diff --git a/cogl/cogl-glx-display-private.h b/cogl/cogl-glx-display-private.h index 20b7e673b..133c1188c 100644 --- a/cogl/cogl-glx-display-private.h +++ b/cogl/cogl-glx-display-private.h @@ -39,10 +39,11 @@ typedef struct _CoglGLXCachedConfig int depth; CoglBool found; GLXFBConfig fb_config; + CoglBool stereo; CoglBool can_mipmap; } CoglGLXCachedConfig; -#define COGL_GLX_N_CACHED_CONFIGS 3 +#define COGL_GLX_N_CACHED_CONFIGS 6 typedef struct _CoglGLXDisplay { diff --git a/cogl/winsys/cogl-texture-pixmap-x11-private.h b/cogl/winsys/cogl-texture-pixmap-x11-private.h index 948e67bb1..5da998f89 100644 --- a/cogl/winsys/cogl-texture-pixmap-x11-private.h +++ b/cogl/winsys/cogl-texture-pixmap-x11-private.h @@ -55,10 +55,27 @@ struct _CoglDamageRectangle unsigned int y2; }; +/* For stereo, there are a pair of textures, but we want to share most + * other state (the GLXPixmap, visual, etc.) The way we do this is that + * the left-eye texture has all the state (there is in fact, no internal + * difference between the a MONO and a LEFT texture ), and the + * right-eye texture simply points to the left eye texture, with all + * other fields ignored. + */ +typedef enum +{ + COGL_TEXTURE_PIXMAP_MONO, + COGL_TEXTURE_PIXMAP_LEFT, + COGL_TEXTURE_PIXMAP_RIGHT +} CoglTexturePixmapStereoMode; + struct _CoglTexturePixmapX11 { CoglTexture _parent; + CoglTexturePixmapStereoMode stereo_mode; + CoglTexturePixmapX11 *left; /* Set only if stereo_mode=RIGHT */ + Pixmap pixmap; CoglTexture *tex; @@ -82,4 +99,5 @@ struct _CoglTexturePixmapX11 CoglBool use_winsys_texture; }; + #endif /* __COGL_TEXTURE_PIXMAP_X11_PRIVATE_H */ diff --git a/cogl/winsys/cogl-texture-pixmap-x11.c b/cogl/winsys/cogl-texture-pixmap-x11.c index 6c1edeb09..398c357d3 100644 --- a/cogl/winsys/cogl-texture-pixmap-x11.c +++ b/cogl/winsys/cogl-texture-pixmap-x11.c @@ -284,11 +284,12 @@ set_damage_object_internal (CoglContext *ctx, tex_pixmap); } -CoglTexturePixmapX11 * -cogl_texture_pixmap_x11_new (CoglContext *ctxt, - uint32_t pixmap, - CoglBool automatic_updates, - CoglError **error) +static CoglTexturePixmapX11 * +_cogl_texture_pixmap_x11_new (CoglContext *ctxt, + uint32_t pixmap, + CoglBool automatic_updates, + CoglTexturePixmapStereoMode stereo_mode, + CoglError **error) { CoglTexturePixmapX11 *tex_pixmap = g_new (CoglTexturePixmapX11, 1); Display *display = cogl_xlib_renderer_get_display (ctxt->display->renderer); @@ -327,6 +328,8 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt, &cogl_texture_pixmap_x11_vtable); tex_pixmap->pixmap = pixmap; + tex_pixmap->stereo_mode = stereo_mode; + tex_pixmap->left = NULL; tex_pixmap->image = NULL; tex_pixmap->shm_info.shmid = -1; tex_pixmap->tex = NULL; @@ -387,6 +390,59 @@ cogl_texture_pixmap_x11_new (CoglContext *ctxt, return _cogl_texture_pixmap_x11_object_new (tex_pixmap); } +CoglTexturePixmapX11 * +cogl_texture_pixmap_x11_new (CoglContext *ctxt, + uint32_t pixmap, + CoglBool automatic_updates, + CoglError **error) + +{ + return _cogl_texture_pixmap_x11_new (ctxt, pixmap, + automatic_updates, COGL_TEXTURE_PIXMAP_MONO, + error); +} + +CoglTexturePixmapX11 * +cogl_texture_pixmap_x11_new_left (CoglContext *ctxt, + uint32_t pixmap, + CoglBool automatic_updates, + CoglError **error) +{ + return _cogl_texture_pixmap_x11_new (ctxt, pixmap, + automatic_updates, COGL_TEXTURE_PIXMAP_LEFT, + error); +} + +CoglTexturePixmapX11 * +cogl_texture_pixmap_x11_new_right (CoglTexturePixmapX11 *tfp_left) +{ + CoglTexture *texture_left = COGL_TEXTURE (tfp_left); + CoglTexturePixmapX11 *tfp_right; + CoglPixelFormat internal_format; + + g_return_val_if_fail (tfp_left->stereo_mode == COGL_TEXTURE_PIXMAP_LEFT, NULL); + + tfp_right = g_new0 (CoglTexturePixmapX11, 1); + tfp_right->stereo_mode = COGL_TEXTURE_PIXMAP_RIGHT; + tfp_right->left = cogl_object_ref (tfp_left); + + internal_format = (tfp_left->depth >= 32 + ? COGL_PIXEL_FORMAT_RGBA_8888_PRE + : COGL_PIXEL_FORMAT_RGB_888); + _cogl_texture_init (COGL_TEXTURE (tfp_right), + texture_left->context, + texture_left->width, + texture_left->height, + internal_format, + NULL, /* no loader */ + &cogl_texture_pixmap_x11_vtable); + + _cogl_texture_set_allocated (COGL_TEXTURE (tfp_right), internal_format, + texture_left->width, texture_left->height); + + return _cogl_texture_pixmap_x11_object_new (tfp_right); +} + static CoglBool _cogl_texture_pixmap_x11_allocate (CoglTexture *tex, CoglError **error) @@ -478,6 +534,9 @@ cogl_texture_pixmap_x11_update_area (CoglTexturePixmapX11 *tex_pixmap, texture because we can't determine which will be needed until we actually render something */ + if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT) + tex_pixmap = tex_pixmap->left; + if (tex_pixmap->winsys) { const CoglWinsysVtable *winsys; @@ -492,6 +551,9 @@ cogl_texture_pixmap_x11_update_area (CoglTexturePixmapX11 *tex_pixmap, CoglBool cogl_texture_pixmap_x11_is_using_tfp_extension (CoglTexturePixmapX11 *tex_pixmap) { + if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT) + tex_pixmap = tex_pixmap->left; + return !!tex_pixmap->winsys; } @@ -505,6 +567,8 @@ cogl_texture_pixmap_x11_set_damage_object (CoglTexturePixmapX11 *tex_pixmap, _COGL_GET_CONTEXT (ctxt, NO_RETVAL); + g_return_if_fail (tex_pixmap->stereo_mode != COGL_TEXTURE_PIXMAP_RIGHT); + damage_base = _cogl_xlib_get_damage_base (); if (damage_base >= 0) set_damage_object_internal (ctxt, tex_pixmap, damage, report_level); @@ -717,12 +781,16 @@ static void _cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, CoglBool needs_mipmap) { + CoglTexturePixmapStereoMode stereo_mode = tex_pixmap->stereo_mode; + if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT) + tex_pixmap = tex_pixmap->left; + if (tex_pixmap->winsys) { const CoglWinsysVtable *winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap); - if (winsys->texture_pixmap_x11_update (tex_pixmap, needs_mipmap)) + if (winsys->texture_pixmap_x11_update (tex_pixmap, stereo_mode, needs_mipmap)) { _cogl_texture_pixmap_x11_set_use_winsys_texture (tex_pixmap, TRUE); return; @@ -739,8 +807,13 @@ _cogl_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, static CoglTexture * _cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) { + CoglTexturePixmapX11 *original_pixmap = tex_pixmap; CoglTexture *tex; int i; + CoglTexturePixmapStereoMode stereo_mode = tex_pixmap->stereo_mode; + + if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT) + tex_pixmap = tex_pixmap->left; /* We try getting the texture twice, once without flushing the updates and once with. If pre_paint has been called already then @@ -757,7 +830,7 @@ _cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) { const CoglWinsysVtable *winsys = _cogl_texture_pixmap_x11_get_winsys (tex_pixmap); - tex = winsys->texture_pixmap_x11_get_texture (tex_pixmap); + tex = winsys->texture_pixmap_x11_get_texture (tex_pixmap, stereo_mode); } else tex = tex_pixmap->tex; @@ -765,7 +838,7 @@ _cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) if (tex) return tex; - _cogl_texture_pixmap_x11_update (tex_pixmap, FALSE); + _cogl_texture_pixmap_x11_update (original_pixmap, FALSE); } g_assert_not_reached (); @@ -1047,6 +1120,16 @@ _cogl_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) _COGL_GET_CONTEXT (ctxt, NO_RETVAL); + if (tex_pixmap->stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT) + { + cogl_object_unref (tex_pixmap->left); + + /* Chain up */ + _cogl_texture_free (COGL_TEXTURE (tex_pixmap)); + + return; + } + display = cogl_xlib_renderer_get_display (ctxt->display->renderer); set_damage_object_internal (ctxt, tex_pixmap, 0, 0); diff --git a/cogl/winsys/cogl-texture-pixmap-x11.h b/cogl/winsys/cogl-texture-pixmap-x11.h index 35155cda8..6340bb54e 100644 --- a/cogl/winsys/cogl-texture-pixmap-x11.h +++ b/cogl/winsys/cogl-texture-pixmap-x11.h @@ -137,6 +137,62 @@ cogl_texture_pixmap_x11_new (CoglContext *context, CoglBool automatic_updates, CoglError **error); +/** + * cogl_texture_pixmap_x11_new_left: + * @context: A #CoglContext + * @pixmap: A X11 pixmap ID + * @automatic_updates: Whether to automatically copy the contents of + * the pixmap to the texture. + * @error: A #CoglError for exceptions + * + * Creates one of a pair of textures to contain the contents of @pixmap, + * which has stereo content. (Different images for the right and left eyes.) + * The left image is drawn using this texture; the right image is drawn + * using a texture created by calling + * cogl_texture_pixmap_x11_new_right() and passing in this texture as an + * argument. + * + * In general, you should not use this function unless you have + * queried the %GLX_STEREO_TREE_EXT attribute of the corresponding + * window using glXQueryDrawable() and determined that the window is + * stereo. Note that this attribute can change over time and + * notification is also provided through events defined in the + * EXT_stereo_tree GLX extension. As long as the system has support for + * stereo content, drawing using the left and right pixmaps will not + * produce an error even if the window doesn't have stereo + * content any more, but drawing with the right pixmap will produce + * undefined output, so you need to listen for these events and + * re-render to avoid race conditions. (Recreating a non-stereo + * pixmap is not necessary, but may save resources.) + * + * Return value: a new #CoglTexturePixmapX11 instance + * + * Since: 1.20 + * Stability: Unstable + */ +CoglTexturePixmapX11 * +cogl_texture_pixmap_x11_new_left (CoglContext *context, + uint32_t pixmap, + CoglBool automatic_updates, + CoglError **error); + +/** + * cogl_texture_pixmap_x11_new_right: + * @left_texture: A #CoglTexturePixmapX11 instance created with + * cogl_texture_pixmap_x11_new_left(). + * + * Creates a texture object that corresponds to the right-eye image + * of a pixmap with stereo content. @left_texture must have been + * created using cogl_texture_pixmap_x11_new_left(). + * + * Return value: a new #CoglTexturePixmapX11 instance + * + * Since: 1.20 + * Stability: Unstable + */ +CoglTexturePixmapX11 * +cogl_texture_pixmap_x11_new_right (CoglTexturePixmapX11 *left_texture); + /** * cogl_texture_pixmap_x11_update_area: * @texture: A #CoglTexturePixmapX11 instance diff --git a/cogl/winsys/cogl-winsys-egl-x11.c b/cogl/winsys/cogl-winsys-egl-x11.c index 26c960689..0e55d419e 100644 --- a/cogl/winsys/cogl-winsys-egl-x11.c +++ b/cogl/winsys/cogl-winsys-egl-x11.c @@ -784,6 +784,7 @@ _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) static CoglBool _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, + CoglBool right, CoglBool needs_mipmap) { if (needs_mipmap) @@ -798,7 +799,8 @@ _cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap) } static CoglTexture * -_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) +_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap, + CoglBool right) { CoglTexturePixmapEGL *egl_tex_pixmap = tex_pixmap->winsys; diff --git a/cogl/winsys/cogl-winsys-glx.c b/cogl/winsys/cogl-winsys-glx.c index bf2b5bee2..0487b79fb 100644 --- a/cogl/winsys/cogl-winsys-glx.c +++ b/cogl/winsys/cogl-winsys-glx.c @@ -97,16 +97,21 @@ typedef struct _CoglOnscreenGLX CoglBool pending_resize_notify; } CoglOnscreenGLX; +typedef struct _CoglPixmapTextureEyeGLX +{ + CoglTexture *glx_tex; + CoglBool bind_tex_image_queued; + CoglBool pixmap_bound; +} CoglPixmapTextureEyeGLX; + typedef struct _CoglTexturePixmapGLX { GLXPixmap glx_pixmap; CoglBool has_mipmap_space; CoglBool can_mipmap; - CoglTexture *glx_tex; - - CoglBool bind_tex_image_queued; - CoglBool pixmap_bound; + CoglPixmapTextureEyeGLX left; + CoglPixmapTextureEyeGLX right; } CoglTexturePixmapGLX; /* Define a set of arrays containing the functions required from GL @@ -2101,6 +2106,7 @@ _cogl_winsys_xlib_get_visual_info (void) static CoglBool get_fbconfig_for_depth (CoglContext *context, unsigned int depth, + CoglBool stereo, GLXFBConfig *fbconfig_ret, CoglBool *can_mipmap_ret) { @@ -2118,11 +2124,12 @@ get_fbconfig_for_depth (CoglContext *context, glx_renderer = context->display->renderer->winsys; glx_display = context->display->winsys; - /* Check if we've already got a cached config for this depth */ + /* Check if we've already got a cached config for this depth and stereo */ for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++) if (glx_display->glx_cached_configs[i].depth == -1) spare_cache_slot = i; - else if (glx_display->glx_cached_configs[i].depth == depth) + else if (glx_display->glx_cached_configs[i].depth == depth && + glx_display->glx_cached_configs[i].stereo == stereo) { *fbconfig_ret = glx_display->glx_cached_configs[i].fb_config; *can_mipmap_ret = glx_display->glx_cached_configs[i].can_mipmap; @@ -2166,6 +2173,13 @@ get_fbconfig_for_depth (CoglContext *context, if (value != depth && (value - alpha) != depth) continue; + glx_renderer->glXGetFBConfigAttrib (dpy, + fbconfigs[i], + GLX_STEREO, + &value); + if (!!value != !!stereo) + continue; + if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 4) { glx_renderer->glXGetFBConfigAttrib (dpy, @@ -2323,7 +2337,9 @@ try_create_glx_pixmap (CoglContext *context, glx_renderer = renderer->winsys; dpy = xlib_renderer->xdpy; - if (!get_fbconfig_for_depth (context, depth, &fb_config, + if (!get_fbconfig_for_depth (context, depth, + tex_pixmap->stereo_mode != COGL_TEXTURE_PIXMAP_MONO, + &fb_config, &glx_tex_pixmap->can_mipmap)) { COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i", @@ -2412,10 +2428,13 @@ _cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap) glx_tex_pixmap->can_mipmap = FALSE; glx_tex_pixmap->has_mipmap_space = FALSE; - glx_tex_pixmap->glx_tex = NULL; + glx_tex_pixmap->left.glx_tex = NULL; + glx_tex_pixmap->right.glx_tex = NULL; - glx_tex_pixmap->bind_tex_image_queued = TRUE; - glx_tex_pixmap->pixmap_bound = FALSE; + glx_tex_pixmap->left.bind_tex_image_queued = TRUE; + glx_tex_pixmap->right.bind_tex_image_queued = TRUE; + glx_tex_pixmap->left.pixmap_bound = FALSE; + glx_tex_pixmap->right.pixmap_bound = FALSE; tex_pixmap->winsys = glx_tex_pixmap; @@ -2442,10 +2461,14 @@ free_glx_pixmap (CoglContext *context, xlib_renderer = _cogl_xlib_renderer_get_data (renderer); glx_renderer = renderer->winsys; - if (glx_tex_pixmap->pixmap_bound) + if (glx_tex_pixmap->left.pixmap_bound) glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap, GLX_FRONT_LEFT_EXT); + if (glx_tex_pixmap->right.pixmap_bound) + glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy, + glx_tex_pixmap->glx_pixmap, + GLX_FRONT_RIGHT_EXT); /* FIXME - we need to trap errors and synchronize here because * of ordering issues between the XPixmap destruction and the @@ -2470,7 +2493,8 @@ free_glx_pixmap (CoglContext *context, _cogl_xlib_renderer_untrap_errors (renderer, &trap_state); glx_tex_pixmap->glx_pixmap = None; - glx_tex_pixmap->pixmap_bound = FALSE; + glx_tex_pixmap->left.pixmap_bound = FALSE; + glx_tex_pixmap->right.pixmap_bound = FALSE; } static void @@ -2485,8 +2509,11 @@ _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) free_glx_pixmap (COGL_TEXTURE (tex_pixmap)->context, glx_tex_pixmap); - if (glx_tex_pixmap->glx_tex) - cogl_object_unref (glx_tex_pixmap->glx_tex); + if (glx_tex_pixmap->left.glx_tex) + cogl_object_unref (glx_tex_pixmap->left.glx_tex); + + if (glx_tex_pixmap->right.glx_tex) + cogl_object_unref (glx_tex_pixmap->right.glx_tex); tex_pixmap->winsys = NULL; g_free (glx_tex_pixmap); @@ -2494,13 +2521,27 @@ _cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap) static CoglBool _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, + CoglTexturePixmapStereoMode stereo_mode, CoglBool needs_mipmap) { CoglTexture *tex = COGL_TEXTURE (tex_pixmap); CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context; CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; + CoglPixmapTextureEyeGLX *texture_info; + int buffer; CoglGLXRenderer *glx_renderer; + if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT) + { + texture_info = &glx_tex_pixmap->right; + buffer = GLX_FRONT_RIGHT_EXT; + } + else + { + texture_info = &glx_tex_pixmap->left; + buffer = GLX_FRONT_LEFT_EXT; + } + /* If we don't have a GLX pixmap then fallback */ if (glx_tex_pixmap->glx_pixmap == None) return FALSE; @@ -2508,7 +2549,7 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, glx_renderer = ctx->display->renderer->winsys; /* Lazily create a texture to hold the pixmap */ - if (glx_tex_pixmap->glx_tex == NULL) + if (texture_info->glx_tex == NULL) { CoglPixelFormat texture_format; CoglError *error = NULL; @@ -2519,14 +2560,14 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, if (should_use_rectangle (ctx)) { - glx_tex_pixmap->glx_tex = COGL_TEXTURE ( + texture_info->glx_tex = COGL_TEXTURE ( cogl_texture_rectangle_new_with_size (ctx, tex->width, tex->height)); _cogl_texture_set_internal_format (tex, texture_format); - if (cogl_texture_allocate (glx_tex_pixmap->glx_tex, &error)) + if (cogl_texture_allocate (texture_info->glx_tex, &error)) COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p", tex_pixmap); else @@ -2541,14 +2582,14 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, } else { - glx_tex_pixmap->glx_tex = COGL_TEXTURE ( + texture_info->glx_tex = COGL_TEXTURE ( cogl_texture_2d_new_with_size (ctx, tex->width, tex->height)); _cogl_texture_set_internal_format (tex, texture_format); - if (cogl_texture_allocate (glx_tex_pixmap->glx_tex, &error)) + if (cogl_texture_allocate (texture_info->glx_tex, &error)) COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p", tex_pixmap); else @@ -2586,36 +2627,37 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, "updates for %p because creating the GLXPixmap " "with mipmap support failed", tex_pixmap); - if (glx_tex_pixmap->glx_tex) - cogl_object_unref (glx_tex_pixmap->glx_tex); + if (texture_info->glx_tex) + cogl_object_unref (texture_info->glx_tex); return FALSE; } - glx_tex_pixmap->bind_tex_image_queued = TRUE; + glx_tex_pixmap->left.bind_tex_image_queued = TRUE; + glx_tex_pixmap->right.bind_tex_image_queued = TRUE; } } - if (glx_tex_pixmap->bind_tex_image_queued) + if (texture_info->bind_tex_image_queued) { GLuint gl_handle, gl_target; CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (ctx->display->renderer); - cogl_texture_get_gl_texture (glx_tex_pixmap->glx_tex, + cogl_texture_get_gl_texture (texture_info->glx_tex, &gl_handle, &gl_target); COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap); _cogl_bind_gl_texture_transient (gl_target, gl_handle, FALSE); - if (glx_tex_pixmap->pixmap_bound) + if (texture_info->pixmap_bound) glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap, - GLX_FRONT_LEFT_EXT); + buffer); glx_renderer->glXBindTexImage (xlib_renderer->xdpy, glx_tex_pixmap->glx_pixmap, - GLX_FRONT_LEFT_EXT, + buffer, NULL); /* According to the recommended usage in the spec for @@ -2628,10 +2670,10 @@ _cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap, * on Mesa and NVidia drivers and it is also what Compiz does so * it is probably ok */ - glx_tex_pixmap->bind_tex_image_queued = FALSE; - glx_tex_pixmap->pixmap_bound = TRUE; + texture_info->bind_tex_image_queued = FALSE; + texture_info->pixmap_bound = TRUE; - _cogl_texture_2d_externally_modified (glx_tex_pixmap->glx_tex); + _cogl_texture_2d_externally_modified (texture_info->glx_tex); } return TRUE; @@ -2642,15 +2684,20 @@ _cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap) { CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; - glx_tex_pixmap->bind_tex_image_queued = TRUE; + glx_tex_pixmap->left.bind_tex_image_queued = TRUE; + glx_tex_pixmap->right.bind_tex_image_queued = TRUE; } static CoglTexture * -_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap) +_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap, + CoglTexturePixmapStereoMode stereo_mode) { CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys; - return glx_tex_pixmap->glx_tex; + if (stereo_mode == COGL_TEXTURE_PIXMAP_RIGHT) + return glx_tex_pixmap->right.glx_tex; + else + return glx_tex_pixmap->left.glx_tex; } static CoglWinsysVtable _cogl_winsys_vtable = diff --git a/cogl/winsys/cogl-winsys-private.h b/cogl/winsys/cogl-winsys-private.h index d6ff16584..2c9cc9810 100644 --- a/cogl/winsys/cogl-winsys-private.h +++ b/cogl/winsys/cogl-winsys-private.h @@ -166,13 +166,15 @@ typedef struct _CoglWinsysVtable CoglBool (*texture_pixmap_x11_update) (CoglTexturePixmapX11 *tex_pixmap, + CoglTexturePixmapStereoMode stereo_mode, CoglBool needs_mipmap); void (*texture_pixmap_x11_damage_notify) (CoglTexturePixmapX11 *tex_pixmap); CoglTexture * - (*texture_pixmap_x11_get_texture) (CoglTexturePixmapX11 *tex_pixmap); + (*texture_pixmap_x11_get_texture) (CoglTexturePixmapX11 *tex_pixmap, + CoglTexturePixmapStereoMode stereo_mode); #endif void