bind (display, id, &wl_shell_interface);
}
#endif
/* Updates all the function pointers */
static void
check_egl_extensions (CoglRenderer *renderer)
@ -224,57 +198,6 @@ _cogl_winsys_renderer_connect (CoglRenderer *renderer,
g_warn_if_reached ();
goto error;
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
case COGL_WINSYS_ID_EGL_WAYLAND:
/* The EGL API doesn't provide for a way to explicitly select a
* platform when the driver can support multiple. Mesa allows
* selection using an environment variable though so that's what
* we're doing here... */
setenv("EGL_PLATFORM", "wayland", 1);
if (renderer->foreign_wayland_display)
{
egl_renderer->wayland_display = renderer->foreign_wayland_display;
/* XXX: For now we have to assume that if a foreign display is
* given then a foreign compositor and shell must also have been
* given because wayland doesn't provide a way to
* retrospectively be notified of the these objects. */
g_assert (renderer->foreign_wayland_compositor);
g_assert (renderer->foreign_wayland_shell);
egl_renderer->wayland_compositor =
renderer->foreign_wayland_compositor;
egl_renderer->wayland_shell = renderer->foreign_wayland_shell;
}
else
{
egl_renderer->wayland_display = wl_display_connect (NULL);
if (!egl_renderer->wayland_display)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Failed to connect wayland display");
goto error;
}
wl_display_add_global_listener (egl_renderer->wayland_display,
display_handle_global_cb,
egl_renderer);
}
/*
* Ensure that that we've received the messages setting up the
* compostor and shell object. This is better than just
* wl_display_iterate since it will always ensure that something
* is available to be read
*/
while (!(egl_renderer->wayland_compositor && egl_renderer->wayland_shell))
wl_display_roundtrip (egl_renderer->wayland_display);
egl_renderer->edpy =
eglGetDisplay ((EGLNativeDisplayType)egl_renderer->wayland_display);
break;
#endif
case COGL_WINSYS_ID_EGL_GDL:
case COGL_WINSYS_ID_EGL_ANDROID:
case COGL_WINSYS_ID_EGL_NULL:
@ -458,49 +381,6 @@ try_create_context (CoglDisplay *display,
return FALSE;
break;
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
case COGL_WINSYS_ID_EGL_WAYLAND:
egl_display->wayland_surface =
wl_compositor_create_surface (egl_renderer->wayland_compositor);
if (!egl_display->wayland_surface)
{
error_message= "Failed to create a dummy wayland surface";
goto fail;
}
egl_display->wayland_egl_native_window =
wl_egl_window_create (egl_display->wayland_surface,
1,
1);
if (!egl_display->wayland_egl_native_window)
{
error_message= "Failed to create a dummy wayland native egl surface";
goto fail;
}
egl_display->dummy_surface =
eglCreateWindowSurface (edpy,
egl_display->egl_config,
(EGLNativeWindowType)
egl_display->wayland_egl_native_window,
NULL);
if (egl_display->dummy_surface == EGL_NO_SURFACE)
{
error_message= "Unable to eglMakeCurrent with dummy surface";
goto fail;
}
if (!eglMakeCurrent (edpy,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context))
{
error_message = "Unable to eglMakeCurrent with dummy surface";
goto fail;
}
break;
#endif
#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
case COGL_WINSYS_ID_EGL_ANDROID:
{
@ -671,28 +551,6 @@ cleanup_context (CoglDisplay *display)
}
break;
#endif
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
case COGL_WINSYS_ID_EGL_WAYLAND:
if (egl_display->dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
egl_display->dummy_surface = EGL_NO_SURFACE;
}
if (egl_display->wayland_egl_native_window)
{
wl_egl_window_destroy (egl_display->wayland_egl_native_window);
egl_display->wayland_egl_native_window = NULL;
}
if (egl_display->wayland_surface)
{
wl_surface_destroy (egl_display->wayland_surface);
egl_display->wayland_surface = NULL;
}
break;
#endif
}
}
@ -845,10 +703,11 @@ _cogl_winsys_display_setup (CoglDisplay *display,
#endif
#ifdef COGL_HAS_WAYLAND_EGL_SERVER_SUPPORT
if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_WAYLAND &&
display->wayland_compositor_display)
if (display->wayland_compositor_display)
{
struct wl_display *wayland_display = display->wayland_compositor_display;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
egl_renderer->pf_eglBindWaylandDisplay (egl_renderer->edpy,
wayland_display);
}
@ -889,16 +748,6 @@ _cogl_winsys_context_init (CoglContext *context, GError **error)
if (!_cogl_context_update_features (context, error))
return FALSE;
if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_WAYLAND)
{
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
COGL_FLAGS_SET (context->features,
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
TRUE);
}
if (egl_renderer->private_features & COGL_EGL_WINSYS_FEATURE_SWAP_REGION)
{
COGL_FLAGS_SET (context->winsys_features,
@ -994,46 +843,6 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
}
break;
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
