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cogl: Upload clipping rectangles in parallel
That is as a single array in a single GL operation. Instead of doing each one as a separate upload. Closes: https://gitlab.gnome.org/GNOME/mutter/issues/971 https://gitlab.gnome.org/GNOME/mutter/merge_requests/969
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@ -124,6 +124,7 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
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CoglMatrix matrix;
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int num_rectangles = cairo_region_num_rectangles (region);
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int i;
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CoglVertexP2 *vertices;
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/* NB: This can be called while flushing the journal so we need
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* to be very conservative with what state we change.
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@ -167,11 +168,14 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
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GE( ctx, glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE) );
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}
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vertices = g_alloca (sizeof (CoglVertexP2) * num_rectangles * 6);
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for (i = 0; i < num_rectangles; i++)
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{
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cairo_rectangle_int_t rect;
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float x1, y1, z1, w1;
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float x2, y2, z2, w2;
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CoglVertexP2 *v = vertices + i * 6;
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cairo_region_get_rectangle (region, i, &rect);
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@ -188,11 +192,26 @@ add_stencil_clip_region (CoglFramebuffer *framebuffer,
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cogl_matrix_transform_point (&matrix, &x1, &y1, &z1, &w1);
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cogl_matrix_transform_point (&matrix, &x2, &y2, &z2, &w2);
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_cogl_rectangle_immediate (framebuffer,
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ctx->stencil_pipeline,
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x1, y1, x2, y2);
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v[0].x = x1;
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v[0].y = y1;
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v[1].x = x1;
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v[1].y = y2;
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v[2].x = x2;
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v[2].y = y1;
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v[3].x = x1;
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v[3].y = y2;
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v[4].x = x2;
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v[4].y = y2;
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v[5].x = x2;
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v[5].y = y1;
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}
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cogl_2d_primitives_immediate (framebuffer,
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ctx->stencil_pipeline,
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COGL_VERTICES_MODE_TRIANGLES,
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vertices,
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6 * num_rectangles);
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if (merge)
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{
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/* Subtract one from all pixels in the stencil buffer so that
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