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introspection: add some missing annotations
https://bugzilla.gnome.org/show_bug.cgi?id=667840
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@ -5841,7 +5841,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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/**
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* ClutterActor::parent-set:
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* ClutterActor::parent-set:
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* @actor: the object which received the signal
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* @actor: the object which received the signal
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* @old_parent: the previous parent of the actor, or %NULL
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* @old_parent: (allow-none): the previous parent of the actor, or %NULL
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*
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*
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* This signal is emitted when the parent of the actor changes.
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* This signal is emitted when the parent of the actor changes.
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*
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*
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@ -5972,7 +5972,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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/**
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* ClutterActor::button-press-event:
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* ClutterActor::button-press-event:
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* @actor: the actor which received the event
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* @actor: the actor which received the event
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* @event: a #ClutterButtonEvent
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* @event: (type ClutterButtonEvent): a #ClutterButtonEvent
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*
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*
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* The ::button-press-event signal is emitted each time a mouse button
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* The ::button-press-event signal is emitted each time a mouse button
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* is pressed on @actor.
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* is pressed on @actor.
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@ -5994,7 +5994,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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/**
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* ClutterActor::button-release-event:
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* ClutterActor::button-release-event:
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* @actor: the actor which received the event
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* @actor: the actor which received the event
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* @event: a #ClutterButtonEvent
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* @event: (type ClutterButtonEvent): a #ClutterButtonEvent
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*
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*
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* The ::button-release-event signal is emitted each time a mouse button
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* The ::button-release-event signal is emitted each time a mouse button
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* is released on @actor.
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* is released on @actor.
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@ -6016,7 +6016,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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/**
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* ClutterActor::scroll-event:
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* ClutterActor::scroll-event:
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* @actor: the actor which received the event
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* @actor: the actor which received the event
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* @event: a #ClutterScrollEvent
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* @event: (type ClutterScrollEvent): a #ClutterScrollEvent
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*
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*
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* The ::scroll-event signal is emitted each time the mouse is
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* The ::scroll-event signal is emitted each time the mouse is
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* scrolled on @actor
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* scrolled on @actor
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@ -6038,7 +6038,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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/**
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* ClutterActor::key-press-event:
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* ClutterActor::key-press-event:
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* @actor: the actor which received the event
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* @actor: the actor which received the event
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* @event: a #ClutterKeyEvent
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* @event: (type ClutterKeyEvent): a #ClutterKeyEvent
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*
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*
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* The ::key-press-event signal is emitted each time a keyboard button
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* The ::key-press-event signal is emitted each time a keyboard button
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* is pressed while @actor has key focus (see clutter_stage_set_key_focus()).
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* is pressed while @actor has key focus (see clutter_stage_set_key_focus()).
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@ -6060,7 +6060,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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/**
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* ClutterActor::key-release-event:
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* ClutterActor::key-release-event:
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* @actor: the actor which received the event
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* @actor: the actor which received the event
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* @event: a #ClutterKeyEvent
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* @event: (type ClutterKeyEvent): a #ClutterKeyEvent
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*
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*
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* The ::key-release-event signal is emitted each time a keyboard button
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* The ::key-release-event signal is emitted each time a keyboard button
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* is released while @actor has key focus (see
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* is released while @actor has key focus (see
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@ -6083,7 +6083,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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/**
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* ClutterActor::motion-event:
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* ClutterActor::motion-event:
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* @actor: the actor which received the event
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* @actor: the actor which received the event
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* @event: a #ClutterMotionEvent
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* @event: (type ClutterMotionEvent): a #ClutterMotionEvent
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*
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*
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* The ::motion-event signal is emitted each time the mouse pointer is
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* The ::motion-event signal is emitted each time the mouse pointer is
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* moved over @actor.
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* moved over @actor.
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@ -6140,7 +6140,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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/**
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* ClutterActor::enter-event:
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* ClutterActor::enter-event:
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* @actor: the actor which the pointer has entered.
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* @actor: the actor which the pointer has entered.
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* @event: a #ClutterCrossingEvent
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* @event: (type ClutterCrossingEvent): a #ClutterCrossingEvent
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*
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*
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* The ::enter-event signal is emitted when the pointer enters the @actor
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* The ::enter-event signal is emitted when the pointer enters the @actor
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*
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*
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@ -6162,7 +6162,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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/**
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/**
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* ClutterActor::leave-event:
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* ClutterActor::leave-event:
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* @actor: the actor which the pointer has left
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* @actor: the actor which the pointer has left
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* @event: a #ClutterCrossingEvent
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* @event: (type ClutterCrossingEvent): a #ClutterCrossingEvent
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*
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*
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* The ::leave-event signal is emitted when the pointer leaves the @actor.
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* The ::leave-event signal is emitted when the pointer leaves the @actor.
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*
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*
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@ -12421,7 +12421,7 @@ _clutter_actor_get_stage_internal (ClutterActor *actor)
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*
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*
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* Retrieves the #ClutterStage where @actor is contained.
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* Retrieves the #ClutterStage where @actor is contained.
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*
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*
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* Return value: (transfer none) (type Clutter.Actor): the stage
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* Return value: (transfer none) (type Clutter.Stage): the stage
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* containing the actor, or %NULL
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* containing the actor, or %NULL
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*
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*
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* Since: 0.8
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* Since: 0.8
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@ -782,8 +782,8 @@ clutter_list_model_new (guint n_columns,
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/**
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/**
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* clutter_list_model_newv:
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* clutter_list_model_newv:
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* @n_columns: number of columns in the model
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* @n_columns: number of columns in the model
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* @types: an array of #GType types for the columns, from first to last
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* @types: (array length=n_columns): an array of #GType types for the columns, from first to last
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* @names: an array of names for the columns, from first to last
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* @names: (array length=n_columns): an array of names for the columns, from first to last
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*
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*
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* Non-vararg version of clutter_list_model_new(). This function is
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* Non-vararg version of clutter_list_model_new(). This function is
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* useful for language bindings.
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* useful for language bindings.
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@ -413,7 +413,7 @@ clutter_timeout_pool_new (gint priority)
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* @pool: a #ClutterTimeoutPool
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* @pool: a #ClutterTimeoutPool
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* @fps: the time between calls to the function, in frames per second
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* @fps: the time between calls to the function, in frames per second
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* @func: function to call
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* @func: function to call
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* @data: data to pass to the function, or %NULL
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* @data: (closure): data to pass to the function, or %NULL
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* @notify: function to call when the timeout is removed, or %NULL
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* @notify: function to call when the timeout is removed, or %NULL
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*
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*
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* Sets a function to be called at regular intervals, and puts it inside
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* Sets a function to be called at regular intervals, and puts it inside
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