case COGL_WINSYS_ID_EGL_WAYLAND:
egl_onscreen->wayland_surface =
wl_compositor_create_surface (egl_renderer->wayland_compositor);
if (!egl_onscreen->wayland_surface)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Error while creating wayland surface for CoglOnscreen");
return FALSE;
}
egl_onscreen->wayland_shell_surface =
wl_shell_get_shell_surface (egl_renderer->wayland_shell,
egl_onscreen->wayland_surface);
egl_onscreen->wayland_egl_native_window =
wl_egl_window_create (egl_onscreen->wayland_surface,
cogl_framebuffer_get_width (framebuffer),
cogl_framebuffer_get_height (framebuffer));
if (!egl_onscreen->wayland_egl_native_window)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Error while creating wayland egl native window "
"for CoglOnscreen");
return FALSE;
}
egl_onscreen->egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_config,
(EGLNativeWindowType)
egl_onscreen->wayland_egl_native_window,
NULL);
wl_shell_surface_set_toplevel (egl_onscreen->wayland_shell_surface);
break;
#endif
#if defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT) || \
defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
@ -1093,20 +902,6 @@ _cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
egl_display->have_onscreen = FALSE;
#endif
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
if (egl_onscreen->wayland_egl_native_window)
{
wl_egl_window_destroy (egl_onscreen->wayland_egl_native_window);
egl_onscreen->wayland_egl_native_window = NULL;
}
if (egl_onscreen->wayland_surface)
{
wl_surface_destroy (egl_onscreen->wayland_surface);
egl_onscreen->wayland_surface = NULL;
}
#endif
g_slice_free (CoglOnscreenEGL, onscreen->winsys);
onscreen->winsys = NULL;
}
@ -1193,17 +988,6 @@ _cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
COGL_FRAMEBUFFER_STATE_BIND);
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
/*
* The implementation of eglSwapBuffers may do a flush however the semantics
* of eglSwapBuffers on Wayland has changed in the past. So to be safe to
* the implementation changing we should explicitly ensure all messages are
* sent.
*/
if (renderer->winsys_vtable->id == COGL_WINSYS_ID_EGL_WAYLAND)
wl_display_flush (egl_renderer->wayland_display);
#endif
}
static void
@ -1267,126 +1051,6 @@ _cogl_winsys_egl_get_vtable (void)
return &_cogl_winsys_vtable;
}
/* FIXME: we should have a separate wayland file for these entry
* points... */
#ifdef COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT
void
cogl_wayland_renderer_set_foreign_display (CoglRenderer *renderer,
struct wl_display *display)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_wayland_display = display;
}
struct wl_display *
cogl_wayland_renderer_get_display (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
if (renderer->foreign_wayland_display)
return renderer->foreign_wayland_display;
else if (renderer->connected)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
return egl_renderer->wayland_display;
}
else
return NULL;
}
void
cogl_wayland_renderer_set_foreign_compositor (CoglRenderer *renderer,
struct wl_compositor *compositor)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_wayland_compositor = compositor;
}
struct wl_compositor *
cogl_wayland_renderer_get_compositor (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
if (renderer->foreign_wayland_compositor)
return renderer->foreign_wayland_compositor;
else if (renderer->connected)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
return egl_renderer->wayland_compositor;
}
else
return NULL;
}
void
cogl_wayland_renderer_set_foreign_shell (CoglRenderer *renderer,
struct wl_shell *shell)
{
_COGL_RETURN_IF_FAIL (cogl_is_renderer (renderer));
/* NB: Renderers are considered immutable once connected */
_COGL_RETURN_IF_FAIL (!renderer->connected);
renderer->foreign_wayland_shell = shell;
}
struct wl_shell *
cogl_wayland_renderer_get_shell (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_renderer (renderer), NULL);
if (renderer->foreign_wayland_shell)
return renderer->foreign_wayland_shell;
else if (renderer->connected)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
return egl_renderer->wayland_shell;
}
else
return NULL;
}
struct wl_surface *
cogl_wayland_onscreen_get_surface (CoglOnscreen *onscreen)
{
CoglFramebuffer *fb;
fb = COGL_FRAMEBUFFER (onscreen);
if (fb->allocated)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
return egl_onscreen->wayland_surface;
}
else
return NULL;
}
struct wl_shell_surface *
cogl_wayland_onscreen_get_shell_surface (CoglOnscreen *onscreen)
{
CoglFramebuffer *fb;
fb = COGL_FRAMEBUFFER (onscreen);
if (fb->allocated)
{
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
return egl_onscreen->wayland_shell_surface;
}
else
return NULL;
}
#endif /* COGL_HAS_EGL_PLATFORM_WAYLAND_SUPPORT */
#ifdef EGL_KHR_image_base
EGLImageKHR
_cogl_egl_create_image (CoglContext *ctx,