renamed clutter_actor_project_* functions

This commit is contained in:
Tomas Frydrych 2007-06-27 15:10:52 +00:00
parent e10a0ad025
commit 4bb51a4787
4 changed files with 52 additions and 43 deletions

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@ -1,3 +1,12 @@
2007-06-27 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.h:
* clutter/clutter-actor.c:
* tests/test-project.c:
Renamed clutter_actor_project_point() to
clutter_actor_apply_trasform_to_point() and
clutter_actor_project_vertices() to clutter_actor_get_vertices().
2007-06-27 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-actor.h:

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@ -381,7 +381,7 @@ clutter_actor_transform_point (ClutterActor *actor,
#define MTX_GL_SCALE_Z(z,w,v1,v2) MTX_GL_SCALE_X(z,w,v1,v2)
/**
* clutter_actor_project_point:
* clutter_actor_apply_transform_to_point:
* @self: A #ClutterActor
* @x: x coordinance of the point to project
* @y: y coordinance of the point to project
@ -396,7 +396,7 @@ clutter_actor_transform_point (ClutterActor *actor,
* Since: 0.4
**/
void
clutter_actor_project_point (ClutterActor *self,
clutter_actor_apply_transform_to_point (ClutterActor *self,
ClutterUnit x,
ClutterUnit y,
ClutterUnit z,
@ -499,7 +499,7 @@ clutter_actor_transform_vertices (ClutterActor * self,
}
/**
* clutter_actor_project_vertices:
* clutter_actor_get_vertices:
* @self: A #ClutterActor
* @verts: Pointer to a location of an array of 4 #ClutterVertex where to
* store the result.
@ -516,7 +516,7 @@ clutter_actor_transform_vertices (ClutterActor * self,
* Since: 0.4
**/
void
clutter_actor_project_vertices (ClutterActor * self,
clutter_actor_get_vertices (ClutterActor * self,
ClutterVertex verts[4])
{
ClutterFixed mtx_p[16];
@ -1437,7 +1437,7 @@ clutter_actor_get_abs_position_units (ClutterActor *self,
ClutterUnit zu;
*x = *y = 0;
clutter_actor_project_point (self, 0, 0, 0, x, y, &zu);
clutter_actor_apply_transform_to_point (self, 0, 0, 0, x, y, &zu);
}
/**
@ -1477,7 +1477,7 @@ clutter_actor_get_abs_position (ClutterActor *self,
* no assumptions can be made about the relative position of this envelope to
* the absolute position of the actor, as returned by
* clutter_actor_get_abs_position() - if you need this information, you need
* to use clutter_actor_project_vertices() to get the coords of the actual
* to use clutter_actor_get_vertices() to get the coords of the actual
* quadrangle.
*
* Since: 0.4
@ -1491,7 +1491,7 @@ clutter_actor_get_abs_size_units (ClutterActor *self,
ClutterFixed x_min, x_max, y_min, y_max;
gint i;
clutter_actor_project_vertices (self, v);
clutter_actor_get_vertices (self, v);
x_min = x_max = v[0].x;
y_min = y_max = v[0].y;

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@ -294,10 +294,10 @@ void clutter_actor_move_by (ClutterActor *sel
gint dx,
gint dy);
void clutter_actor_project_vertices (ClutterActor *self,
void clutter_actor_get_vertices (ClutterActor *self,
ClutterVertex verts[4]);
void clutter_actor_project_point (ClutterActor *actor,
void clutter_actor_apply_transform_to_point (ClutterActor *actor,
ClutterUnit x,
ClutterUnit y,
ClutterUnit z,

View File

@ -13,7 +13,7 @@ init_handles ()
ClutterFixed xp, yp, zp;
ClutterColor blue = { 0, 0, 0xff, 0xff };
clutter_actor_project_vertices (rect, v);
clutter_actor_get_vertices (rect, v);
for (i = 0; i < 4; ++i)
{
p[i] = clutter_rectangle_new_with_color (&blue);
@ -36,7 +36,7 @@ init_handles ()
yp = CLUTTER_INT_TO_FIXED (clutter_actor_get_height (rect)/2);
zp = 0;
clutter_actor_project_point (rect, xp, yp, zp, &xp, &yp, &zp);
clutter_actor_apply_transform_to_point (rect, xp, yp, zp, &xp, &yp, &zp);
p[4] = clutter_rectangle_new_with_color (&blue);
clutter_actor_set_size (p[4], 5, 5);
clutter_actor_set_position (p[4], 0, 0);
@ -60,7 +60,7 @@ place_handles ()
ClutterFixed xp, yp, zp;
ClutterColor blue = { 0, 0, 0xff, 0xff };
clutter_actor_project_vertices (rect, v);
clutter_actor_get_vertices (rect, v);
for (i = 0; i < 4; ++i)
{
clutter_actor_set_position (p[i],
@ -74,7 +74,7 @@ place_handles ()
yp = CLUTTER_INT_TO_FIXED (clutter_actor_get_height (rect)/2);
zp = 0;
clutter_actor_project_point (rect, xp, yp, zp, &xp, &yp, &zp);
clutter_actor_apply_transform_to_point (rect, xp, yp, zp, &xp, &yp, &zp);
clutter_actor_set_position (p[4],
CLUTTER_FIXED_INT (xp) -
clutter_actor_get_width (p[4])/2,