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Add a COGL_DEBUG option to disable the fixed function pipeline backend
This adds COGL_DEBUG=disable-fixed to disable the fixed function pipeline backend. This is needed to test the GLSL shader generation because otherwise the fixed function backend would always override it.
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@ -68,6 +68,7 @@ static const GDebugKey cogl_behavioural_debug_keys[] = {
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{ "disable-atlas", COGL_DEBUG_DISABLE_ATLAS },
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{ "disable-texturing", COGL_DEBUG_DISABLE_TEXTURING},
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{ "disable-arbfp", COGL_DEBUG_DISABLE_ARBFP},
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{ "disable-fixed", COGL_DEBUG_DISABLE_FIXED},
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{ "disable-glsl", COGL_DEBUG_DISABLE_GLSL},
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{ "disable-blending", COGL_DEBUG_DISABLE_BLENDING},
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{ "disable-npot-textures", COGL_DEBUG_DISABLE_NPOT_TEXTURES},
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