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clutter-*-effect: Remove cogl_rectangle()
All those effects have the same basic pattern of setting a color of a pipeline, then drawing a rect with cogl_rectangle(). Thus, replacing those was as easy as retrieving the draw framebuffer and calling cogl_framebuffer_draw_rectangle() on it.
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@ -160,6 +160,7 @@ static void
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clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect)
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{
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ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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guint8 paint_opacity;
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paint_opacity = clutter_actor_get_paint_opacity (self->actor);
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@ -169,11 +170,11 @@ clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect)
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_push_source (self->pipeline);
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cogl_rectangle (0, 0, self->tex_width, self->tex_height);
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cogl_pop_source ();
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cogl_framebuffer_draw_rectangle (framebuffer,
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self->pipeline,
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0, 0,
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self->tex_width, self->tex_height);
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}
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static gboolean
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@ -178,6 +178,7 @@ static void
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clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect)
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{
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ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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ClutterActor *actor;
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guint8 paint_opacity;
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@ -189,11 +190,11 @@ clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect)
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_push_source (self->pipeline);
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cogl_rectangle (0, 0, self->tex_width, self->tex_height);
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cogl_pop_source ();
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cogl_framebuffer_draw_rectangle (framebuffer,
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self->pipeline,
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0, 0,
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self->tex_width, self->tex_height);
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}
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static void
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@ -148,6 +148,7 @@ static void
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clutter_colorize_effect_paint_target (ClutterOffscreenEffect *effect)
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{
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ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (effect);
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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ClutterActor *actor;
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guint8 paint_opacity;
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@ -159,11 +160,11 @@ clutter_colorize_effect_paint_target (ClutterOffscreenEffect *effect)
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_push_source (self->pipeline);
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cogl_rectangle (0, 0, self->tex_width, self->tex_height);
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cogl_pop_source ();
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cogl_framebuffer_draw_rectangle (framebuffer,
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self->pipeline,
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0, 0,
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self->tex_width, self->tex_height);
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}
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static void
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@ -155,6 +155,7 @@ static void
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clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect)
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{
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ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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ClutterActor *actor;
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CoglHandle texture;
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guint8 paint_opacity;
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@ -170,13 +171,12 @@ clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect)
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_push_source (self->pipeline);
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cogl_rectangle (0, 0,
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cogl_texture_get_width (texture),
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cogl_texture_get_height (texture));
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cogl_pop_source ();
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cogl_framebuffer_draw_rectangle (framebuffer,
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self->pipeline,
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0, 0,
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cogl_texture_get_width (texture),
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cogl_texture_get_height (texture));
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}
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static void
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@ -352,6 +352,7 @@ static void
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clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect)
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{
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ClutterOffscreenEffectPrivate *priv = effect->priv;
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CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
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guint8 paint_opacity;
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paint_opacity = clutter_actor_get_paint_opacity (priv->actor);
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@ -361,18 +362,19 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect)
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paint_opacity,
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paint_opacity,
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paint_opacity);
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cogl_set_source (priv->target);
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/* At this point we are in stage coordinates translated so if
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* we draw our texture using a textured quad the size of the paint
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* box then we will overlay where the actor would have drawn if it
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* hadn't been redirected offscreen.
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*/
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cogl_rectangle_with_texture_coords (0, 0,
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cogl_texture_get_width (priv->texture),
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cogl_texture_get_height (priv->texture),
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0.0, 0.0,
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1.0, 1.0);
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cogl_framebuffer_draw_textured_rectangle (framebuffer,
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priv->target,
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0, 0,
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cogl_texture_get_width (priv->texture),
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cogl_texture_get_height (priv->texture),
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0.0, 0.0,
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1.0, 1.0);
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}
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static void
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