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compositor: Avoid changing pipeline/source if shadow is not being painted
Avoids some context invalidations in cogl.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
(cherry picked from commit 3c6a518d40
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0f9eb6566f
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@ -220,9 +220,7 @@ meta_shadow_paint (MetaShadow *shadow,
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int dest_x[4];
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int dest_x[4];
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int dest_y[4];
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int dest_y[4];
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int n_x, n_y;
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int n_x, n_y;
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gboolean source_updated = FALSE;
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cogl_pipeline_set_color4ub (shadow->pipeline,
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opacity, opacity, opacity, opacity);
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cogl_set_source (shadow->pipeline);
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cogl_set_source (shadow->pipeline);
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@ -300,6 +298,17 @@ meta_shadow_paint (MetaShadow *shadow,
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else
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else
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overlap = CAIRO_REGION_OVERLAP_IN;
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overlap = CAIRO_REGION_OVERLAP_IN;
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if (overlap == CAIRO_REGION_OVERLAP_OUT)
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continue;
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if (!source_updated)
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{
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cogl_pipeline_set_color4ub (shadow->pipeline,
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opacity, opacity, opacity, opacity);
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cogl_set_source (shadow->pipeline);
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source_updated = TRUE;
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}
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/* There's quite a bit of overhead from allocating a new
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/* There's quite a bit of overhead from allocating a new
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* region in order to find an exact intersection and
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* region in order to find an exact intersection and
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* generating more geometry - we make the assumption that
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* generating more geometry - we make the assumption that
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