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clutter/paint-nodes: Add serialization to layer node
It's useful to know which framebuffer the layer node is holding, so serialize that too. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340>
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@ -1473,6 +1473,25 @@ clutter_layer_node_finalize (ClutterPaintNode *node)
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CLUTTER_PAINT_NODE_CLASS (clutter_layer_node_parent_class)->finalize (node);
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}
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static JsonNode *
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clutter_layer_node_serialize (ClutterPaintNode *node)
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{
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ClutterLayerNode *layer_node = CLUTTER_LAYER_NODE (node);
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g_autoptr (JsonBuilder) builder = NULL;
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g_autofree char *framebuffer_ptr = NULL;
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builder = json_builder_new ();
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framebuffer_ptr = g_strdup_printf ("%p", layer_node->offscreen);
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json_builder_begin_object (builder);
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json_builder_set_member_name (builder, "framebuffer");
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json_builder_add_string_value (builder, framebuffer_ptr);
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json_builder_end_object (builder);
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return json_builder_get_root (builder);
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}
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static void
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clutter_layer_node_class_init (ClutterLayerNodeClass *klass)
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{
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@ -1482,6 +1501,7 @@ clutter_layer_node_class_init (ClutterLayerNodeClass *klass)
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node_class->pre_draw = clutter_layer_node_pre_draw;
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node_class->post_draw = clutter_layer_node_post_draw;
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node_class->finalize = clutter_layer_node_finalize;
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node_class->serialize = clutter_layer_node_serialize;
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}
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static void
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