diff --git a/gles/cogl-texture.c b/gles/cogl-texture.c index 07a736c2c..10c69368e 100644 --- a/gles/cogl-texture.c +++ b/gles/cogl-texture.c @@ -238,6 +238,125 @@ _cogl_texture_upload_to_gl (CoglTexture *tex) return TRUE; } +static void +_cogl_texture_draw_and_read (CoglTexture *tex, + CoglBitmap *target_bmp, + ClutterColor *back_color, + GLint *viewport) +{ + gint bpp; + ClutterFixed rx1, ry1; + ClutterFixed rx2, ry2; + ClutterFixed tx1, ty1; + ClutterFixed tx2, ty2; + int bw, bh; + CoglBitmap rect_bmp; + CoglHandle handle; + + handle = _cogl_texture_handle_from_pointer (tex); + bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888); + + /* If whole image fits into the viewport and target buffer + has got no special rowstride, we can do it in one pass */ + if (tex->bitmap.width < viewport[2] - viewport[0] && + tex->bitmap.height < viewport[3] - viewport[1] && + tex->bitmap.rowstride == bpp * tex->bitmap.width) + { + /* Clear buffer with transparent black, draw with white + for direct copy to framebuffer */ + cogl_paint_init (back_color); + + /* Draw the texture image */ + cogl_texture_rectangle (handle, + 0, 0, + CLUTTER_INT_TO_FIXED (tex->bitmap.width), + CLUTTER_INT_TO_FIXED (tex->bitmap.height), + 0, 0, CFX_ONE, CFX_ONE); + + /* Read into target bitmap */ + GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) ); + GE( glReadPixels (viewport[0], viewport[1], + tex->bitmap.width, + tex->bitmap.height, + GL_RGBA, GL_UNSIGNED_BYTE, + target_bmp->data) ); + } + else + { + ry1 = 0; ry2 = 0; + ty1 = 0; ty2 = 0; + +#define CFIX CLUTTER_INT_TO_FIXED + + /* Walk Y axis until whole bitmap height consumed */ + for (bh = tex->bitmap.height; bh > 0; bh -= viewport[3]) + { + /* Rectangle Y coords */ + ry1 = ry2; + ry2 += (bh < viewport[3]) ? bh : viewport[3]; + + /* Normalized texture Y coords */ + ty1 = ty2; + ty2 = CFX_QDIV (CFIX (ry2), CFIX (tex->bitmap.height)); + + rx1 = 0; rx2 = 0; + tx1 = 0; tx2 = 0; + + /* Walk X axis until whole bitmap width consumed */ + for (bw = tex->bitmap.width; bw > 0; bw-=viewport[2]) + { + /* Rectangle X coords */ + rx1 = rx2; + rx2 += (bw < viewport[2]) ? bw : viewport[2]; + + /* Normalized texture X coords */ + tx1 = tx2; + tx2 = CFX_QDIV (CFIX (rx2), CFIX (tex->bitmap.width)); + + /* Clear buffer with transparent black, draw with white + for direct copy to framebuffer */ + cogl_paint_init (back_color); + + /* Draw a portion of texture */ + cogl_texture_rectangle (handle, + 0, 0, + CFIX (rx2 - rx1), + CFIX (ry2 - ry1), + tx1, ty1, + tx2, ty2); + + /* Read into a temporary bitmap */ + rect_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888; + rect_bmp.width = rx2 - rx1; + rect_bmp.height = ry2 - ry1; + rect_bmp.rowstride = bpp * rect_bmp.width; + rect_bmp.data = (guchar*) g_malloc (rect_bmp.rowstride * + rect_bmp.height); + + GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) ); + GE( glReadPixels (viewport[0], viewport[1], + rect_bmp.width, + rect_bmp.height, + GL_RGBA, GL_UNSIGNED_BYTE, + rect_bmp.data) ); + + /* Copy to target bitmap */ + _cogl_bitmap_copy_subregion (&rect_bmp, + target_bmp, + 0,0, + rx1,ry1, + rect_bmp.width, + rect_bmp.height); + + /* Free temp bitmap */ + g_free (rect_bmp.data); + } + } + +#undef CFIX + } +} + static gboolean _cogl_texture_download_from_gl (CoglTexture *tex, CoglBitmap *target_bmp, @@ -246,21 +365,13 @@ _cogl_texture_download_from_gl (CoglTexture *tex, { gint bpp; GLint viewport[4]; - CoglHandle handle; - ClutterColor cback = {0x0, 0x0, 0x0, 0x0}; ClutterColor cwhite = {0xFF, 0xFF, 0xFF, 0xFF}; - CoglBitmap rect_bmp; - ClutterFixed rx1, ry1; - ClutterFixed rx2, ry2; - ClutterFixed tx1, ty1; - ClutterFixed tx2, ty2; - int bw, bh; + CoglBitmap alpha_bmp; COGLenum old_src_factor; COGLenum old_dst_factor; _COGL_GET_CONTEXT (ctx, FALSE); - handle = _cogl_texture_handle_from_pointer (tex); bpp = _cogl_get_format_bpp (COGL_PIXEL_FORMAT_RGBA_8888); /* Viewport needs to have some size and be inside the window for this */ @@ -290,113 +401,70 @@ _cogl_texture_download_from_gl (CoglTexture *tex, /* Draw to all channels */ cogl_draw_buffer (COGL_WINDOW_BUFFER | COGL_MASK_BUFFER, 0); - /* Store old blending factors and setup direct copy operation */ + /* Store old blending factors */ old_src_factor = ctx->blend_src_factor; old_dst_factor = ctx->blend_dst_factor; + + /* Direct copy operation */ + cogl_color (&cwhite); cogl_blend_func (CGL_ONE, CGL_ZERO); + _cogl_texture_draw_and_read (tex, target_bmp, + &cwhite, viewport); - /* If whole image fits into the viewport and target buffer - has got no special rowstride, we can do it in one pass */ - if (tex->bitmap.width < viewport[2] - viewport[0] && - tex->bitmap.height < viewport[3] - viewport[1] && - tex->bitmap.rowstride == bpp * tex->bitmap.width) + /* Check whether texture has alpha and framebuffer not */ + /* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer + still doesn't seem to have an alpha buffer. This might be just + a PowerVR issue. + GLint r_bits, g_bits, b_bits, a_bits; + GE( glGetIntegerv (GL_ALPHA_BITS, &a_bits) ); + GE( glGetIntegerv (GL_RED_BITS, &r_bits) ); + GE( glGetIntegerv (GL_GREEN_BITS, &g_bits) ); + GE( glGetIntegerv (GL_BLUE_BITS, &b_bits) ); + printf ("R bits: %d\n", r_bits); + printf ("G bits: %d\n", g_bits); + printf ("B bits: %d\n", b_bits); + printf ("A bits: %d\n", a_bits); + if ((tex->bitmap.format & COGL_A_BIT) && a_bits == 0) */ { - /* Clear buffer with transparent black, draw with white - for direct copy to framebuffer */ - cogl_paint_init (&cback); - cogl_color (&cwhite); + guchar *srcdata; + guchar *dstdata; + guchar *srcpixel; + guchar *dstpixel; + gint x,y; - /* Draw the texture image */ - cogl_texture_rectangle (handle, - 0, 0, - CLUTTER_INT_TO_FIXED (tex->bitmap.width), - CLUTTER_INT_TO_FIXED (tex->bitmap.height), - 0, 0, CFX_ONE, CFX_ONE); + /* Create temp bitmap for alpha values */ + alpha_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888; + alpha_bmp.width = target_bmp->width; + alpha_bmp.height = target_bmp->height; + alpha_bmp.rowstride = bpp * alpha_bmp.width; + alpha_bmp.data = (guchar*) g_malloc (alpha_bmp.rowstride * + alpha_bmp.height); - /* Read into target bitmap */ - GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) ); - GE( glReadPixels (viewport[0], viewport[1], - tex->bitmap.width, - tex->bitmap.height, - GL_RGBA, GL_UNSIGNED_BYTE, - target_bmp->data) ); - } - else - { - ry1 = 0; ry2 = 0; - ty1 = 0; ty2 = 0; + /* Draw alpha values into RGB channels */ + cogl_blend_func (CGL_ZERO, CGL_SRC_ALPHA); + _cogl_texture_draw_and_read (tex, &alpha_bmp, + &cwhite, viewport); -#define CFIX CLUTTER_INT_TO_FIXED + /* Copy temp R to target A */ + srcdata = alpha_bmp.data; + dstdata = target_bmp->data; - /* Walk Y axis until whole bitmap height consumed */ - for (bh = tex->bitmap.height; bh > 0; bh -= viewport[3]) - { - /* Rectangle Y coords */ - ry1 = ry2; - ry2 += (bh < viewport[3]) ? bh : viewport[3]; - - /* Normalized texture Y coords */ - ty1 = ty2; - ty2 = CFX_QDIV (CFIX (ry2), CFIX (tex->bitmap.height)); - - rx1 = 0; rx2 = 0; - tx1 = 0; tx2 = 0; - - /* Walk X axis until whole bitmap width consumed */ - for (bw = tex->bitmap.width; bw > 0; bw-=viewport[2]) - { - /* Rectangle X coords */ - rx1 = rx2; - rx2 += (bw < viewport[2]) ? bw : viewport[2]; - - /* Normalized texture X coords */ - tx1 = tx2; - tx2 = CFX_QDIV (CFIX (rx2), CFIX (tex->bitmap.width)); - - /* Clear buffer with transparent black, draw with white - for direct copy to framebuffer */ - cogl_paint_init (&cback); - cogl_color (&cwhite); - - /* Draw a portion of texture */ - cogl_texture_rectangle (handle, - 0, 0, - CFIX (rx2 - rx1), - CFIX (ry2 - ry1), - tx1, ty1, - tx2, ty2); - - /* Read into a temporary bitmap */ - rect_bmp.format = COGL_PIXEL_FORMAT_RGBA_8888; - rect_bmp.width = rx2 - rx1; - rect_bmp.height = ry2 - ry1; - rect_bmp.rowstride = bpp * rect_bmp.width; - rect_bmp.data = (guchar*) g_malloc (rect_bmp.rowstride * - rect_bmp.height); - - GE( glPixelStorei (GL_PACK_ALIGNMENT, 1) ); - GE( glReadPixels (viewport[0], viewport[1], - rect_bmp.width, - rect_bmp.height, - GL_RGBA, GL_UNSIGNED_BYTE, - rect_bmp.data) ); - - /* Copy to target bitmap */ - _cogl_bitmap_copy_subregion (&rect_bmp, - target_bmp, - 0,0, - rx1,ry1, - rect_bmp.width, - rect_bmp.height); - - /* Free temp bitmap */ - g_free (rect_bmp.data); - } - } + for (y=0; yheight; ++y) + { + for (x=0; xwidth; ++x) + { + srcpixel = srcdata + x*bpp; + dstpixel = dstdata + x*bpp; + dstpixel[3] = srcpixel[0]; + } + srcdata += alpha_bmp.rowstride; + dstdata += target_bmp->rowstride; + } -#undef CFIX + g_free (alpha_bmp.data); } + /* Restore old state */ glMatrixMode (GL_PROJECTION); glPopMatrix (); glMatrixMode (GL_MODELVIEW);