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clutter/transition: Get timeline actor from animatable
Undeprecate the non-actor carrying transition constructor, and instead rely on set_animatable() to give us a source for an actor to derive a view and frame clock from. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
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@ -17916,7 +17916,7 @@ _clutter_actor_create_transition (ClutterActor *actor,
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clos = g_hash_table_lookup (info->transitions, pspec->name);
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clos = g_hash_table_lookup (info->transitions, pspec->name);
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if (clos == NULL)
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if (clos == NULL)
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{
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{
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res = clutter_property_transition_new_for_actor (actor, pspec->name);
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res = clutter_property_transition_new (pspec->name);
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clutter_transition_set_remove_on_complete (res, TRUE);
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clutter_transition_set_remove_on_complete (res, TRUE);
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@ -82,7 +82,7 @@ CLUTTER_EXPORT
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ClutterTransition * clutter_property_transition_new_for_actor (ClutterActor *actor,
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ClutterTransition * clutter_property_transition_new_for_actor (ClutterActor *actor,
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const char *property_name);
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const char *property_name);
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CLUTTER_DEPRECATED_FOR(clutter_transition_new_for_actor)
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CLUTTER_EXPORT
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ClutterTransition * clutter_property_transition_new (const char *property_name);
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ClutterTransition * clutter_property_transition_new (const char *property_name);
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CLUTTER_EXPORT
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CLUTTER_EXPORT
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@ -369,9 +369,7 @@ clutter_scroll_actor_scroll_to_point (ClutterScrollActor *actor,
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if (priv->transition == NULL)
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if (priv->transition == NULL)
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{
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{
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priv->transition =
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priv->transition = clutter_property_transition_new ("scroll-to");
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clutter_property_transition_new_for_actor (CLUTTER_ACTOR (actor),
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"scroll-to");
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clutter_transition_set_animatable (priv->transition,
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clutter_transition_set_animatable (priv->transition,
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CLUTTER_ANIMATABLE (actor));
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CLUTTER_ANIMATABLE (actor));
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clutter_transition_set_remove_on_complete (priv->transition, TRUE);
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clutter_transition_set_remove_on_complete (priv->transition, TRUE);
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@ -3662,8 +3662,7 @@ clutter_text_set_color_animated (ClutterText *self,
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if (transition == NULL)
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if (transition == NULL)
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{
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{
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transition = clutter_property_transition_new_for_actor (actor,
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transition = clutter_property_transition_new (pspec->name);
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pspec->name);
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clutter_transition_set_animatable (transition,
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clutter_transition_set_animatable (transition,
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CLUTTER_ANIMATABLE (self));
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CLUTTER_ANIMATABLE (self));
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clutter_transition_set_remove_on_complete (transition, TRUE);
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clutter_transition_set_remove_on_complete (transition, TRUE);
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@ -659,17 +659,6 @@ clutter_timeline_get_property (GObject *object,
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}
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}
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}
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}
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static void
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clutter_timeline_constructed (GObject *object)
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{
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ClutterTimeline *timeline = CLUTTER_TIMELINE (object);
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ClutterTimelinePrivate *priv = timeline->priv;
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g_warn_if_fail (priv->actor || priv->frame_clock);
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G_OBJECT_CLASS (clutter_timeline_parent_class)->constructed (object);
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}
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static void
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static void
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clutter_timeline_finalize (GObject *object)
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clutter_timeline_finalize (GObject *object)
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{
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{
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@ -844,7 +833,6 @@ clutter_timeline_class_init (ClutterTimelineClass *klass)
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object_class->dispose = clutter_timeline_dispose;
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object_class->dispose = clutter_timeline_dispose;
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object_class->finalize = clutter_timeline_finalize;
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object_class->finalize = clutter_timeline_finalize;
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object_class->constructed = clutter_timeline_constructed;
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object_class->set_property = clutter_timeline_set_property;
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object_class->set_property = clutter_timeline_set_property;
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object_class->get_property = clutter_timeline_get_property;
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object_class->get_property = clutter_timeline_get_property;
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g_object_class_install_properties (object_class, PROP_LAST, obj_props);
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g_object_class_install_properties (object_class, PROP_LAST, obj_props);
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@ -1340,6 +1328,8 @@ clutter_timeline_start (ClutterTimeline *timeline)
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if (priv->duration == 0)
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if (priv->duration == 0)
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return;
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return;
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g_warn_if_fail (priv->actor || priv->frame_clock);
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if (priv->delay)
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if (priv->delay)
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priv->delay_id = clutter_threads_add_timeout (priv->delay,
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priv->delay_id = clutter_threads_add_timeout (priv->delay,
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delay_timeout_func,
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delay_timeout_func,
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@ -364,6 +364,7 @@ clutter_transition_set_animatable (ClutterTransition *transition,
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ClutterAnimatable *animatable)
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ClutterAnimatable *animatable)
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{
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{
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ClutterTransitionPrivate *priv;
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ClutterTransitionPrivate *priv;
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ClutterActor *actor;
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g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
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g_return_if_fail (CLUTTER_IS_TRANSITION (transition));
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g_return_if_fail (animatable == NULL || CLUTTER_IS_ANIMATABLE (animatable));
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g_return_if_fail (animatable == NULL || CLUTTER_IS_ANIMATABLE (animatable));
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@ -383,6 +384,9 @@ clutter_transition_set_animatable (ClutterTransition *transition,
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priv->animatable = g_object_ref (animatable);
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priv->animatable = g_object_ref (animatable);
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clutter_transition_attach (transition, priv->animatable);
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clutter_transition_attach (transition, priv->animatable);
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}
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}
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actor = clutter_animatable_get_actor (animatable);
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clutter_timeline_set_actor (CLUTTER_TIMELINE (transition), actor);
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}
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}
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/**
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/**
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