Introduce ClutterBlitNode

It is not possible to express a blit operation using paint
nodes as of now. This is a requirement for GNOME Shell, e.g.,
to implement its blur effect.

Add a new ClutterBlitNode node that takes two framebuffers as
input, and blits source into dest according to added rectangles.

Because this paint node uses the rectangles in a different way
compared to all the other nodes, add an auxiliary method to
ensure all blit operations are valid.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1340
This commit is contained in:
Georges Basile Stavracas Neto 2020-06-29 15:26:58 -03:00 committed by Robert Mader
parent bc81f17d5f
commit 4a69e70000
2 changed files with 221 additions and 0 deletions

View File

@ -1625,3 +1625,194 @@ clutter_layer_node_new_with_framebuffer (CoglFramebuffer *framebuffer,
return (ClutterPaintNode *) res; return (ClutterPaintNode *) res;
} }
/*
* ClutterBlitNode
*/
struct _ClutterBlitNode
{
ClutterPaintNode parent_instance;
CoglFramebuffer *src;
CoglFramebuffer *dst;
};
G_DEFINE_TYPE (ClutterBlitNode, clutter_blit_node, CLUTTER_TYPE_PAINT_NODE)
static gboolean
clutter_blit_node_pre_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
return TRUE;
}
static void
clutter_blit_node_draw (ClutterPaintNode *node,
ClutterPaintContext *paint_context)
{
ClutterBlitNode *blit_node = CLUTTER_BLIT_NODE (node);
g_autoptr (GError) error = NULL;
guint i;
if (node->operations == NULL)
return;
for (i = 0; i < node->operations->len; i++)
{
const ClutterPaintOperation *op;
float op_width, op_height;
op = &g_array_index (node->operations, ClutterPaintOperation, i);
switch (op->opcode)
{
case PAINT_OP_INVALID:
break;
case PAINT_OP_TEX_RECT:
op_width = op->op.texrect[6] - op->op.texrect[4];
op_height = op->op.texrect[7] - op->op.texrect[5];
cogl_blit_framebuffer (blit_node->src,
blit_node->dst,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[4],
op->op.texrect[5],
op_width,
op_height,
&error);
if (error)
{
g_warning ("Error blitting framebuffers: %s", error->message);
return;
}
break;
case PAINT_OP_MULTITEX_RECT:
case PAINT_OP_PRIMITIVE:
break;
}
}
}
static void
clutter_blit_node_finalize (ClutterPaintNode *node)
{
ClutterBlitNode *blit_node = CLUTTER_BLIT_NODE (node);
cogl_clear_object (&blit_node->src);
cogl_clear_object (&blit_node->dst);
CLUTTER_PAINT_NODE_CLASS (clutter_blit_node_parent_class)->finalize (node);
}
static JsonNode *
clutter_blit_node_serialize (ClutterPaintNode *node)
{
ClutterBlitNode *blit_node = CLUTTER_BLIT_NODE (node);
g_autoptr (JsonBuilder) builder = NULL;
g_autofree char *src_ptr = NULL;
g_autofree char *dst_ptr = NULL;
builder = json_builder_new ();
src_ptr = g_strdup_printf ("%p", blit_node->src);
dst_ptr = g_strdup_printf ("%p", blit_node->dst);
json_builder_begin_object (builder);
json_builder_set_member_name (builder, "source");
json_builder_add_string_value (builder, src_ptr);
json_builder_end_object (builder);
json_builder_begin_object (builder);
json_builder_set_member_name (builder, "dst");
json_builder_add_string_value (builder, dst_ptr);
json_builder_end_object (builder);
return json_builder_get_root (builder);
}
static void
clutter_blit_node_class_init (ClutterTransformNodeClass *klass)
{
ClutterPaintNodeClass *node_class;
node_class = CLUTTER_PAINT_NODE_CLASS (klass);
node_class->pre_draw = clutter_blit_node_pre_draw;
node_class->draw = clutter_blit_node_draw;
node_class->finalize = clutter_blit_node_finalize;
node_class->serialize = clutter_blit_node_serialize;
}
static void
clutter_blit_node_init (ClutterBlitNode *self)
{
}
/**
* clutter_blit_node_new:
* @src: the source #CoglFramebuffer
* @dst: the destination #CoglFramebuffer
*
* Creates a new #ClutterBlitNode that blits @src into @dst.
*
* You must only add rectangles using clutter_blit_node_add_blit_rectangle().
*
* Return value: (transfer full): the newly created #ClutterBlitNode.
* Use clutter_paint_node_unref() when done.
*/
ClutterPaintNode *
clutter_blit_node_new (CoglFramebuffer *src,
CoglFramebuffer *dst)
{
ClutterBlitNode *res;
g_return_val_if_fail (cogl_is_framebuffer (src), NULL);
g_return_val_if_fail (cogl_is_framebuffer (dst), NULL);
res = _clutter_paint_node_create (CLUTTER_TYPE_BLIT_NODE);
res->src = cogl_object_ref (src);
res->dst = cogl_object_ref (dst);
return (ClutterPaintNode *) res;
}
/**
* clutter_blit_node_add_blit_rectangle:
* @blit_node: a #ClutterBlitNode
* @src_x: Source x position
* @src_y: Source y position
* @dst_x: Destination x position
* @dst_y: Destination y position
* @width: Width of region to copy
* @height: Height of region to copy
*
* Adds a new blit rectangle to the stack of rectangles. All the
* constraints of cogl_blit_framebuffer() apply here.
*/
void
clutter_blit_node_add_blit_rectangle (ClutterBlitNode *blit_node,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height)
{
g_return_if_fail (CLUTTER_IS_BLIT_NODE (blit_node));
clutter_paint_node_add_texture_rectangle (CLUTTER_PAINT_NODE (blit_node),
&(ClutterActorBox) {
.x1 = src_x,
.y1 = src_y,
.x2 = src_x + width,
.y2 = src_y + height,
},
dst_x,
dst_y,
dst_x + width,
dst_y + height);
}

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@ -236,6 +236,36 @@ GType clutter_transform_node_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT CLUTTER_EXPORT
ClutterPaintNode * clutter_transform_node_new (const CoglMatrix *projection); ClutterPaintNode * clutter_transform_node_new (const CoglMatrix *projection);
#define CLUTTER_TYPE_BLIT_NODE (clutter_blit_node_get_type ())
#define CLUTTER_BLIT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BLIT_NODE, ClutterBlitNode))
#define CLUTTER_IS_BLIT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BLIT_NODE))
/*
* ClutterBlitNode:
*
* The #ClutterLayerNode structure is an opaque
* type whose members cannot be directly accessed.
*/
typedef struct _ClutterBlitNode ClutterBlitNode;
typedef struct _ClutterPaintNodeClass ClutterBlitNodeClass;
CLUTTER_EXPORT
GType clutter_blit_node_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterPaintNode * clutter_blit_node_new (CoglFramebuffer *src,
CoglFramebuffer *dst);
CLUTTER_EXPORT
void clutter_blit_node_add_blit_rectangle (ClutterBlitNode *blit_node,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height);
G_END_DECLS G_END_DECLS
#endif /* __CLUTTER_PAINT_NODES_H__ */ #endif /* __CLUTTER_PAINT_NODES_H__ */