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culling: Don't cull actors not being painted on the stage
Previously we were applying the culling optimization to any actor painted without considering that we may be painting to an offscreen framebuffer where the stage clip isn't applicable. For now we simply expose a getter for the current draw framebuffer and we can assume that a return value of NULL corresponds to the stage. Note: This will need to be updated as stages start to be backed by real CoglFramebuffer objects and so we won't get NULL in those cases.
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@ -2524,6 +2524,14 @@ cull_actor (ClutterActor *self)
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const ClutterPlane *stage_clip;
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const ClutterPlane *stage_clip;
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ClutterCullResult result;
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ClutterCullResult result;
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if (_cogl_get_draw_buffer () != NULL)
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{
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CLUTTER_NOTE (CLIPPING, "Bail from cull_actor without culling (%s): "
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"Current framebuffer doesn't correspond to stage",
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G_OBJECT_TYPE_NAME (self));
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return FALSE;
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}
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if (!priv->last_paint_volume_valid)
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if (!priv->last_paint_volume_valid)
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{
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{
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CLUTTER_NOTE (CLIPPING, "Bail from cull_actor without culling (%s): "
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CLUTTER_NOTE (CLIPPING, "Bail from cull_actor without culling (%s): "
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@ -1282,6 +1282,9 @@ _cogl_onscreen_clutter_backend_set_size (int width, int height);
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void
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void
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_cogl_swap_buffers_notify (void);
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_cogl_swap_buffers_notify (void);
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CoglFramebuffer *
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_cogl_get_draw_buffer (void);
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G_END_DECLS
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G_END_DECLS
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#undef __COGL_H_INSIDE__
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#undef __COGL_H_INSIDE__
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